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How about an Unlim Big Game?
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Wildstar
Lieutenant
Joined: Fri Apr 05, 2002 3:00 am Posts: 580 Location: USA
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I know you turn guys say hey why do it,Everyone cashing makeing 300 mill an hour, but thats not true at all.
Let me see someone SSM like that with a good player at keys.
I suggest a Big game for us unlim players and even you turn guys can show.
Have like a 3 hour time limit a day or something like that.No delays at all.
Have it be draft or maybe like BYOC. DU dont always have to win.They are great but even they will tell you. Everyone can be podded and SD.If you disagree you are in the wrong game.
Maybe we could see if there is even intrest.If enough people say yes,I bet someone will host it.
What does everyone say?
_________________ My scripts can be downloaded at http://www.grimytrader.com/.
Ore *****.
Even in my signature it's blocked out.
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| Fri Jul 15, 2005 8:12 pm |
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Zarkahn
Lieutenant
Joined: Sat Nov 06, 2004 3:00 am Posts: 600 Location: USA
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I'm game, even though I hate a time limit
_________________ Its not the Kill, Its the Thrill of the Chase
S: Min: 297 Max: 437 Average: 410 -- Just here to attack aliens
S: High/Low Removed Average: 421
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| Fri Jul 15, 2005 8:56 pm |
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Coke
Lieutenant J.G.
Joined: Sat Apr 10, 2004 2:00 am Posts: 449 Location: USA
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How would this game last more then 45 minutes? First person in with the super wsst/wssm script makes 175mil in 30 minutes, locks down fed, kills the few peeps in game. That and only a few have the super wsst scripts to do this, not the overall average player that would do an unlim. They only have Supg's with maybe some light modifcations giving them 70 to maybe 80 mil an hour.
One of the fun things about these big games we do is that it lasts several weeks. Just my thoughts...I don't like unlims so I wouldn't play regardless unless I'm super bored and the wife is not talking to me....
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| Fri Jul 15, 2005 9:20 pm |
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gws
Staff Sergeant
Joined: Mon May 23, 2005 2:00 am Posts: 16 Location: USA
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My Starwars Gold game is 20k sector / unlimited turn / 2 hour limit - Next rebang I would consider increasing to 3 or 4 hours if the masses are interested.
Guy
_________________ TWGS - TW2002.SILLIMAN.NET:2002
TWXSYNC - TW2002.SILLIMAN.NET:7777
WWW: TW2002.SILLIMAN.NET:80
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| Fri Jul 15, 2005 11:38 pm |
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Vulcan
Gameop
Joined: Fri Sep 03, 2004 2:00 am Posts: 2041 Location: Acworth, Georgis USA
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I would be willing to host an unlim game for the players of that and can easily convert one of my already running unlim games to be to what specs all agree on, and if needed we can let all know in advance that all need equal scripts if anyone is afraid of the super scripts that a few have and can setup observers to monitor the game, but not play, just to make things fair and interestig, but if possible and all agree to what ever rules that all want, we shouldn't have to have extra observers for the game. I run a few unlim games mostly with aliens in them, but can deactivate them in which ever game the players want to use the game for, and it would be no hassle at all to make the changes and add it to the server under what ever name the players like to call the game, come one come all.
_________________ Vulcan's Forge v1 TWGS telnet://vulcansforge.homeip.net:2002 v2 TWGS telnet://vulcansforge.homeip.net:23 Forum and site down for now. my Email is vulcan219@comcast.net now
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| Sat Jul 16, 2005 12:48 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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quote:Originally posted by LetsDrinkCoke
How would this game last more then 45 minutes? First person in with the super wsst/wssm script makes 175mil in 30 minutes, locks down fed, kills the few peeps in game. That and only a few have the super wsst scripts to do this, not the overall average player that would do an unlim. They only have Supg's with maybe some light modifcations giving them 70 to maybe 80 mil an hour.
