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 Rev Helper 
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Lieutenant

Joined: Sat Mar 03, 2001 3:00 am
Posts: 592
Location: USA
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Can someone explain how to make this thing work. I believe that you have to input your game data into a file somewhere so that all the scripts can access it? If so what file, or if not, how does this Darn thing work?


Tue Feb 03, 2004 4:42 am
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Gameop
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Joined: Thu Mar 08, 2001 3:00 am
Posts: 886
Location: USA
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heh.

1) use zoc, latest version if possible. many things wont work in anything older than 4.08.

2) install the scripts to your zoc/script folder. any place else is going to cause issues. just run the revhelper.exe and follow the instructions.

3) open zoc and run the _setup.zrx script. this script will modify the settings in zoc to setup revhelper. you will get a user menu system and a login script.

4) use the login script. if you ran the _setup.zrx script the login script should automatically run whenever you start to enter a game. if you use the "new game" option in the login script, it will create a data file for you based on the * screen and some other information. use the login script to login to your games and all the scripts will work seemlessly. i get the most complaints about this because people want to use twx and it has a login script, etc. revhelper needs to know whats going on or the scripts will not function. thats just the way it is. there are workarounds to the login script, but you end up with this complaint:

quote:Can someone explain how to make this thing work. I believe that you have to input your game data into a file somewhere so that all the scripts can access it? If so what file, or if not, how does this Darn thing work?

good luck!

_________________
twgs : telnet://twgs.thereverend.org:5023
web : http://www.thereverend.org
games : http://www.thestardock.com/twgssearch/i ... verend.org
helper : http://svn.thereverend.org:8080/revhelper/


Tue Feb 03, 2004 12:18 pm
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Lieutenant

Joined: Sat Mar 03, 2001 3:00 am
Posts: 592
Location: USA
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heh, thanks rev


Thu Feb 05, 2004 6:24 am
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Ensign

Joined: Wed Feb 26, 2003 3:00 am
Posts: 277
Location: USA
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FYI if you want close to game/swath colors I use these settings:

ALt-S gives you a menu. hit tab [Windows/Colors]

Blackground Black

Foreground White

Highlight <Standard>

Underlined <Standard>

Blink <Standard>


Under [Fonts] Tab:

Char Set IBM/DOS/OEM


Then Save.

_________________
Striding over the terrain, cutting down all who dare stand in the way using a bladed baseball bat, cometh TW55! And he gives a spectacular grunt:

"Hail the blood-letting! I lay waste to all I see until there is no more hope!!"


==================================================
" Just because I am paranoid doesn't mean they are not after me!!"
http://www.geocities.com/tradewarrior55/index.html
Tradewarrior55@yahoo.com


Thu Feb 05, 2004 1:55 pm
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Sergeant Major
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Joined: Mon Mar 05, 2001 3:00 am
Posts: 69
Location: Sweden
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Tested it in SWATH which has Rexx/ZOC support and most scripts run nicely :)
There are some issues that I found and will correct for the next upcoming version (1.7).

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/Stein

SWATH: http://www.swath.net


Thu Feb 05, 2004 3:42 pm
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Lieutenant J.G.

Joined: Sat Feb 24, 2001 3:00 am
Posts: 462
Location: USA
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REV helper Rocks, I have custom menus, with buttons to mass scritps and macros for various duty in game. Just adding custom menus makes this ZOC ADD on the best tool in TW today.

Add TWX and you have equipment, weapons even....

Muhahaha


Res Judicata

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Taking TW by Attrition


Fri Feb 06, 2004 10:01 pm
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Lieutenant J.G.

Joined: Sat Feb 24, 2001 3:00 am
Posts: 462
Location: USA
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REV helper Rocks, I have custom menus, with buttons to mass scritps and macros for various duty in game. Just adding custom menus makes this ZOC ADD on the best tool in TW today.

Add TWX and you have equipment, weapons even....

Muhahaha


Res Judicata

_________________
Taking TW by Attrition


Fri Feb 06, 2004 10:05 pm
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Lieutenant

Joined: Sat Mar 03, 2001 3:00 am
Posts: 592
Location: USA
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I would like to use a macro for planet busting. When I add that button into the revscript buttons it will disapeer if I go to one of the other menu options [INFO] [REPORTS] etc and come back to the [RED] where I made the button in the first place. How do I make it stay there?


Thu Mar 25, 2004 6:08 am
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Chief Warrant Officer
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Joined: Sun Mar 30, 2003 3:00 am
Posts: 186
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heh, try editing the rh_xxxx.txt files under the CONFIG menu
(make sure to save)


Thu Mar 25, 2004 11:11 am
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Ensign

Joined: Fri Sep 19, 2003 2:00 am
Posts: 247
Location: Canada
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Hiya Rev, While were on the subject. When you log onto a game server and select the game letter, Under the NEW GAME Menu there is a selection named CLEAR. What deos this function do? I beleive it also exists under LOGIN as well?

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No Quarter - Is what we offer our enemies


Thu Mar 25, 2004 12:38 pm
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Gameop
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Joined: Thu Mar 08, 2001 3:00 am
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just ignore the CLEAR option - its from the _setgame script and _login uses the same code. basically what it does is clear the current game.

-rev

_________________
twgs : telnet://twgs.thereverend.org:5023
web : http://www.thereverend.org
games : http://www.thestardock.com/twgssearch/i ... verend.org
helper : http://svn.thereverend.org:8080/revhelper/


Thu Mar 25, 2004 12:59 pm
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Lieutenant

Joined: Sat Mar 03, 2001 3:00 am
Posts: 592
Location: USA
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I figured that much, but looking at the rh_red.txt file, all i can see if references to scripts, how would a macro look in that file?


Thu Mar 25, 2004 6:40 pm
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Chief Warrant Officer

Joined: Wed Feb 25, 2004 3:00 am
Posts: 164
Location: USA
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Is there a way we can delete the login part? (id rather have TWX do that)

Thanks

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-Heatsink
Mass Destruction


Fri Mar 26, 2004 4:29 pm
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Lieutenant

Joined: Sat Mar 03, 2001 3:00 am
Posts: 592
Location: USA
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Now that I do know. Go into Edit Session Profile, AutoMacro's tab, AutoReplies, remove the "Play Trade Wars 2002" autoreply. However I do not know if this will effect the data parsing that revhelper does because it doesn't know which database to load?


Fri Mar 26, 2004 4:44 pm
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Chief Warrant Officer

Joined: Sat Oct 19, 2002 2:00 am
Posts: 156
Location: USA
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if you don't want to use the _login.zrx script you must use _setgame.zrx subsequent to login (however that is accomplished).


Fri Mar 26, 2004 5:15 pm
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