quote:
Originally posted by Bethel Hues
quote:
Originally posted by Promethius
quote:
Originally posted by Speed Demon
With out laying figs how do you t-warp?
I am guessing, but I think Bethel is concerned mainly about massive gridding, however even a very small grid can produce a lot of fig hits depending on the location and if the aliens are in kill mode or not. You have to have some figs out for planet trade and trying to hunt someone without a grid is harder to do (yes you can hunt them down w/o a grid using certain scripts to find them).
One way you can help out is by deleting your messages fairly often. Use a script that will list the messages and abort the pause and then clear them out.
Yeah What he said! I feel over 5% of map with single fighters gridding. It is the only game on the server I do not want it done. The Map is 20000 sectors that comes to 1000 sectors you are allowed to place single figs if i did the math right. If I find more than that in that game for a single corp or player, they will all become rogue real quick.
Bethel
Yet another interesting server rule sort of thing that will become possible when I finish my read/write data access library. I could easily write a TSR that monitors grid %'s by player/corp in realtime. It will take a little more work with the mail system to set up an automated way to tell the player why his fighters are disappearing, but I'm confident I will find a way to do that as well.
e.g.
Code:
while (Player[i].GridSize() > 0.05) {
// pick a random sector with 1 fighter
// remove fighter in that sector
Player[i].SendMail("deployed fighters", sector, "Captain Zyrain has entered the sector!");
Player[i].SendMail("deployed fighters", sector, "Captain Zyrain has DESTROYED 1 fighters.");
Player[i].SendMail("Zyrain", sector, "Fighter coverage of over 5% of the universe will NOT be tolerated! We have REMOVED your fighters in sector %i.");
}
Or whatever [:)]