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Sergeant Major

Joined: Sun Dec 24, 2000 3:00 am
Posts: 63
Location: USA
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hey SGO...where do you currently play? do they host games like this?

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Mon Aug 23, 2004 12:15 pm
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Lieutenant J.G.

Joined: Wed Oct 15, 2003 2:00 am
Posts: 437
Location: USA
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SGO, I don't mean to be insulting but that is probably the dumbest thing I have heard. 100 players? Considering that 65 people signed up for TCW, not including the probably 20-30 really good players that didn't. This doesn't include the probaly 100+ different people I have personally seen on other servers. Every time I play a new server I meet new people. If you are so out of touch with the game, you may want to find out more before speaking. Out of curiousity, could you list maybe 20 people who have left the game because of these events?

Jhereg


Mon Aug 23, 2004 1:01 pm
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1st Sergeant

Joined: Sat Jan 05, 2002 3:00 am
Posts: 47
Location: USA
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Hmm.. I don't think he can respond to you on this forum. It appears he has taken a ride on the "BAN wagon". [:P]

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feral


Mon Aug 23, 2004 4:11 pm
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Ensign

Joined: Fri Sep 19, 2003 2:00 am
Posts: 247
Location: Canada
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I would never play a game like this. Yes i began playing by hand as many of you did. However i have to agree with Harley, the thought on manually cashing every day makes me wanna puke. If Macros were allowed (no scripts) then i might consider it. At least you could remove some of the trivial task's with a macro... sheesh you sir (SGO) are defenitly a mad man, willing to play a game like this...

Zozo.

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Mon Aug 23, 2004 5:35 pm
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Sergeant Major

Joined: Tue Feb 03, 2004 3:00 am
Posts: 69
Location: USA
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Well Draconis I would play this game! I know everyone will think I'm crazy, but I prefer to play by hand. I have nothing against scripts at all, I just prefer to do it myself. I don't play many games simply because I don't have the time to devote to a game that If I miss a day or two, then the game is over because I can't catchup to those running scripts. I just prefer a long game, and I can type fairly fast if need be. The idea that JP posted about having some of the mundan work automated in a future version sounds nice, it would put everyone on a more level playing field.

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Mon Aug 23, 2004 8:47 pm
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1st Sergeant

Joined: Sat Jan 05, 2002 3:00 am
Posts: 47
Location: USA
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I can see why you don't have time to play daily. It is because you are doing it by hand. If you had a helper, some of which are free, and used it. Don't you think you would have time for other things. I cannot for the life of me, and this is my opinion, figure out why someone would not use a free helper to do most of the time consuming and mundane tasks in a fraction of the time than i could do it by hand. It just isn't logical not to use one. I guess there are people who do and like it. They must be kind of like the Pennsylvania Dutch. Enjoying life without the modern conveniences must be a challenge I admit, but when you get arthiritis at the age of 40.. [;)] Don't say you haven't been warned. [:D]

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feral


Mon Aug 23, 2004 10:22 pm
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Sergeant Major

Joined: Tue Feb 03, 2004 3:00 am
Posts: 69
Location: USA
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LOL..well I understand what you mean Feral. But this is also why you will not see many people post about this game or any other like it...if someone says that they prefer to play the game Old Style, they are put down for it. I personally don't care, but some do. I have tried the helper's and scripts!!! But I found that I prefered not to use them. Something that alot of people don't understand, is that the game now, is not like it used to be. I have never played a TWGS game were I even had a chance to get a Lvl 6 before the game was over! When JP releases a TW game that has some of the script functions built in, then I will definately play it, and from time to time I will play a TWGS game, although I know that I won't get very far with it. I prefer a longggg, turn based game,(I don't like a game that only lasts a week or a few days) I can burn through 1000 turns in no time at all, its not very hard to do. Also I have nothing against automation, I do it every day with spread sheets at work...the point is that I play this game for nostalgic reasons, therefore I play it by hand. Someday I will probably change the way that I play simply because I will have to if I want to continue to play the game at all. But for now I will stay (for the most part) on the BBses out there for the Old games.

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Mon Aug 23, 2004 10:49 pm
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1st Sergeant

Joined: Sat Jan 05, 2002 3:00 am
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Location: USA
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Each to their own Kind D... I guess it's like the Unlims vs Turn debate. We all have preferences. I'm not knocking you for your style, but it puzzles me that people choose to do it the "old school " way. The game is different from back in the 90's. I'm sure their are some old version bangs some where perhaps even still on dial up. I have to admit that you are one of the very few people that I've seen that prefer that style. I'm sure their are others but they don't post.

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feral


Mon Aug 23, 2004 11:23 pm
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Sergeant Major

Joined: Tue Feb 03, 2004 3:00 am
Posts: 69
Location: USA
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quote:I'm sure their are others but they don't post.

LOL....yah! and most probably won't. I play on a couple of old BBses that are setup for telnet, dialup sucks, DSL Rules!! LOL Well sooner or later I will have to play differently as the old BBses disappear totally, but until then I will keep on, keeping on! Well have a good game where ever you play, and maybe I will drop in on a game sometime and get the crap knocked out of me...LOL Sounds like fun doesn't it???

