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Supreme Galactic Overlord
Lieutenant J.G.
Joined: Fri Nov 16, 2001 3:00 am Posts: 438 Location: USA
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Absolutely Harley! Let's edit our games to completely ignore the plain simple reality that the red is going to get some of his corp members to either go blue and stay in his corp, or make a blue corp. We can talk all day long about this and completely ignore this reality. It's "irrelevant" and anyone who brings it up is irrational!
So, I edit my game this way, planning that the reds will stay red, and the blues will stay blue and none of them will work with each other!
Are the edits going to be effective in the real world? I just don't think so, if that's irrational, so be it!
_________________ My insanity is contagious!
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| Sat May 29, 2004 12:32 am |
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Rofellos
Ensign
Joined: Thu Oct 31, 2002 3:00 am Posts: 234 Location: USA
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HOLY ****! Can you not stick to a discussion? We are talking about RED STRENGTH AND WEAKNESSES vs BLUE STRENGTHS AND WEAKNESSES...not "Red with blue support" or "Blue with red support."
It's very simple. SURE, it's not played much, but can you PLEASE stick with the thread?!?
_________________ One bone broken for every twig snapped underfoot. -Llanowar penalty for trespassing
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| Sat May 29, 2004 1:05 am |
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Speed Demon
Lieutenant
Joined: Tue Feb 24, 2004 3:00 am Posts: 676 Location: USA
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SGO why do you have to hijack every active thread in the forums? Can't you just pick one or two threads and stick to that one? Why post in every thread? We already know where you stand regarding game edits and red vs. blue game play. You have posted about it in every active thread for the last few days.
_________________ Speed Demon launched a Photon Missile somewhere! Speed Demon invaded Mt EverHard!! Speed Demon captured Farscape's StarMaster! Speed Demon DESTROYED Farscape's *** Escape Pod ***! Speed Demon launched a Photon Missile somewhere!
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| Sat May 29, 2004 1:27 am |
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Draconis
Lieutenant J.G.
Joined: Wed Oct 15, 2003 2:00 am Posts: 437 Location: USA
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Okay, as usual threads alter. So I'll try to sum this one up in one final discussion.
1.) There are numerous ways to weaken a red presence in the game, see my initial post.
2.) To have an effective corp, you normally need a mix corp, which means that in general a red relies on blues, and the blue on reds. If the reds don't get super ships, they aren't "as powerful."
3.) Stock games and similar edits favor the blue.
Now I'll start a new thread or SGO can on mixed corps, and who is the power, the red or blue.
Jhereg.
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| Sat May 29, 2004 1:56 am |
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Supreme Galactic Overlord
Lieutenant J.G.
Joined: Fri Nov 16, 2001 3:00 am Posts: 438 Location: USA
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Heh, this will be my last post on this subject. Maybe ever, I don't know.
When in the context of game edits, you can't make an edit thinking in terms of "red with no blue support" because in a real game, that's rarely going to happen (that a red has no blue support I mean).
Well, you can make an edited game discounting the "blue support" the red will most definately get (if he's worth his salt at all), and you can call this a "more balanced game," because you ignored the fact that the red will get a blue, (or many blues) and take advantage of every edit you created FOR the blue. Call it "more balanced" all you want but the reality is, it simply aint so!
I'm done.
_________________ My insanity is contagious!
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| Sat May 29, 2004 2:33 am |
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Slim Shady
Gameop
Joined: Thu Jun 06, 2002 2:00 am Posts: 2371 Location: USA
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so i was walking to the store the other day and then i was watching poker on television and it was the celebrity poker on bravo and then a dog ran by and i laughed and then the air conditioning broke and it got hot and then the color green smelt like a stereo speaker and then tw55 went to sector zero and the bus picked him up and brought him to the finish line where he found out that red's have an advantage in a mixed corp of reds, blues, and yellows and then res judicata joined the EIS team...
hehehe
Slim
_________________ Ask Slim!
--==[The Outfit]==--
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| Sat May 29, 2004 5:25 am |
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Tradewarrior55
Ensign
Joined: Wed Feb 26, 2003 3:00 am Posts: 277 Location: USA
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<GRIN>
_________________ Striding over the terrain, cutting down all who dare stand in the way using a bladed baseball bat, cometh TW55! And he gives a spectacular grunt:
"Hail the blood-letting! I lay waste to all I see until there is no more hope!!"
==================================================
" Just because I am paranoid doesn't mean they are not after me!!"
http://www.geocities.com/tradewarrior55/index.html
Tradewarrior55@yahoo.com
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| Sat May 29, 2004 5:59 am |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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It's easy to make a red vs blue game with no mixed corps. It's called a solo game. Also, on a blue edits game, how is it any ANY way advantageous to play red if a blue will make more resources in his turn than a red will? If you have 3 reds and 3 blues playing together, and the 3 reds make x resources and the 3 blues make 1.5x resources, they get 7.5x resources/day. On the other corp, you have 6 blues all making 1.5x resouces, which is 9x resouces/day. How does that mean the corps with reds is doing better? If this is the way you look at games, I can understand previous posts you've made about there being no strategy to the game anymore.
