THE CORPORATE WARS DRAFT SIGN UP NOW
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Stockton
Lieutenant
Joined: Sun Feb 13, 2005 3:00 am Posts: 589 Location: USA
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lol ok i think we are all a little tense and ready to jump down someones throat hehe.. i dont know why im pissed ive had the best week of my life.. comedy club, soccer game, golfed 18 today, tomorrow headed to the casinos for the weeknd for a bachelors party  i love you all
_________________ CYA at extern!
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| Thu Jun 23, 2005 11:46 pm |
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Xentropy
Lieutenant J.G.
Joined: Fri Apr 05, 2002 3:00 am Posts: 332 Location: USA
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Just had a little ICQ convo with Psion, and I understand where you guys are coming from. You're used to a regular infusion of new users showing up at random whose ONLY purpose is to criticize your method of play, usually not even constructively. From that standpoint, I don't know if I'd fare any better than you guys are.
Glad you're having a good week, Stockton. [:)] And I really do hope you guys have a great game with this Corp Wars. I may even sign up for the next one, though I certainly couldn't play well in any roles that required super-fast reactions or a complex array of scripts.
_________________ Creator of the TWGS Data Access Library
http://twgs.xiuhtec.com
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| Thu Jun 23, 2005 11:58 pm |
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Akor
Ensign
Joined: Sat May 21, 2005 2:00 am Posts: 260 Location: USA
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Xentropy, I hope you come back to read this. I started in the early 90s. I played the low turn/sector games where there was no one on but me. In those days, when you found a cloaked enemy you didn't ptorp him. None of the tip sheets mentioned that ptorps uncloak. So we put mines in the sector. Planet droping was unheard of and unneccessary since no one else was online to destroy our grids. The only strategy we had was to grid and colonize, period. The way it is played now is so different I'm having to go back to school and this upcoming game is the university I will be attending.
As for scripts and scripters, I wrote a Telemate script utilizing the version 1.03 (without the xxxd) bank bug. I also used a helper. I quit playing TW in early 95 when I kept getting pulverized by a guy who didn't believe in scripts nor helpers and mapped the 5000 sectors out by hand. Nowdays, there is live-action play. That non-scripter wouldn't last against a modern scripter. That is why I deploy scripts...for protection against other scripts and scripters. But I always will be looking for that guy who creamed me to show up and wipe us all out with his non-scripting hand-mapping style.
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| Fri Jun 24, 2005 12:05 am |
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Stockton
Lieutenant
Joined: Sun Feb 13, 2005 3:00 am Posts: 589 Location: USA
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hey xen you could have that ability hehe.. download free twx.. and download free scripts.. and turn on pwarp photon script! that easy ":)
_________________ CYA at extern!
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| Fri Jun 24, 2005 12:29 am |
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Xentropy
Lieutenant J.G.
Joined: Fri Apr 05, 2002 3:00 am Posts: 332 Location: USA
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quote:Originally posted by Stockton
hey xen you could have that ability hehe.. download free twx.. and download free scripts.. and turn on pwarp photon script! that easy ":)
Ah but as you guys have been quick to say, knowing WHEN to use the scripts and how to react quickly to the scripts fscking up on you is 3/4 of the battle. I'm afraid I'll never be a good scripter. I could probably write the scripts, but I just lack the reaction speed I had in my youth necessary to smack the macro button in time to stop certain doom.
_________________ Creator of the TWGS Data Access Library
http://twgs.xiuhtec.com
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| Fri Jun 24, 2005 12:32 am |
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RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
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Why is it every forum has to turn into a debate about old school players VS. the dominating hipsters? Is this just some form of rebelling or something; the young challenging the old, with their newage way of thinking. Seems kinda like a type of demented fascism, but maybe that just me? [:)] This type of persistent reaction could only lead us all to rely soley upon the good ol' "I challenge you to a duel!" ideology.
I am thinking Psion is just trying to get Xentropy to join up with Stretch in-order to create an epic display of extremely entertaining posts that also provide added points of seriousness and insight to them, thus keeping them interesting enough to surpass even the expections that a good triology of workings would derive for its observers. If that is the case... then we all wish you success Psion!! [^]
Actually though was not Xen only trying to get a bearing on the edits of the game, from what I read he at no time put down any type of player nor he did not put down the games edits; he was only stating "if this" scenarios. Now I ask you all, what is wrong with that?
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
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| Fri Jun 24, 2005 1:07 am |
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Marcellus Wallace
Sergeant Major
Joined: Tue Jun 14, 2005 2:00 am Posts: 68 Location: USA
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this **** is garbage, shut the **** up and play
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| Fri Jun 24, 2005 1:27 am |
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Stretch
Sergeant Major
Joined: Tue Jun 07, 2005 2:00 am Posts: 52 Location: USA
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Pyson-
Please get me out of your head. Your now personally insulting me on threads I don't even participate in. Try, just a little harder to control yourself. I know you have the capacity to become a fully mature adult someday. This paranoia driven guilt by association thing you have going certainly shows how far over the top you are willing to go smear anyone who doesn't kiss your butt.
