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 A Question on Taking Planets!!! 
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Sergeant Major

Joined: Tue Feb 03, 2004 3:00 am
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Just looking for some tips, hints or strategies! There is a game that I am playing, its a low turns game, and there is a sector that I want to invade and take. 3 planets, two have shields, 250 mines in the sector, 10K fighters in the sector. I have an ideas on how I am going to do this, but I would like to get some input from everyone on how they would handle this. I want the sector and planets! So any ideas??

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Fri Aug 20, 2004 1:21 pm
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Lieutenant J.G.

Joined: Mon Sep 22, 2003 2:00 am
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Ok
first you have left out alot of info.
such as age of game, mbbs? ,figs in game, size of strongest ships
low turns = what? 2k,1k,500 turns, 250 turns? how much cash do you have? do you have shielded planets?

hints take 1 thing at a time
mines, disrupt from outside the sector
deployed figs, cant attack im if u photon im.
ore, sector blast burns more ore then atmospheric blast. mbbs hurts.
shields, when u have the shield levels under 199 and over 1 ,reload and photon on in and go for the gusto
planet figs. watch ur figs these can kill ya

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Fri Aug 20, 2004 2:12 pm
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Chief Warrant Officer

Joined: Wed Feb 25, 2004 3:00 am
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Depends on your resources and amount of time you have. As well as how many members in the corp. If your low on resources, I would merf there sector with a crappy ship with only 10 figs or so on me to weaken the first planet. (Depending on blasts as well).
Then I would look at the fighters in the sector. If it's a small enough amount, I would try to live past the cannons and just take the fighters out. Or I'd photon in and merf the atmos. cannon to lower the ore amount even more. It all depends on certain factors on to which I would do and why. If you want to give me specific details of the sector/ship edits/corp resources/etc... I'd tell you a really good way. (but thats a pain in the butt) so go have a look at it again and take a shot. (if you dont do it right the first time, try another way next game).
Just remember that you have TONS of options. (such as merfing the atmos. cannon if you live through by photoning in or towing an extra ship in if photons last long enough and ship turns arent to high).
good luck, hope that helped some.

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Fri Aug 20, 2004 2:13 pm
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Lieutenant J.G.

Joined: Wed Oct 15, 2003 2:00 am
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I think the previous post had alot, but well, I'll try to help.

If you photon the mines/figs won't hurt you. What kind of planets are they? What is their Max Ore, have you taken any sector hits?

If you photon only two planets can fire. If you have the resources, or corpies, I would photon in and send a merf or BattleShip in to check the cannon levels. If they are low, you can use IDC's to survive and have a ship in sector. If MBBS probably wanna drain sector hits.

Better yet, post as much info as you know, and we can all take a stab at it.


Fri Aug 20, 2004 3:01 pm
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Sergeant Major

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Ok this is a VERY OLD GAME, 500 turns, NO MBBS, the planets are Rogue Mercenaries and at the moment I have around 500K...give or take! How many eprobes do you think it would take to drain the firing power of the QCannons, if they are full?

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Fri Aug 20, 2004 4:52 pm
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Gameop

Joined: Thu Jun 06, 2002 2:00 am
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eprobes? ummm.. it will take 100,000,000,000,000,000 eprobes to drain the ore...? and 500k what? figs or cash? and how much ore do those planets hold? and how many figs/shields does the biggest ship hold?
need more info
if you havent gone into the sector, i'd get into a big ship, photon into sector and see if you get shot, and if so by how much, etc.. just feel it out, if there is no shields, go get another photon and invade away, heh

Slim

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Fri Aug 20, 2004 5:10 pm
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Sergeant Major

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500K in cash, sorry about that. The planets both have shields, 1 (M)class and 1 (L)class planet. I got blasted when I checked out the sector, after firing a ptorp! I lost the 10K fighters that I had on my ship and most of my shields. The game is running totally stock ships, and I was in an ISS with full shields.

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Fri Aug 20, 2004 6:57 pm
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Lieutenant J.G.

Joined: Wed Oct 15, 2003 2:00 am
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So you took around 12k damage? Was that 2 cannons? 1 cannon? Now if you only have 500k cash, you need ALOT more. You have 1.5 odds vs there 3.0 defensive odds (after you drain ore, and destroy shields). Eprobes will not use any ore or figs. You need to get a much larger amount of cash to take those planets.

Jhereg


Fri Aug 20, 2004 7:23 pm
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Lieutenant J.G.

Joined: Fri Nov 16, 2001 3:00 am
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First of all, let me respectfully dispell something. Your ship's odds do not come into play when entering the sector and getting hit by quasars.

Secondly, by all that I know your shields should be the first to go. If you get hit by a quasar and it takes out any of your figs, you should have zero shields left. Unless I'm just unlucky, because that's the way it ALWAYS works for me.