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| Sat May 29, 2004 5:44 pm |
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Rofellos
Ensign
Joined: Thu Oct 31, 2002 3:00 am Posts: 234 Location: USA
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Actually SGO, I've been in MANY games where it is one or the other. Some people hate one color or the other so they run games that favor their color. Take this game I'm in now. I LOVE playing red. It's more fun to me. But if I want to compete at all, I must be blue. M entire corp is blue because the ship is better and because it is a planet driven game. He who has the colos and more planetes pumping out stuff to be sold and pumping out fuel for cannons wins. Hence my concern when they threaten to basically circumvent cannons.
And unlim's? Especialy those with a truce? Red all the way unless the edits are as above and grossly in blue favor.
_________________ One bone broken for every twig snapped underfoot. -Llanowar penalty for trespassing
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| Sun May 30, 2004 8:57 pm |
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Orion_Blastar
Lieutenant Commander
Joined: Thu Jul 31, 2003 2:00 am Posts: 837 Location: USA
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Just putting in my two credits on the whole blue verses red debate:
Stock Game, blue has the advantage in the ships. In a ship to ship battle and the blue has a fully loaded ISS, the blue wins. Red; however, can outcash the blue, buy more figs. Use a battleship to take out ports, and use the extra figs to stop other ports from being used. If red can control the ports, red controls the cashing. Without money, blue eventually runs out of resources. Blue can take out red, but uses figs and resources to do so. Eventually red outfigs blue, and blue cannot keep the max figs in the ISS any more. Red finds blue's planets, invades in a battleship uses a macro to launch a ptorp in a missile frigite and switch to the battleship and enter the sector to invade. Red repeats this as many times as it takes to take out blue's planets and ships. With no ships left, or planets, or way to make an income, blue loses.
That is, of course, if red does not get hit really hard by blue in the early stages of the game. If red can survive until red builds up a large amount of figs to control things, then the endgame starts. If not, then blue wins. If there is a truce, then red can build up fast while the truce is going on.
Just my two credits view on the stock game. More as I think of it later.
_________________ I'm getting too old for this sort of thing.
I am from http://district268.xormad.com/ District 268
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| Mon May 31, 2004 2:28 pm |
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feral
1st Sergeant
Joined: Sat Jan 05, 2002 3:00 am Posts: 47 Location: USA
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heh..orion
what about the blue getting the colos? his planet production of figs and products will outgun the red after about two weeks or whenever mobile planets come to play. red cash isn't going to overcome blue ptrade and planet production in long run in a stock game.
my take on it
feral
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| Mon May 31, 2004 10:47 pm |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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We'll see how my game against typh00n goes.
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| Mon May 31, 2004 10:52 pm |
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Orion_Blastar
Lieutenant Commander
Joined: Thu Jul 31, 2003 2:00 am Posts: 837 Location: USA
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Feral only in a game with unlimited colos. Stock planets do not produce as well as edited games like Gangsters do. If colos are limited, red may be able to outcash the blue.
I guess it also depends on what the ptrade settings are? [;)]
If unlimited turns, red can cash all day and all night, blue can ptrade until the ports wear out. [;)]
_________________ I'm getting too old for this sort of thing.
I am from http://district268.xormad.com/ District 268
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| Mon May 31, 2004 11:37 pm |
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feral
1st Sergeant
Joined: Sat Jan 05, 2002 3:00 am Posts: 47 Location: USA
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ok we will see. let's watch the outcome of kemper3 and typ00n. typh00n is a solid guy but i believe he is mistaken.
i still stand by my statement
lol
feral
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| Mon May 31, 2004 11:46 pm |
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Orion_Blastar
Lieutenant Commander
Joined: Thu Jul 31, 2003 2:00 am Posts: 837 Location: USA
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Being a low turn stock game, blue has an advantage if he planet farms and then ptrades before the red player can find his base. Red will have the SDT advantage until blue is able to ptrade and have the planets produce equ, org, and ore, then sell off the extra org and equ for more cash.
Unless the ptrade rate is very low, then red should SST instead and would have the advantage.
Without knowing all the game settings, it would be hard to predict the outcome.
It also depends on the skills of the players. I know that Kemper3 is highly skilled, but I never played against Typh00n before so I cannot say.
_________________ I'm getting too old for this sort of thing.
I am from http://district268.xormad.com/ District 268
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| Tue Jun 01, 2004 11:19 pm |
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