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 Game E Alienbase 
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Staff Sergeant

Joined: Mon May 24, 2004 2:00 am
Posts: 15
Location: Canada
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Hey PHX we talkin bout game S on vader's site. the 2 on 2 hito asks angus n i to play against him. not alienbase e.


Mon Jun 07, 2004 3:30 am
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1st Sergeant

Joined: Sun May 02, 2004 2:00 am
Posts: 31
Location: USA
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Yea very well played it was my fault for even moving Sifu around... I didnt even plan on doing anything with him and I tried to warp to sector 1 and you dropped me lol... Was very well played make your money quick though... Cause you wont be able to keep me out forever one day you wont be at keys at extern and I will get out... As for my planets unless you get in and make them colide it will take you at least a month to even take my front sector away... And my second sector is just as fortified...

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Tue Jun 08, 2004 3:05 pm
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Gameop

Joined: Thu Jun 06, 2002 2:00 am
Posts: 2371
Location: USA
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a month to take 1 sector in an unlim game???? with no one changing settings on the Qcannons? hrmm.. either the settings are ridiculously stupid (IE: 10 planets per sector, 10M ore 10M figs) or you are overlooking something. i still dont think it will take a month... if this game isnt taken over by the time i get back home, i will be disappointed, heh

Slim

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Tue Jun 08, 2004 8:49 pm
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1st Sergeant

Joined: Sun May 02, 2004 2:00 am
Posts: 31
Location: USA
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See a ****ty setting in the game is the defensive ship odds... Unless they somehow can photon and land within the second everytime the figs on the planet will kill the ship over and over and over... They may have the resources to take the planets but not the pods...

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Wed Jun 09, 2004 3:48 am
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Gameop

Joined: Thu Jun 06, 2002 2:00 am
Posts: 2371
Location: USA
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angus can and will get on that planet in one second :)

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Wed Jun 09, 2004 6:36 am
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Commander

Joined: Thu Feb 20, 2003 3:00 am
Posts: 1529
Location: USA
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A photon-move will fail around 25% of the time with 1 second photons. A photon xport might fail about 10% of the time depending on your ISP with 1 second photons. It has never failed for me, but I did some testing with someone else once, and using the same macro, they'd sometimes get hit. That's why I personally like at least 2 seconds. Have to rely on luck or your connection to be able to succeed sucks.


Wed Jun 09, 2004 12:39 pm
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Staff Sergeant

Joined: Wed Sep 04, 2002 2:00 am
Posts: 19
Location: USA
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quote:Originally posted by Harley Nuss (teamEIS)

A photon-move will fail around 25% of the time with 1 second photons.


That's true if we were just using a macro. But I'm using a script that checks game time and doesn't move until second "hand" has changed. (Modded a script from Traitor's site.) It's worked so far - mothed the first planet with 3.5M figs on it - Attacking with 300k ship @ 2.0 off odds.

If I slip up tho his 100% mil reaction WILL pod my arse.

What's slowing us down is the 5M figs in sector, and 170M price tag of the moth ships. So it cost us something like 4B to photon moth the cannons down to a point where we could attack the sector figs. I tried popping a 0day L1 in his door for photon moth - citadel beam return but the odds of getting a decent planet are terrible. After popping 50 planets with no luck I gave up. ;]

Slim - you would not enjoy this edit. It's as if EVERY annoying setting has been activated. (Moth ship has no planet scanners + can't land, high price tags, low ship odds, 1 sec photon means carrying extra photons will usually set em off, so you have to buy em each time, ether probe delay)

We'll get in well before the month that Hito was saying, but there is a 2nd door behind this one. Looks like same settings. I can hardly wait.

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Wed Jun 09, 2004 2:24 pm
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1st Sergeant

Joined: Sun May 02, 2004 2:00 am
Posts: 31
Location: USA
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heh yea its a pain in the butt... thats for sure... But if you wanna just stop at the first sector then we can I alrdy got what I wanted... Plus I cant get in to game so I dont even care what happens...