As far as Xentropy, you guys are being much to harsh on even the slightest of critics. The viciousness of these threads directed at non-conformists is likely another reason for the continuous and more recently fast-paced decline of this community. If Xeno has some issues with the edits and already dislikes the institutionalized, high-end scripting promised then there is no need to call him names. I participate in these types of games not because I am ok with the institutionalized scripting but because these games are unique and offer at least a few weeks of excitement.
_________________ 10 High level scripts give an unfair advantage to those who use them
20 You can learn to script yourself
30 Scripts are dumb and can be exploited
40 But not if they are written smartly
50 goto 10
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| Fri Jun 24, 2005 2:02 am |
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Psion
Ensign
Joined: Tue Jan 11, 2005 3:00 am Posts: 297 Location: USA
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Rexx, you're a little off there. I like Xen just fine. We don't see eye to eye on all the issues, but I think he's a good guy and that the new editor he's developing will be a huge help to sysops everywhere. I wouldn't wish being associated with Stretch on anyone, heh. I do want to keep stringing Stretch along though. Glad I'm not the only one who finds his posts hilarious
Stretchy, get a grip. Xen doesn't kiss my Butt and I'm not smearing him. Its not about who does or doesn't kiss my Butt, its about you being a huge jerk who habitually makes wild accusations. Don't even pretend your **** don't stink, monkey boy 
_________________ --==[The Outfit]==--
Member of The Foundation
Hereby it is manifest, that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war, as is of every man, against every man. For WAR, consisteth not in battle only, or the act of fighting; but in a tract of time, wherein the will to contend by battle is sufficiently known.
--Hobbes, Leviathan
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| Fri Jun 24, 2005 2:14 am |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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Xen - when you come to a thread and critisize edits for a game that you admit you don't really have any experience in playing (this type of game, not tw in general), you have to expect some somewhat harsh responses. On a side note, 2 blues can handle 4 reds in stock although a 2:3 or 3:3 blue:red ratio is generally better. If traitor says you need 3 blues for 2 reds, he's got his head where the sun doesn't shine 
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| Fri Jun 24, 2005 3:14 am |
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Gray Lensman
Ensign
Joined: Sun May 29, 2005 2:00 am Posts: 234 Location: USA
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Xen and Harley, i think that traitor is right 3 blue to 2 reds is about right, point is 1 blue is caring for reds needs other two have their own jobs, colo, grid, et al. (why am i even here at 3 am?)
_________________ Today just proved it again, ETERNALLY NOOB <grin> IMNSHO and YMMV as always,
Dan
"The greastest lesson in life is to know that even fools are right sometimes" Winston Churchill "A person who never makes mistakes seldom makes anything else." Christine Friberg "Above all, remember that you are the master architect. If a chart gives you a result that you don't like, throw the book out the window and make your own choices!"World Builders Guidebook, 1996, TSR Inc., Page 3
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| Fri Jun 24, 2005 4:28 am |
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RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
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I didn't mean it like that Psion, I was only attempting to bring some humor into the situation, for a few laughs. [:D]
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
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| Fri Jun 24, 2005 4:33 am |
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Steel Magnolia
Ensign
Joined: Wed May 02, 2001 2:00 am Posts: 256 Location: USA
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Sorry, Xen. I didn't mean to be harsh and I didn't even have any sort of negative impression of you except that you seemed to be critisizing the edits.
maggie
_________________ I'd rather die while I'm living than live while I'm dead..........Jimmy Buffett
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| Fri Jun 24, 2005 10:34 am |
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Traitor
Lieutenant Commander
Joined: Thu Mar 21, 2002 3:00 am Posts: 890 Location: USA
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Hey K3, that was for a corp of only FIVE total. You only need about .5 of a blue to handle 2 reds. The rest of the time he can farm. The other 2 blues are for grid grid grid. duh.
My head may be where the sun don't shine, but that's not cause I think you need 1.5 blues for each red. That was taken slightly out of context.
1 blue can support 4 reds (two pairs) with team SDT with these edits (assuming they don't fake bust a lot) But if you have 10 reds, you're gonna want 4 furbers. Cause you know that 2 reds and 1 blue won't show up every day, and you know that 2 of your reds are gonna have goofy schedules, and can ONLY be furbed by this other guy with the goofy schedule.
I've always been a fan of assigning specific roles to specific players. Assigned roles are great for new and intermediate players when thier fearless leader is out of town, and they aren't sure what they should be doing with thier turns. Also in big games like this I think pre-established roles are the way to go. However, people should never get locked into those roles either. If the difference between winning and losing is having one of your killers do some furbing, or having a red go gridding, or whatever, then do it.
_________________ http://tw-cabal.navhaz.com - THE TW info site
Man, I gotta quit showing up here...next thing you know i'll get dragged back in.
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| Fri Jun 24, 2005 1:11 pm |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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Personally, in a 5 person corp I think 2 blue 3 red is the way to go. You have 3 reds cashing, 1 blue furbing and keeping your planets going, and one blue gridding. However, if you find that you need more gridding done, you can have one of your reds spend some turns on the grid. Too many people forget the fact that just because someone is red, it doesn't mean they can't grid. In nearly all edits, the most efficient grid ship doesn't require a commision anyway.
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| Fri Jun 24, 2005 2:38 pm |
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