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[ 5 posts ] |
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Wildstar
Lieutenant
Joined: Fri Apr 05, 2002 3:00 am Posts: 580 Location: USA
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As requested I posted some scripts for the New TWX Version 2.03 Beta.
I will post more soon.I have to do a lot of rewrites but I will do it asap.And thanks for the intrest in the scripts.
http://wildstar22.tripod.com/
_________________ My scripts can be downloaded at http://www.grimytrader.com/.
Ore *****.
Even in my signature it's blocked out.
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| Tue Feb 22, 2005 10:13 pm |
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nrowe
Staff Sergeant
Joined: Thu Jan 02, 2003 3:00 am Posts: 10
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Thanks, I'll check them out for you.
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| Wed Feb 23, 2005 2:46 pm |
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nrowe
Staff Sergeant
Joined: Thu Jan 02, 2003 3:00 am Posts: 10
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Just wondering, in the Unexplored Sector Scout script, what is the criteria for selecting the sector that the script moves too? It doesn't always seem to be an unexplored sector.
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| Wed Mar 02, 2005 3:12 pm |
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Wildstar
Lieutenant
Joined: Fri Apr 05, 2002 3:00 am Posts: 580 Location: USA
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What it does is looks at the database and sees you havent been to sector 33.It will go to that sector,dropping figs and scanning along the way to explore sectors while on route.When it reaches 33.it sees the next sector you havent been to is 93.It then goes there and repeats till you have explored 100% of the universe.
Pretty simple concept.Hope it helps
_________________ My scripts can be downloaded at http://www.grimytrader.com/.
Ore *****.
Even in my signature it's blocked out.
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| Wed Mar 02, 2005 9:19 pm |
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nrowe
Staff Sergeant
Joined: Thu Jan 02, 2003 3:00 am Posts: 10
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Thanks, it helped. One suggestion for the next version. When it reaches the sector and drops the fighters, have the script also do a # (Who's Playing) so that it is possible to watch for new players coming online.
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| Wed Mar 02, 2005 11:05 pm |
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