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 What kind of players would play 
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What kind of players would play a game, if the sysop stated he would not announce a winner, and he just let the game not be rebanged for 6 to 8 months at a time?

Just wondering what would happen.

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Mon Apr 05, 2004 12:41 pm
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A player who wanted a long term strategic game, usually with low turns.

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Mon Apr 05, 2004 1:10 pm
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6 to 8 months??? i cant imagine playing the same game for that long and it remaining fun. of course a game that lasts an hour (barring death matches) arent much fun either. but, maybe the sysop became busy and has other stuff to do and doesnt want to give anyone else power to rebang games or announce winners, sysops have lives to (so i hear) :)
Slim

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Mon Apr 05, 2004 4:02 pm
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Well on the webpage, it was said that there would be no announcement of a "winner", so you had people who played as long as they wanted, then they just stop coming, and others would come in and play til they were content.

It got rough, close to the end, when one of the top dogs started blowing all Starports in space, until he got bore and left. The game was left with only about 100 ports in a 10k universe and most were in bases, which went rogue.

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Mon Apr 05, 2004 4:37 pm
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I would not mind playing in a game that long, or longer.
It would just be hard to keep it up and have a real life [:P]

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Mon Apr 05, 2004 5:07 pm
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Lieutenant J.G.

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quote:Originally posted by Rand

I would not mind playing in a game that long, or longer.
It would just be hard to keep it up and have a real life [:P]


The first MBBS game I played lasted a year, and, as in this scenario sysop said "it's impossible to determine who wins a twars game." I showed him he was wrong, when he announced rebang me and my corp partners killed every one in the game and took it all (except the sysop sector of course, it was beefed up beyond all reason, 2 billion figs in the entrance, etc. (But the sysop didn't play, didn't take cols, didn't kill players so it didn't matter).

In the end he still refused to declare us the winner saying "not everyone is dead, I'm still alive." Shrug.

But I tell you that year long game was one of the best I ever played. It was a blast. The ferrengi got so strong it wasn't funny, and we had fun chasing scorpion around trying to capture his ship.

All in all great time was had by everyone.

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Mon Apr 05, 2004 7:02 pm
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Well I would play it! I have always prefered a long game to a short one. In a long game you get to concentrate on building a galactic empire. Plus you will get those who will play for awhile then quit and then you get lots of rogue merc's who's sectors you can try to snag, the Ferrengi become more of a challenge! Alot a good can come from a LONG game! If I was ever to decide to setup a TWServer, I would definatly have at least one game that was LONG term!

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Mon Apr 05, 2004 7:38 pm
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A galatic Emapire? what is that? I played in a game with my corp where we has a 99sector bubble and over 200 planets at L6, we had over 500 mill figs and tons of cash. and we were not the only compotion in there, we did that in 2 weeks. So why would you need that long to make a galactic empire. Also a game that lasted a year would be a game where you would want to test things out. i cant imagine a player playing in a game that long from beginging to end just to win the game. I mean after lets say 3 weeks, what more could you do? other than wait for other players to come in to kill them or play around with them. So i guess I am saying I wouldnt play in that game unless it was the only game I could play in, and I am sure most good player would agree with me. Anyways if your pleasure is that kind of game more power to you and have fun.
Ae Soo


Mon Apr 05, 2004 9:24 pm
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AeSoo how many turns per day did that game have ? Probally too many if you had 200 Level 6 Planets in two weeks

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Tue Apr 06, 2004 2:10 am
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Ok, while this isn't really a smack talk subject - maybe it will be - what are the best edits out there? I know it depends a lot on your style of play, so lets try one for a move limited game and one for an unlimited move. Photons active or inactive for the game? My personal favorite so far is the starwars edit and maybe the wooden ships edit (currently playing in this one and haven't decided, but seems to be pretty good). As for unlims, I don't have enough game play on those to really know much about the edits. I prefer photons hot, even though I have lost a few moves and ships to those, because it somewhat levels the field between ships of different capabilities.

Back on Narkon's original post - I would not play in a game that would not be rebanged for 6-8 months. My preferred time span would be 2-4 weeks as long as there are active players. I am also in one game where there are basically on 4 players left now and it has been going for some time - it is boring and I haven't been back in it for a few days now - just go back to see if the other corp has finally found the base and they are taking a long time - think I will just give them the sector number so they can try and take it out.

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Tue Apr 06, 2004 6:11 am
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Well one of the points is that there would be no winner announced at the end. It would just be there. This would not be one of those, "Play to get fame as the winner", rather play until you think you have had enough.

