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quote:Originally posted by RexxCrow

[beige]LT if you are going to be an ignorant Butt, please go do it somewhere else. Thank you.


You know you sure are a self-destructive person for sure. I made some obvious statements. Your arguments are getting lame. I also explained why megarob still exists, i also said if you want to writea manual then go read tw-cabal see whats missing and write it, but i dought anyone will read it most the time, rahter then just posting a new question on here.

You are alienating yourself from players that have played this game for 5-15 years and quite frankly, though i normally would, I will never help you out in any game or question you may have because I just can't stand your attitude. TY, please drive thru! :)

-LT


Sat Sep 24, 2005 6:49 pm
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Alright...I have to throw my 2 cents in here...merely on a post from page 1 by Rexx. I want to see the red brave enough to enter game, turn red, cash, then probe. He's gotta come to dock at some point...and he'd be foolish to probe at dock while red. I've seen red players sit over dock with more fighters than everyone else...but that is rare. I'll stop here simply because I now have a headache from reading all of Rexx's blue and white posts. Drove me nuts!


HHH


Sat Sep 24, 2005 9:34 pm
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LT hold up, you were the one that felt it was necessary to point out my assumed faults again and yet again! That was not me that was all you that did that.

First off I am fairly familiar with Megga-Rob. But thanks for the added history on it. Now I am not an expert on it, as you probably are and undoubtedly Harley is; although I feel I know enough about it to talk about it. Secondly, you want to argue a point that nobody would even bother downloading a manual because it is too difficult for them to do that. Well let me just say that if that were true they would never bother even logging into EIS in the first place because they would have been to lazy to even turn on their computer, not to mention to stupid to hold a job to make their computer payments or the fact they they would be to lazy to go to the store to even purchase it in the first place.

Thanks Prom, I certainly want to try my best to respect others. I realize that not everything has to be serious and people should be able to laugh at each other at least once and in awhile... even if it is me their laughing at and that laughing happens to occur more often then it should (LAFF); afterall somebody has to be, I mean bring the entertainment, right? Although, I am going to have to start charging you all, as it seems I have been putting in some overtime! ROF!! Hey, though just as long as something gets accomplished in the end, that is all that really matters anyways, right!

Actually, its blue and beige, blue because you really don’t need to read it as I am only quoting it from above anyways and beige cause everybody was mad at my white and I figured beige was a nice medium between the gray and white. As far as probing at SD it would not be something you would only want to do with a macro or script. Maybe use the backdoor to SD run your probes and only go to SD to reload. It would be not much more dangerous then planet popping for experience and pretty turn efficient as well.

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Sat Sep 24, 2005 10:10 pm
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It would take me two of your trips to dock to figure out that you were using the backdoor...then you'd be finished. Besides...you must know the turn fairy very well to be able to get enough exp to cash and still have turns left to twarp near dock and twarp away plus the turn to get the fuel and get the probes... If my calculations are even close...a red in a CFS with full holds and type 1 twarp, your looking at a 11 turn per cycle of 25 probes...at best. That's a ton of turns to be lost to simply probe on the first day for a red who needed to get enough exp to make it worth turning red, plus cashing and furbing on your own...bravo to you Rexx and your logic. Now I'm no where near an elite, but I can tell you that mathematically this would be extremely difficult given the conditions. You would need perfect pair trading ports, then even more perfect SST ports to even come close to what you'd need...plus the ability to get to -100 exp to rob...Somehow I can not see that happening on day 1 as a solo player in a game unless the game was heavily edited in a red's favor!


HHH


Sun Sep 25, 2005 3:06 am
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Slims mom sucked my penis with her DSL until her last tooth fell out and I jizzed on his pillow.

As for ANSI and ASCII.... Show me an applicable use, I might change my opinion, but seriously, you are a dummy. I'm just surprised that you get as many responses and replies as you do. Now, come here and let me spit on you.

btw, TRADEWARS is NOT an applicable use for ANSI. ;) NT though.


graz

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Sun Sep 25, 2005 4:09 am
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LOL. Probing from the backdoor is an extremely bad idea. Most people naturally seek the BD out since it's a place to spy on dock without being immediately vulnerable. Easily one of the most sought-after and fought-after sectors in the universe if you're hunting enemy reds. Even if you manage to claim it once, how an you expect to keep it? At best you'll be unable to continue probing. At worst you'll be dead. With the level of players in this thread... I'm betting on the latter.

What's this obsession with solo play, anyway? A solo player can NEVER be as flexible as a corp. Have your blue probe and furb, let your red cash. Why would anyone want to waste valuable red turns chasing the backdoor?

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Sun Sep 25, 2005 4:09 am
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How did you get 11-turns? That number seems a little to high per cycle. Of course you would want to laydown a nice grid with fighters and limpets to secure your use of the backdoor. If you were playing solo red or blue you would more then likely be unable to do much probing on the first day anyways, even if you were playing in a corp. you would not get a whole lot of probing done, (of course that would lend to the total turns though as well as port densities, and such.) Also you could probe from SD, by using a thoughtout macro or script, maybe pop-planets, dock, or xport between in-sector ships as a distraction whenever somebody attempts to attack you.