Having said that, you may need more than 500k credits, alot more. I'm assuming then that you have very little fighters to spare. Even if you drain the quasars you still have to overcome shields and figs on the planets. With little to no cash or figs you are basically asking the impossible.

The "merf" suggestion was good, but incomplete advice. We called that tactic "mothing" in my day. Mothing is good if the owner of the planets was foolish enough to set Quasars high on the first planet.

When you enter a sector with quasar defended planets it works like this. The planet with the lowest planet number (the first planet on the sector list) will fire quasars at you, the others will hold off firing until they see what the first planet does to you. If the first planet doesn't pod you, the second planet will fire. If that one doesn't pod you, the third one will fire.

It's imperative when making your first entry into a sector to make note of how much damage each quasar does to your ship, for this will tell you two things.

1. How fortified the planet is with ore
2. How high or low the Sector Quasars on each planet are set.

If you make your first entry into the sector in a small ship with little figs you can determine only how the FIRST planet's quasars are set and how strong the first planet is, you will know NOTHING about the other planets, and you will lose a life.

I would recommend making your first entry in a large ship with as many figs as you can carry, with photons blaring. This tells you whether or not the planets have shields, it helps you to determine the Quasar strength of more than one planet, and it helps you drain the Quasars of more than one planet at a time. You may still lose a life, but you gain more information.

If, when entering the sector, you notice that the first planet blasted the crap out of you, it is then a valuable strategy to make your next entries in a smaller ship with very few fighters. Yet, this strategy takes a VERY long time to be effective because you only get so many lives per day, if you have partners, it can be more cost effective, but it's still going to take some time to drain the first planet much less the others.

The BEST method is to have LOTS of fighters, and enter every time in a fully loaded ship, because the point is to drain the shielded planets of their Quasar ore down to a low enough level to make a successful entry into the sector, take out defensive figs, and lay down a Siege engine. This is the fastest (and most expensive) strategy.

I noticed you said this is a "rogue" sector. That makes me nostalgic for the versions where, if a planet went rogue, you could just land on it, take a very small shield blast, then the planet was yours, with whatever figs, shields, cash etc. I miss those days!

Anyway, there is one hard and fast rule in this game, when it comes to invading you have to have invasion capital and resources. This is a HARD and FAST rule, unless your enemy has turned off all his defenses before going rogue, even then, if the planet is worth taking, it has colonists on it, so there will be fighters at least to overcome!

One more thing, you need to get into that sector and survive in a ship that has a Planet scanner! This is imperative, here's why! I believe you said there is a planet that is not shielded! If you mean that it is "green" rather than "blue" this COULD mean that the planet might be sitting there with loads of colonists making figs, and you have NO IDEA right now what level Citadel! It could have only Level 1 Citadel, which means there might be fighters sitting on that planet that are just there for the taking.

Your first goal, therefore, should be to photon your way in there with a planet that has a planet scanner, so that you can possibly fund the invasion with dormant figs on a rogue planet, that is the BLAST buddy!



If you've got all the time in the world, then try just podding yourself on that sector every day in a small ship!

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Fri Aug 20, 2004 7:54 pm
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Sergeant Major

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quote:I noticed you said this is a "rogue" sector. That makes me nostalgic for the versions where, if a planet went rogue, you could just land on it, take a very small shield blast, then the planet was yours, with whatever figs, shields, cash etc. I miss those days!

A little more info on this, the version of the game is v3.09 Gold, this is NOT a TWGS game. Let me explain a little more....the BBs that this game is on, I was playing this game before, this sector was origianlly mine, with the planets...sorry I really should have mentioned this before...I feel stupid that I didn't. Well a couple months ago (end of May) sysop lost his internet access, but the game kept on running extern!!! So everyone in the game lost everything that they had, well the game is backup and several of us have returned to the game....makes it rather challengeing I think, so here we all are with a game that is over a year old, the ferrengi are full power, there are planets around with lots of stuff, but all are either Rogue or Ferrengi owned. Now this sector like I said was mine, AND I WANT IT BACK!!!! Ok, this is the dirt, when the board went down, planet M class was sheilded, with 5K fighters, Q was set to 15% sector and atmosphere, Planet L class was the same settings, both planets had I think 1K shields, the 3rd planet was working on a level 3 cit (class H), but it wasn't done when the board went down. So all this time the planets have been building figs and product. The board just came back up a week ago, so I'm going to have to really bust Butt to get the creds and resources that I need to do this, I'm playing Solo, so I'm pretty well screwed for awhile.

