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 Good E-Probe Explore Script for SWATH 
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Chief Warrant Officer

Joined: Wed May 28, 2003 2:00 am
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Does anyone have a good E-Probe exploring script for SWATH? I'd like one that will sit at Stardock to refill as needed, set proper avoids as needed, and will keep going until I run out of creds.

Any suggestions? [:D]

SWATH can also run REXX and ZOC scripts.

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Sun Feb 08, 2004 6:26 pm
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Commander
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My only suggestion is to use TWX and Traitor's E-Probe script. Many of us have made our own, but are keeping them for ourselves. Traitor's can be found at http://www.tw-cabal.com.

Good luck,
+EP+

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Mon Feb 09, 2004 2:03 am
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Gameop
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Rev's e-probe script works really good with swath
http://thereverend.coastgames.com/trade ... es/script/


Mon Feb 09, 2004 2:56 am
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Joined: Sun Feb 25, 2001 3:00 am
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Location: Guam USA
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quote:Originally posted by rompca

Does anyone have a good E-Probe exploring script for SWATH? I'd like one that will sit at Stardock to refill as needed, set proper avoids as needed, and will keep going until I run out of creds.

Any suggestions? [:D]

SWATH can also run REXX and ZOC scripts.

I have just what you asked for .. although I do like twx alot [:D]
These two ..I'm not sure the names because it was so long ago ..
But one has a bunch of eprobe pre defind files to drop in your C:/
root directory.
I like it best because you can make your own probe file by hand
by using a text editor and swath's buble locater .
Name that file eprobe99t.txt and drop it in your root C:/
Then after you've finished that game ..use it as a randon fire list .
Most of the time I can fire 1 mil creds in probes at beginning of game and locate most or all class 9 ports [:)]

Here is the place to find this and much much more.
http://geocities.com/videotees/hintstips.html <-- Vid's Hints and Tips
Script is near the bottum.

Vid's World on Guam
http://geocities.com/videotees/twars.html
telnet://vidsworld.no-ip.org:2002
http://vidkid.coastgames.com/index.php <--- Register & Request Games

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Mon Feb 09, 2004 10:27 am
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Lieutenant J.G.
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Look at the scripts page on the Swath web site and get the probehunter2 script by Mongoose. It runs from a list of sectors in a text file and sets avoids as needed or allows you to individually decide to shoot a probe on the course it plots. It refills probes from SD as long as you have cash. Mongoose also has some utility programs to run from a TWX version 1 export file to make the eprobe lists. One will give you a list of all possible sectors for a class 0 or 9 port, one will give you every dead end in the game. You need to run a full ztm to use them accurately tho. It appears that both of Mongooses web sites are gone now so if anyone wants the script or the utilities then email me and I can send them to you.
guyrehm@gci.net

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Mon Feb 09, 2004 4:54 pm
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Joined: Thu Jan 23, 2003 3:00 am
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Juz use twx's 2_probe.. it's pretty Darn good

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Mon Feb 09, 2004 4:59 pm
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Joined: Thu Mar 21, 2002 3:00 am
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quote:Originally posted by ElderProphet

My only suggestion is to use TWX and Traitor's E-Probe script. Many of us have made our own, but are keeping them for ourselves. Traitor's can be found at http://www.tw-cabal.com.

Good luck,
+EP+


Holy Moly! Someone actually USES my e-probe script?!? Cool. Any issues with it?

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Mon Feb 09, 2004 6:27 pm
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Ensign

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Who's Moly?

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Mon Feb 09, 2004 7:09 pm
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Hey Traitor,
I use a modded version of it. I mentioned my mods to you once upon a time. The basics for a good E-Probe script are essentially the same, it gets a list of the unexplored sectors and probes them. If an unexplored sector gets explored in the process, it is removed from the list to be probed. Traitor's can also probe from a list and ignore sectors where corp figs or reporting ports reside. It logs pretty much everything it sees... planets, traders, mines, etc. I modded it to probe the sectors most distant from SD first, thereby increasing the chance of intermediate unexplored sectors being seen in the process. I don't know of another E-probe script more efficient than this modded one, though there are some with more features. If there is enough interest, Traitor may be willing to make this version available.