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Sun Sep 25, 2005 4:28 am
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quote:Originally posted by Hunter Hearst Helmsley

Alright...I have to throw my 2 cents in here...merely on a post from page 1 by Rexx. I want to see the red brave enough to enter game, turn red, cash, then probe. He's gotta come to dock at some point...and he'd be foolish to probe at dock while red. I've seen red players sit over dock with more fighters than everyone else...but that is rare. I'll stop here simply because I now have a headache from reading all of Rexx's blue and white posts. Drove me nuts!


HHH


LURKER!!!! Get back and start playing.


Sun Sep 25, 2005 4:29 am
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quote:Originally posted by Singularity


What's this obsession with solo play, anyway? A solo player can NEVER be as flexible as a corp. Have your blue probe and furb, let your red cash. Why would anyone want to waste valuable red turns chasing the backdoor?



I play solo most of the time because of RL time constraints. I am in and out a lot and a corpie has to be at keys at dependable times. I also usually play high/unlim turn games that don't normally last more than a day or two - either I'm SD or the other players are.

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Sun Sep 25, 2005 4:34 am
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11 turns - 3 to warp in, 1 to port, 3 to warp to your SXX (chances are it ins't the backdoor), 1 to port, 3 to warp to your backdoor... that's 11.

any "corp,team" that doesn't get some decent probing in on the first day, or at least 'key' probing, shouldn't really be trying to compete. Survival may depend on that first days ZTM and 50 probes (or less) being tossed out on the first day. and if it isn't survival, it's for offense.. Seriously rexx, who taught ya how to play? spaceghost?

graz

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Sun Sep 25, 2005 5:10 am
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If you had to do (use the backdoor as this is just an example anyways, a hypothecical) that you would want to use use a 2-TPW ship first of all and you would not have to refuel every run only every 3-5 runs, (depending on the max-ship-holds and sector/SXX port layout.) Also lots of players go solo, and using solo in most cases is less just confusing to for the practicality of explaining various senerios.

Players are going to more then likely fight over the backdoor as they would over SD and Sol, kind of a first come first serve thing as far as trying to catch other players off-guard. If you are going to use the backdoor even to monitor SD you would want to make sure you have a pre-alert set into place so as to not get hit by suprise, while you are sitting there.

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Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact!
Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!


Sun Sep 25, 2005 5:29 am
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wow, u are a noob

show me a 2 tpw ship with twarp in a stock game... actually, top that, show me a 2 tpw ship in a stock game that will take less than 11 turns per cycle to toss an eprobe from a backdoor!

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Sun Sep 25, 2005 5:44 am
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Why you have to be so closed minded for? Stop limiting youself, there are lots of other edits out there besides stock type games, maybe you should expand your horizons and try them out. Their pretty fun, in my opinion much funnier then stock games. other then that maybe these tactics would not work that well in a stock game senerio, so you would have to adapt to find another viable solution to probe as a red.

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Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact!
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Sun Sep 25, 2005 6:04 am
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Prome, good answer. I can see why, in an unlim, you might want to probe as a red. Not much of an unlim player, personally. But why from dock? Turns aren't a problem, why not warp out somewhere and probe from a distance?

Anyway, always need to probe on the first day if you can. Of course the other corp is going to be laying out grid to mess with it, too. Putting grid around the backdoor is so funny. Limpet that puppy up, as a solo prober you won't be torping... I'll mow adj and torp. Hehehe. Mine it up all ya want, most people scan before they move anyway. Seriously, come on now. Just 'cuz someone gets to it, doesn't mean they're staying in it. Heck, game I'm in now... the BD is an MSL too. Just try to keep that locked down ;).

As for probing as a red. Only way I could think to do it, safely, would be to drop a ship at dock and Xport in, probe some, dock, random wait, lift, export out. Someone comes in tho and does a quick surround of dock and you're hosed... altho not dead unless you just sit there.

Xporting in-sector across ships is pointless, unmanned ships always come up before manned ships. So unless you're adding new players to the sector, even if you xport between ships... the same macro attacks you either way. Might get hit with a corb bomb, but hey... you're dead too...

A N Y N Q Z 50000^M

Hmm. Think that works. Attacks, doesn't hose on no targets, doesn't hose on 1 target, attacks second, won't send you warping and won't screw with waypoints. Oh, and won't attack Clauswitz if he's in sector with Zyrain. That'd suck. Hmm. Am I forgetting anything this early AM?

That thing about the xport tho gives me a cool idea for a red stardock twarp script. Hmmm.

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May the unholy fires of corbomite ignite deep within the depths of your soul...

1. TWGS server @ twgs.navhaz.com
2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
4. Parrothead wrote: Jesus wouldn't Subspace Crawl.

*** SG memorial donations via paypal to: dpocky68@booinc.com
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Sun Sep 25, 2005 7:36 am
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From what I recall if someone goes into attack mode and you xport to another ship, i.e. another in-sector ship, that player will have to start the attack over again as the manned/unmanned status of the ships have changed. A message displays advising them that player so-and-so is no longer in that ship.

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Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact!
Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!


Sun Sep 25, 2005 7:46 am
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