One of the fun things about these big games we do is that it lasts several weeks. Just my thoughts...I don't like unlims so I wouldn't play regardless unless I'm super bored and the wife is not talking to me....
I have yet to see a wsst pull more than about 175 mil/hour or a wssm that does much over 110/hr. With good players at keys, a wssm is usually a pretty easy target to hit.
I do agree though, if there is no truce the game will be decided fairly quickly.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Sat Jul 16, 2005 1:05 am |
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Coke
Lieutenant J.G.
Joined: Sat Apr 10, 2004 2:00 am Posts: 449 Location: USA
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Promethius,
Granted it's not easy, but I can tell you with totally 100% honesty, a scripter who has asked to remain nameless, tested his new wsst script on my server and it made 220 mil an hour, and he was pinging approx. 170 to the server. He ran the script for three hours, and each time that was what it made give or take 8 million.
As far as the WSSM script goes, I know there is one out there that does approx 160 and hour, and others that are in the 110's to 120's. The scripters can pipe up if they want and say who it is.
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| Sat Jul 16, 2005 1:32 am |
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Daniel_E_Higginbotham
Ensign
Joined: Fri Jan 18, 2002 3:00 am Posts: 296 Location: USA
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Wildstar I'm up for it man. I for one know that people who dont play big unlimited games, have no clue what they are really talking about. In a game with 10-20 people, and good players at the keys, the first 30 minutes to an hour of a game REALLY matter, but the game really cannot be totally secured in 30 minutes. I have went in a game, played an hour or two, totally locked it down, run cit killa, only to wake up #sd#. With good players at the keys its not really possible for you to wssm, or even wsst. And no script I have ever seen, wsst or wssm can bank over 100 mill in 30 minutes. Maybe i'm wrong, but i've played against some Darn good unlimited players, and i've never been outcashed like that.
I'm up for it man. But what would be the deal? Draft?? I like the thought of a BYOC game much more. I could scronge up a team, and I am sure that you would have alot of willing people to play a BYOC Unlimited death match.
If you set it up right, use the right edits and all, and Darn time limit
SO lets see;
I'm game,
Wildstar's game,
Zarkhan is game,
Ghoury is game,
Alex has to be game,
Vid Kid?
Godzillia?
I can think of atleast 4 teams...
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| Sat Jul 16, 2005 3:21 am |
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Zarkahn
Lieutenant
Joined: Sat Nov 06, 2004 3:00 am Posts: 600 Location: USA
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heh wait, seems i need some new scripts first...lol
_________________ Its not the Kill, Its the Thrill of the Chase
S: Min: 297 Max: 437 Average: 410 -- Just here to attack aliens
S: High/Low Removed Average: 421
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| Sat Jul 16, 2005 3:42 am |
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Bethel Hues
Ensign
Joined: Thu May 24, 2001 2:00 am Posts: 207 Location: USA
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Since I fixed my bogging down problem. I am banging a new game with D&D edits but NO ALIENS!!!!!!
Other alien ships will be available that you could only cap last game. NO DEATH SHIP!
Unlimited turns, 3hr Time limit, ANY scripts you want to run. GRID all you want. Lets see some of you put your scripts to work like you say.
48hr or 24hr truce?
banging game at 1pm sunday EST
Anything else you want that all can agree to?
Bethel
_________________ Simple Mind TWGS
smtwgs.no-ip.info :23
simplemind-twgs.no-ip.org :23
Look Here for info on games :
http://thestardock.com:8808/twgssearch/ ... e+Mind+BBS
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| Sat Jul 16, 2005 10:44 am |
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Kaboom
Warrant Officer
Joined: Mon Apr 11, 2005 2:00 am Posts: 84 Location: USA
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I'm in.
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| Sat Jul 16, 2005 2:17 pm |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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A draft style game takes a lot of setup and preperation. An unlimited turn game like that would last less than a day. It seems like an aweful lot of preperation and work for very little time playing.
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| Sat Jul 16, 2005 3:31 pm |
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