Me, I'm waiting for the final word on what to do with the asteroid, and the other arguing on the edits. Tho they are minor, so I can finish it up totally, so far what I have now is locked in till I hear final word on the asteroid to complete the final lock, then we can get on with it, also I need Corp and player info to complete the game to be ready too.
So far peeps are split on the asteroid, we need to get all to agree on something about it, whether it is a majority vote or something. So all can make their practice games and prep for the draft game.
As of now the asteroid is not active. And this is the edit setup as of now too. The IP is not on this cause it is still on my private server till all can agree on something and fast.
Vulcan running Vulcan's Forge Game Server on TWGS version 3.13
4 nodes; multiple simultaneous logons from a single IP are allowed.
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Global (server) settings
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¨¨¨¨¨¨¨¨¨¨¨Ship Delay¨¨¨¨¨¨¨0 s/TPW¨¨¨¨¨Probe Movement Delay:¨¨¨¨¨¨¨0 s/sector
¨¨Command Limitation:¨¨¨¨¨¨30 cmds / 1s¨¨Output Segment Size:¨¨ Unlim bytes
¨Days Until Deletion:¨¨¨¨¨¨30 days¨¨¨¨¨¨¨¨¨¨¨¨¨¨Ack Interval:¨¨¨¨¨300 s
¨¨¨¨Daily Log Length:¨¨65,535 bytes¨¨¨¨¨¨¨Inactivity Timeout:¨¨¨¨¨300 s
¨¨¨¨Local Display On?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Local Beeper On?¨¨¨¨true
¨¨¨¨¨¨¨¨User Aliases?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Aliens Sleep?¨¨¨false
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Local (game) settings
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Game B - Killer Instinct - 12000 sectors - 800 turns
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¨¨¨¨¨¨¨¨¨Age of Game:¨¨¨¨¨¨¨0 days¨¨¨¨¨¨¨¨¨¨¨¨Game banged on: Mon Oct 3 2005
¨¨¨¨¨¨¨¨¨Closed game?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨Extern last ran on: Sun Oct 2 2005
¨¨¨¨¨¨¨¨¨¨¨¨¨Sectors:¨¨12,000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max users:¨¨¨¨¨200
¨¨¨¨¨¨¨¨¨¨¨Max ships:¨¨¨¨2000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max ports:¨¨¨¨9600
¨¨¨¨¨¨¨¨¨Max planets:¨¨¨¨2400¨¨¨¨¨¨¨¨¨¨¨¨¨New player planets?¨¨¨false
¨¨¨¨¨¨¨Turns per day:¨¨¨¨¨800¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Turn bank:¨¨¨¨¨¨¨2 days
¨¨Time limit per day:¨¨ Unlim min¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Time penalty:¨¨¨¨¨¨¨0 min/logon
¨¨¨¨Starting credits:¨¨¨¨5000cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Starting holds:¨¨¨¨¨¨25
¨¨¨¨¨¨¨Starting figs:¨¨¨¨¨100¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Death delay?¨¨¨¨true
¨¨Radiation duration:¨¨¨¨¨¨¨3 days¨¨¨¨¨¨¨¨¨NavHaz clear rate:¨¨¨¨¨¨10% / day
Times Class0/9 Blown:¨¨¨¨¨¨¨0¨¨¨¨¨¨¨¨¨¨¨¨¨Cloak failure rate:¨¨¨¨¨¨¨0%
¨¨¨¨¨¨¨¨¨¨Port regen:¨¨¨¨¨100% / day¨¨¨¨¨¨¨¨¨¨Port regen max:¨¨¨¨¨100% / visit
¨¨¨¨¨¨¨¨¨Max product:¨¨32,760 units¨¨¨¨¨¨¨Built port density:¨¨¨¨¨¨95%
One-way warp density:¨¨¨¨¨¨¨3%¨¨¨¨¨¨¨¨¨¨Two-way warp density:¨¨¨¨¨¨30%
¨¨¨Max course length:¨¨¨¨¨¨75¨¨¨¨¨¨¨¨¨¨¨¨¨Fighter lock decay:¨¨¨¨1440s
¨¨¨¨¨Terra max colos:¨¨80,000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Terra regen rate:¨¨10,000 colos/day
¨¨¨¨¨¨¨¨¨¨¨Squatters:¨¨¨¨¨100 ships/sec¨¨¨¨¨¨¨¨¨¨¨¨Corp size:¨¨¨¨¨¨¨5 users/corp
¨¨¨¨¨¨Planetary nego:¨¨¨¨¨100%¨¨¨¨¨¨¨¨¨¨¨¨Planets per sector:¨¨¨¨¨¨¨3
¨¨¨¨¨Photon duration:¨¨¨¨¨¨¨2s¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Fedsafe Photons?¨¨¨false
¨¨¨¨¨¨¨Multi photons?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Photon cost:¨¨40,000cr
¨¨¨¨¨¨¨¨¨¨¨Gold mode?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨MBBS mode?¨¨¨¨true
¨¨¨¨¨¨Steal from buy?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Steal delay?¨¨¨false
¨¨¨¨¨¨¨¨Steal Factor:¨¨¨¨¨¨70%¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Rob factor:¨¨¨¨¨¨50%
¨¨¨Busts clear every:¨¨¨¨¨¨¨1 days¨¨¨¨¨¨¨¨¨¨¨Last bust clear: Mon Oct 3 2005
Ship reregistry cost:¨¨¨¨5000cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Cloak cost:¨¨25,000cr
¨¨¨¨¨Armid mine cost:¨¨¨¨1000cr¨¨¨¨¨¨¨¨¨¨¨¨¨Limpet mine cost:¨¨10,000cr
¨¨¨¨¨¨¨¨¨Beacon cost:¨¨¨¨¨100cr¨¨¨¨¨¨¨¨¨¨Limpet removal cost:¨¨¨¨5000cr
¨¨¨Genesis torp cost:¨¨20,000cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨Atomic det cost:¨¨15,000cr
Density scanner cost:¨¨¨¨2000cr¨¨¨¨¨¨¨¨¨¨¨¨Holo scanner cost:¨¨25,000cr
¨¨¨¨¨¨Corbomite cost:¨¨¨¨¨250cr¨¨¨¨¨¨¨¨¨¨Planet scanner cost:¨¨30,000cr
¨¨¨¨Ether probe cost:¨¨¨¨3000cr¨¨¨¨¨¨¨¨¨¨Mine disruptor cost:¨¨¨¨6000cr
¨¨¨Planet xport cost:¨¨50,000cr¨¨¨¨¨¨¨¨¨¨Plnt xport upg cost:¨¨25,000cr
¨¨TWarp I drive cost:¨¨25,000cr¨¨¨¨¨¨¨¨¨¨TWarp II drive cost:¨100,000cr
¨¨Twarp upgrade cost:¨¨85,000cr¨¨¨¨¨¨¨¨¨¨¨Psychic probe cost:¨¨10,000cr
¨¨¨¨¨Internal aliens?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨¨Internal Ferrengi?¨¨¨false
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The preceding table was produced by the TWGS Game Settings Exporter v1.10!
http://twgs.xiuhtec.com