View unanswered posts | View active topics It is currently Sun May 17, 2026 12:00 am



Reply to topic  [ 36 posts ]  Go to page Previous  1, 2, 3
 Why Aliens? 
Author Message
Ensign

Joined: Thu May 24, 2001 2:00 am
Posts: 207
Location: USA
Unread post 
Only reason I do not like Gridders in a game with Gold Aliens is because of the messages and the chance for the twmail.dat file to corrupt. I am surprised that over 100k in messages wouldn't go currupt unless you were the only player in the game. I think I only have 2 games out of 5 on my server that have gold aliens. And one has 6 races with only a few aliens in each race. I do not want gridding in the one game with 6 races and I have that posted on the log-in screen.



Bethel

_________________
Simple Mind TWGS
smtwgs.no-ip.info :23
simplemind-twgs.no-ip.org :23
Look Here for info on games :
http://thestardock.com:8808/twgssearch/ ... e+Mind+BBS


Wed Jun 22, 2005 8:44 pm
Profile ICQ YIM
Lieutenant
User avatar

Joined: Tue Feb 24, 2004 3:00 am
Posts: 676
Location: USA
Unread post 
With out laying figs how do you t-warp?

_________________
Speed Demon launched a Photon Missile somewhere!
Speed Demon invaded Mt EverHard!!
Speed Demon captured Farscape's StarMaster!
Speed Demon DESTROYED Farscape's *** Escape Pod ***!
Speed Demon launched a Photon Missile somewhere!


Wed Jun 22, 2005 9:51 pm
Profile ICQ
Ambassador
User avatar

Joined: Mon Feb 09, 2004 3:00 am
Posts: 3141
Location: Kansas
Unread post 
quote:Originally posted by Speed Demon

With out laying figs how do you t-warp?


I am guessing, but I think Bethel is concerned mainly about massive gridding, however even a very small grid can produce a lot of fig hits depending on the location and if the aliens are in kill mode or not. You have to have some figs out for planet trade and trying to hunt someone without a grid is harder to do (yes you can hunt them down w/o a grid using certain scripts to find them).

One way you can help out is by deleting your messages fairly often. Use a script that will list the messages and abort the pause and then clear them out.

_________________
               / Promethius / Enigma / Wolfen /

"A man who has no skills can be taught, a man who has no honor has nothing."


Thu Jun 23, 2005 12:51 am
Profile ICQ
Commander
User avatar

Joined: Tue Oct 07, 2003 2:00 am
Posts: 1134
Location: Augusta, GA
Unread post 
Traitor, you've probably done as much toying with displays as anyone, including the TWX_TOGGLEDEAF feature. That is exactly how you'd want to do it though, using TWX in deaf mode. What makes the most sense to me is testing lines to see if they match filter criteria, and pass non-matches along using clientMessage.

The openMenu bug should be fixed in the next TWX Proxy release.

That's sick about what one alien can do.

+EP+

_________________
Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.


Thu Jun 23, 2005 1:25 am
Profile WWW
Ensign

Joined: Thu May 24, 2001 2:00 am
Posts: 207
Location: USA
Unread post 
quote:Originally posted by Promethius

quote:Originally posted by Speed Demon

With out laying figs how do you t-warp?


I am guessing, but I think Bethel is concerned mainly about massive gridding, however even a very small grid can produce a lot of fig hits depending on the location and if the aliens are in kill mode or not. You have to have some figs out for planet trade and trying to hunt someone without a grid is harder to do (yes you can hunt them down w/o a grid using certain scripts to find them).

One way you can help out is by deleting your messages fairly often. Use a script that will list the messages and abort the pause and then clear them out.


Yeah What he said! I feel over 5% of map with single fighters gridding. It is the only game on the server I do not want it done. The Map is 20000 sectors that comes to 1000 sectors you are allowed to place single figs if i did the math right. If I find more than that in that game for a single corp or player, they will all become rogue real quick.

Bethel

_________________
Simple Mind TWGS
smtwgs.no-ip.info :23
simplemind-twgs.no-ip.org :23
Look Here for info on games :
http://thestardock.com:8808/twgssearch/ ... e+Mind+BBS


Thu Jun 23, 2005 11:22 am
Profile ICQ YIM
Lieutenant J.G.

Joined: Fri Apr 05, 2002 3:00 am
Posts: 332
Location: USA
Unread post 
quote:Originally posted by Bethel Hues

quote:Originally posted by Promethius

quote:Originally posted by Speed Demon

With out laying figs how do you t-warp?


I am guessing, but I think Bethel is concerned mainly about massive gridding, however even a very small grid can produce a lot of fig hits depending on the location and if the aliens are in kill mode or not. You have to have some figs out for planet trade and trying to hunt someone without a grid is harder to do (yes you can hunt them down w/o a grid using certain scripts to find them).

One way you can help out is by deleting your messages fairly often. Use a script that will list the messages and abort the pause and then clear them out.


Yeah What he said! I feel over 5% of map with single fighters gridding. It is the only game on the server I do not want it done. The Map is 20000 sectors that comes to 1000 sectors you are allowed to place single figs if i did the math right. If I find more than that in that game for a single corp or player, they will all become rogue real quick.

Bethel
Yet another interesting server rule sort of thing that will become possible when I finish my read/write data access library. I could easily write a TSR that monitors grid %'s by player/corp in realtime. It will take a little more work with the mail system to set up an automated way to tell the player why his fighters are disappearing, but I'm confident I will find a way to do that as well.

e.g.
Code:
while (Player[i].GridSize() > 0.05) {
   // pick a random sector with 1 fighter
   // remove fighter in that sector
   Player[i].SendMail("deployed fighters", sector, "Captain Zyrain has entered the sector!");
   Player[i].SendMail("deployed fighters", sector, "Captain Zyrain has DESTROYED 1 fighters.");
   Player[i].SendMail("Zyrain", sector, "Fighter coverage of over 5% of the universe will NOT be tolerated! We have REMOVED your fighters in sector %i.");
}


Or whatever [:)]

_________________
Creator of the TWGS Data Access Library
http://twgs.xiuhtec.com


Thu Jun 23, 2005 6:06 pm
Profile ICQ YIM
Display posts from previous:  Sort by  
Reply to topic   [ 36 posts ]  Go to page Previous  1, 2, 3

Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by wSTSoftware.