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Fri Aug 20, 2004 9:48 pm
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Gameop

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ok. first ya, if you got hit, your shields die first ALWAYS. you are right sgo, its not just you ;) he mis-stated that.
kingD. you are going to want to go red asap and start making cash. you wont get to use the ISS, but as a blue you arent going to make near enough resources per day to get close to taking that in a month solo. you also didnt tell us how much damage the Q cannon did.. you just said it killed your figs (which i assume meant you got podded)
anywho, first and foremost before you can even THINK about invading, you need cash. big time. i suggest getting a couple corpies and sdting for a few days. then drain the cannons with an IC then once cannons are drained and sector figs are gone, take the lvl 3 planet, throw figs on in and get a scout and macro invade those other 2 planets (grabbing more figs from the lvl3 u own that you threw figs on) (MAKE SURE you drain those cannons!!! scouts cant take any type of hit, heh)

Slim

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Fri Aug 20, 2004 11:28 pm
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Lieutenant J.G.

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quote:Originally posted by KingD
Ok, this is the dirt, when the board went down, planet M class was sheilded, with 5K fighters, Q was set to 15% sector and atmosphere, Planet L class was the same settings, both planets had I think 1K shields, the 3rd planet was working on a level 3 cit (class H), but it wasn't done when the board went down.

Ok, first, I need to know how long the photon wave is, I can then tell you exactly which invasion method is best.

Here are some general pieces of advice.

You should be able to survive the initial entry into this sector without a photon wave in a loaded ISS. The problem is, if your planetary interdictors are ON, you are going to have to abandon the ship in there after you enter by transporting out. The only other option is to sacrifice the ISS, which will allow you to Moth the sector twice with one entry, but this gets costly! (I'm taking into account that you said the H class' Quasars are not turned on, if they were, you'd HAVE to use photons to invade).

Therefore, you MUST have an L4 planet to warp in after you enter this sector. You take a loaded ISS and enter. You've got 50,000 figs and 2000 shields. The first entry will take out 2000 shields and 13000 figs (approx). Then, when you attack the sector figs (I believe you said there are 10,000 in the sector) you will get hit again for another 2000 shields and around 10750 figs, for a total battle damage of 23750. You will then be able to put figs down. After that you use ship to ship transfer to get out of the sector, then warp a planet in there that has PLENTY of fighters on it to reload.

Now you are ready to widdle down the Quasars.

You will have to reload several times, but you can expect to use a total of 62,265 fighters (approximately) getting the quasars down to where only your shields are being impacted by the Quasars.

(Of course, you do know that the numbers I'm about to give you are assuming that each time your shields are depleted, you will use planetary twarp to exit the sector and buy more shields, or if your planet is L5 you must reload your shields from off the planet.

The point is, to minimize your fighter expenditures by letting your shields take damage since shields are cheaper than fighters.

Ok, so, now you are in the sector, you've got your planet in the sector. After hit number twelve from these planet's quasars (assuming you keep your shields full), you will now only be losing shields whenever the Quasars fire. By hit number 18, the M class will only be hitting you for about 315 damage, and the L class will be hitting you for about 631 damage. What this means is, the M class ore is down to about 5364 and the L class is down to about 10730 in ore.

Now you are ready to land and attack the shields. On your first landing the M class will fire and you will receive 1610 damage and on the first landing the L class is going to hit you for 21460 damage. But in my scenario you will attack the M class first.

You can expect to spend about 7500 figs (each planet) or so getting rid of the shields.

In an ISS it will take approximately Thirteen entries before you will stop losing fighters to the quasars. If, however, you plan to go evil to get the cash to fund this invasion, you are going to be in a corp flag, in which case, it will take you even more entries to get the quasars down low enough to make a safe landing assault on the planets.

If the planets have millions of fighters, you are going to need well... ALOT of figs. There are guys that can give you exact numbers on this as well, I'm not one of them because frankly, I'm terrible at math, and I don't pay attention to how many figs I use. By the time I get to invade planets, I've got so many figs that I just don't care how many I'm using. Sorry.

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Sat Aug 21, 2004 12:55 am
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Gameop

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actually, right now fig prices are lower than shields ;) heh

Slim

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Sat Aug 21, 2004 1:44 am
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Lieutenant J.G.

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quote:Originally posted by Slim Shady

actually, right now fig prices are lower than shields ;) heh

Slim


actually Slim, shields are always "cheaper" than figs, even if they cost less per unit per credit, this is because shields have a better defensive capability, and when you buy 1 shield for defense it's worth more than 1 fighter.

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Sat Aug 21, 2004 10:27 am
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Gameop

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ummm no. the defensive odds for a ship are the same for shields and fighters. :P but you probably wont believe me... so EP? K3? JP? CK? anyone? give a brother a hand here.

Slim

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Sat Aug 21, 2004 4:43 pm
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