As before, it's TWX though.

+EP+

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Mon Feb 09, 2004 10:10 pm
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Joined: Thu Mar 21, 2002 3:00 am
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quote:Originally posted by ElderProphet

Hey Traitor,
I use a modded version of it. I mentioned my mods to you once upon a time. The basics for a good E-Probe script are essentially the same, it gets a list of the unexplored sectors and probes them. If an unexplored sector gets explored in the process, it is removed from the list to be probed. Traitor's can also probe from a list and ignore sectors where corp figs or reporting ports reside. It logs pretty much everything it sees... planets, traders, mines, etc. I modded it to probe the sectors most distant from SD first, thereby increasing the chance of intermediate unexplored sectors being seen in the process. I don't know of another E-probe script more efficient than this modded one, though there are some with more features. If there is enough interest, Traitor may be willing to make this version available.

As before, it's TWX though.

+EP+

Heh. Ya, I remember that. My private script does that, starts from the furthest out and works it's way in. I assume you made liberal use of getDistance? I actually just run another script that creates a file that lists all sectors in order from furtherst from SD to closest. Then I modified my script to read from that list to get the order to do the probing in. (It's a second array, but other than that, it runs the same.) The advantage of this system is I only have to run the other script once. Did you do something similar? I've been trying for a while to figure out a way to make it more efficient, or make the code less ugly...

As far as more features go...what more is needed? I suppose I could put in something that would provide more details besides sector numbers, but one can always do a simulated holo scan from within twx to see what's there after you get the list of sectors. Heh. now that I think about it, I have a 3rd script that does just that...dumps all the holoscans into a file. It has menus so you can like show only the sectors with traders and ships...lol. Maybe I should just post them.

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Tue Feb 10, 2004 7:22 pm
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I made an array of just the unexplored sectors. Then I used getDistance, and wrote the sector number to $distance & -hops.txt. Later I probed 30-hops.txt, 29-hops.txt, etc.

The features are good... after all, it's just supposed to E-probe. Minor improvements would be better logging, and a sound when a trader is seen the first time.

How about Rev's... is it the bomb? Does it do anything different?

+EP+

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Wed Feb 11, 2004 12:21 am
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1st Sergeant

Joined: Wed Dec 26, 2001 3:00 am
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I had no idea you could simulate a holoscan from twx..So I sat here and spent an hour playing with it and ran accross that feature..(and a ton more). Really cool!

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The J-Man


Sun Feb 29, 2004 8:42 am
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Joined: Fri Dec 05, 2003 3:00 am
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Here's a quick question for you programmers out there (I'm a hardware guy and don't pretend to know programming other than to look at one and say "yep, it's a program").

Just an aside but I think I abused the punctuation up there.

Anyway, while most don't use J-Twat I have like some of the built in scripts that it has. Since it's open source, could someone go in and strip them out and make them available? I know I liked the ship explore as well as the SSM function and I don't think I've seen a port-pair trade done any better (I could be wrong so let me know if I am). Swath is okay but you have to cut and paste here and there, point to files etc. Would really like to see the same kinda database funtionality that J-Twat used in something else..like Swath.

Anyway, back to the main question. Could the java scripts be exported from the J-Twat source code? The only drawback I can think of is that all of them seemed to tie into the same database.

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Thu Mar 11, 2004 1:59 pm
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Joined: Thu Mar 04, 2004 3:00 am
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Nomad, I know what you mean about some of the J-Twat features, and about not know the code.

Since it was the only free one, it is what I use, and some of the features seem nice, but man money would make life so much easier, all around not just in this game.

Would be interested in hearing if you could export those scripts.

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Thu Mar 11, 2004 2:41 pm
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Lieutenant J.G.
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I talked to Stein with Swath about it a couple years ago and he said that the scripts in J-twat are so closely tied in with the program itself that it would be next to impossible to extract them individually and make them stand alone scripts.

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Thu Mar 11, 2004 3:35 pm
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