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Mon Aug 23, 2004 11:53 pm
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Lieutenant J.G.

Joined: Mon Sep 22, 2003 2:00 am
Posts: 486
Location: USA
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OK for the record.

are u nuts?

I will not play a game with these settings. why? because i am not going to subject my hands to the stresses that manual keying will bring.

So 1,2,4,5 go out the window.

I like to play games that allow and encourage the building of planets for defense. not games that force me to play renegade due to undefendable bases

A stock game with 3 planets per sector, is a waste of time.

stock = 1,000,000 ore on a vol, this leads to 4 idcs and the planet is helpless, or a corp just harasses another corp by mothing just enough to take out a weeks worth of ore every 3-4 days,
or an entire corp moths in idcs and the door falls.

In a stock game with low turns per day and low planets per sector there is no way to recover from such a door assault.

Considering that this assault will take place well after the game starts the invaders will have built up the cash for this invasion over an extended period of time. say 15-20 million cr per idc?
so yes time is a required factor.

the defenders will have spent the same amount of time building there planets and fueling the defending planets and fortifying them only to have all they have built get destroyed or taken due to insufficiant planatary numbers. and that pesky stock planet max ore level.

(overloading ? is not possible till the overload is mobile and equaly fortified)

so 10 goes out the same window.

what i am saying is 3 planets per sector is not enough, perhaps 5 or 6 would work better.

now some of this can be pulled back into a decent set up if a death limit is imposed, perhaps 8-15 ? and if the corpie count goes up, up the planet per sector amount

but items 1,2,4,5 are not addressed by a death delay so its kind moot. : (

and while ur at it with all these limitations how about a cash limit of say 500-800 million per corp max can be earned for the duration of the game? planets are limited in capacities 1 mill max figs 1 mill max ore. cash should also be limited. then lets see who can work with what they can get the best. (this is as enforcable as any other limit you have proposed.)

also this is just my point of view i am sure there are others who will fixate on another combination of settings for there case

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Tue Aug 24, 2004 12:16 am
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Sergeant Major

Joined: Sun Dec 24, 2000 3:00 am
Posts: 63
Location: USA
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wow this game sounds less interesting all the time... ;)

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Tue Aug 24, 2004 12:31 am
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Chief Warrant Officer
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Joined: Sat Dec 22, 2001 3:00 am
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Location: Ashland, Ky, USA
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quote:Originally posted by Harley Nuss (teamEIS)

You shouldn't make such sweeping generalizations. Most of the really good scripters know the game inside and out, including what the various prompts are that they'll be presented with.


I totally agree with this. To be honest most players who depend only on scripts and helpers and don't know the commands of the game aren't going to win anyway, simply because there is no script that will play the entire game for you.

Most of us who have been around awhile first started playing by hand, moved on to macro's, and then experimented or started writing scripts. I use a lot of scripts and swath, but i know every command in the game by heart without even thinkinig about it to type it by hand.

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Tue Aug 24, 2004 9:01 am
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Chief Warrant Officer
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Joined: Sun Mar 30, 2003 3:00 am
Posts: 186
Location: USA
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quote: I'd venture to say there are maybe 100 players actually still playing twars, and alot of them couldn't play this kind of game because they'd ACTUALLY HAVE TO READ THE MENUS and learn how to make the commands by hand, they're used to their scripts and helpers doing all that for them!

i think you're still a bit confused as to what scripts do for most players. You're basically saying cause someone usually uses an SST script they wouldn't know how to use that secret (x)port key, or that special hidden menu function (p)ort key. A script users main disadvantage in playing against someone who 'always' played by hand would be a loss in efficiency. If you're used to running repetitive cycles endlessly by hand you have an edge over someone who isn't.

quote: I've lost touch with most of the people that would be interested in a game like this because they long ago threw in the towel as JP put it!

A couple days ago you were raving about how everyone at eisonline was part of a "clique", and that the true majority of TW players agreed with you - and just didnt post here out of fear of ridicule. Now they've all mysteriously long since quit TW.


Tue Aug 24, 2004 11:44 am
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Chief Warrant Officer

Joined: Mon Oct 14, 2002 2:00 am
Posts: 122
Location: USA
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Playing by hand sounds like fun and dandy... but i used to it... I don't have the time to put in to tw like i did back in the old days... I have to agree with typoon... scripts do give the newboobs... a advantage... they don't die as quickly... and they can be deadly when the learn what they are doing.... Scripts weren't brought to the game for, no reason... Personally, I played many years even without a helper...I don't know what i would do without my scripts... but i have a life to lead... and other things in it besides TW....

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Wed Aug 25, 2004 3:59 am
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Commander

Joined: Thu Feb 20, 2003 3:00 am
Posts: 1529
Location: USA
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Just something for people to think about... on any game, if the time to moth your way into a doorway is too high, the likelyhood for a stalemate in the game is greatly increased. Additionally, just because something is set to 3 planets/sector doesn't mean you can't overload it. You just have to unstack for extern.


Wed Aug 25, 2004 4:34 am
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