It was stated that most good players wouldn't play, but it would be a game for testing things out, or teaching someone how to play. Most beginners complain games are to quick, well some don't want to ever reach the "MUST WIN" play style, so in the end this might be a game for that group.

Promethius - think I need to play more before making up my mind, but have already figured out I am a turn limited game player (when you only have max of 2 hours, normally only 1 hour to play a day, its useless to play unlimited.)

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Tue Apr 06, 2004 12:51 pm
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quote:Originally posted by Rand

AeSoo how many turns per day did that game have ? Probally too many if you had 200 Level 6 Planets in two weeks


It's the smack forum
90% newbies & 94% unlim players

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Tue Apr 06, 2004 12:54 pm
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dont forget the 99% script kiddies

Slim

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Tue Apr 06, 2004 7:41 pm
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Lieutenant J.G.

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quote:Originally posted by Promethius

Ok, while this isn't really a smack talk subject - maybe it will be - what are the best edits out there? I know it depends a lot on your style of play, so lets try one for a move limited game and one for an unlimited move. Photons active or inactive for the game? My personal favorite so far is the starwars edit and maybe the wooden ships edit (currently playing in this one and haven't decided, but seems to be pretty good). As for unlims, I don't have enough game play on those to really know much about the edits. I prefer photons hot, even though I have lost a few moves and ships to those, because it somewhat levels the field between ships of different capabilities.



Image

I've been all over the internet testing literally HUNDREDS of edited games in the last 4 years. (Hence, you often see veteran players criticize me that I'm all talk because I never stick a game through to the end and I rarely win). What I have been doing is pursuing a dream of creating the BEST edits for the game of tradewars. In order to do that, I've had to sample the other edits out there. Lately, for about a year or so, I've been checking out the games at Alien Base because he has a great diversity of games Edited by some of the best game designers in TWARS! I've checked out every aspect of each and every game there in the last year, getting my butt kicked and sometimes kicking butt.

What I've found is this: Each player has his own tastes as to what he or she can or will not tolerate in the way of edits. A lot of script runner/newbie players stick to the unlimited turn games like flies on a carcase. They love to either lock the game down in 2 or 3 days with grids and killing scripts, or build up planets with L6 and 10 million ore in 5 days, then hide behind those planets talking smack to one another.

Listen, I'm not criticizing this, I'm just stating my observation. Everyone likes to play this game differently. That's the ABSOLUTE BEAUTY of the Gold Edited Edition! You can customize your games to suit your visitors. Awesome!

Where most Sysops fail is to not listen to the players when it comes to the edits themselves. There are numerous game edits out there that are loaded up on various servers (the same games, tailored to their users).

You asked what are the best edits. The answer to that question is, it depends on what you like as a player. If you try the various games, eventually you will find one that suits you best, then you will probably stick with it for a while, and become a force in that game.

The only criticism I can put forth (constructively) to those who create edited games is this:

Too often edited turn games are unbalanced. You have unlimited turn games with planets that hold max everything and get 1 to 1 production in every group including fighters, and terra with 10 billion cols on it! To me, this seems completely ridiculous, but that's just me. There's absolutely no challenge to a game like this, especially if you have scripts that do everything for you (which most players do). Then to add to this they create ships that carry 400k fighters, 16k shields, and 8 to 1 odds! GEEZ!

High or unlimted turn games should have more challenging upgrades on the planets, more challenging production rates, and lower cols regen on both the planets and Terra! But that's just my opinion!

Low turn games should have increased production planets and increased capacity. Ships should be altered to have better odds, carry more, etc. Right now, from what I've seen, game editors are doing the exact opposite, when it's a low turn game you got planets that produce the default settings, and ships with either no edits or sparse edits.

Man, I just don't get this. What are they thinking?

Just my opinion.

Jeff

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Tue Apr 06, 2004 11:30 pm
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Well I don't like games that are UNLIMITED TURNS, I don't have alot of time that I can use to play, so I stay with the games that have a turn limit. Plus I don't use any scripts, I play the game the hard way...although this is because I simply do not know how to use the scripts. But even if I did know how to use them, I would still prefer a long game with turn limits. I like the challenge of seeing how far a game can go!! Everyone can call me a Newbie if they like, that's what I am, but you won't see me crying when a scripter blows me away..although I think I hold my own fairly well! I like to see themes, new ships w/pictures (within reason,) new aliens...give me a game where it's going to take me a while to find all the cool stuff that the Sysop has gone to the trouble of providing for the game.

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Wed Apr 07, 2004 3:56 pm
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