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Wed Jun 09, 2004 4:01 pm
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Gameop

Joined: Thu Jun 06, 2002 2:00 am
Posts: 2371
Location: USA
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LOL! gotta love every annoying setting put into one game, lol

Slim

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Wed Jun 09, 2004 5:21 pm
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Staff Sergeant

Joined: Mon May 24, 2004 2:00 am
Posts: 15
Location: Canada
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Naw why stop at one sector, I m gonna keep goin till i have ALL your sectors, and you have nothing left. Thats the point of playing a game to take over and win.

WooF!


Thu Jun 10, 2004 12:02 am
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Ensign

Joined: Thu Oct 31, 2002 3:00 am
Posts: 234
Location: USA
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ALL YOUR BASE ARE BELONG TO US!

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Thu Jun 10, 2004 12:38 am
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Commander

Joined: Thu Feb 20, 2003 3:00 am
Posts: 1529
Location: USA
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5 million sector figs are easy to deal with if you can successfully photon under them. First off I assume there must be an IG active. Deal with this right away by photoning under the figs with 2 ships, then having your corpie drop corp and ping you repeatedly. For 2-3k figs, you drain all the ore on the active IG planet. If there are active IG's on all the planets, you've just gotten in :P Assuming they aren't all on, though, you're now ok to moth into the sector figs, then retreat. Makes it a lot easier.


Thu Jun 10, 2004 2:49 am
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1st Sergeant

Joined: Sun May 02, 2004 2:00 am
Posts: 31
Location: USA
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quote:Originally posted by WooF

Naw why stop at one sector, I m gonna keep goin till i have ALL your sectors, and you have nothing left. Thats the point of playing a game to take over and win.

WooF!


Well have fun playing by yourself... Im not even gonna join the game cept one more time to rogue everything... I mean Im happy you have me locked outa game... But thats how you wanna play its all good... I learned alot from Angus this game which he probably wouldnt know what... The only thing im mad about is how 3 of my planets got the military reaction shut off on em? I know I went in and changed them all to 100%... I doubt Sifu went and changed em cause hes only been in the game for maybe 10 mins the past month... But knock yourself out taking the planets over the 1 month timespan...

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Thu Jun 10, 2004 3:17 am
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Lieutenant J.G.

Joined: Wed Feb 06, 2002 3:00 am
Posts: 322
Location: United Kingdom
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quote:Originally posted by Harley Nuss (teamEIS)

5 million sector figs are easy to deal with if you can successfully photon under them. First off I assume there must be an IG active. Deal with this right away by photoning under the figs with 2 ships, then having your corpie drop corp and ping you repeatedly. For 2-3k figs, you drain all the ore on the active IG planet. If there are active IG's on all the planets, you've just gotten in :P Assuming they aren't all on, though, you're now ok to moth into the sector figs, then retreat. Makes it a lot easier.


I got banned for using a "Bug" similar to this one.
I dont find this serious and would say it's okay for use within the game, however it "just like the other bug that was fixed for the final release even tho it didnt actually fix it" will be changed one day.

Dont do this on vaders board as I feel it would involve you getting banned.

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Thu Jun 10, 2004 7:32 am
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Lieutenant J.G.

Joined: Wed Feb 06, 2002 3:00 am
Posts: 322
Location: United Kingdom
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quote:Originally posted by Angus

quote:Originally posted by Harley Nuss (teamEIS)

A photon-move will fail around 25% of the time with 1 second photons.


That's true if we were just using a macro. But I'm using a script that checks game time and doesn't move until second "hand" has changed. (Modded a script from Traitor's site.) It's worked so far - mothed the first planet with 3.5M figs on it - Attacking with 300k ship @ 2.0 off odds.


In reality this doesnt work. Not unless you have say a 30 or 40ms (max) ping.

Testing of the game (and I mean HEAVY testing) has shown that the games time isnt stable enough for you to do this (yes I too have done it in the past, and I spent WEEKS trying to get it perfect).

At the end of the day it's just luck of the draw.

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Thu Jun 10, 2004 7:34 am
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