Beware of cheating systems
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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The only way it would be possible to enter and live is if the combined planets fired for less than 95k damage. If they fired more than that, without photons and the largest ship being what you described, a player could not enter without being podded. Were photons enabled, it would be an entirely different story. Now, from an outsider's perspective, we have no way of knowing if your planets are as you remembered them. Assuming they were, there was most likely sysop intervention. However, from a spectator's standpoint, it's 50-50 whether you remember correctly and the sysop is cheating, or you remember incorrectly and you've just libeled an innocent player. As goes with any place, if you have doubts about the sysop, you probably shouldn't play.
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| Tue Feb 24, 2004 5:51 am |
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arucard
Gunnery Sergeant
Joined: Thu Nov 20, 2003 3:00 am Posts: 24 Location: USA
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quote:Originally posted by Supreme Galactic Overlord
Hmmm, I love your fancy formulas. I'm just a simple Aircraft Mechanic
Simple aircraft mechanic? Remind me not to fly on that airline. You seem to not have read my entire post.
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Actually, I made a full capture of all the planets before I placed them. They were set at 3 percent sector. Yet, according to your argument, they could have survived at 2 percent. Let's see, a planet with 6 million ore set at 2 percent sector shoots EXACTLY 120,000 ore into the sector, (since 2 percent of 6 million is 120,000 for those who don't have a formula to figure it out). Sector quasars only do 1/3 the damage as the amount of ore they shoot. So that means a planet with 6 million ore shooting 2 percent sector is going to do roughly around 40,000 damage! Seven of these planets will do 280,000 damage! Now, when you consider the quasars will hit that ship first, and it only has 300k figs and 12,000 shields, you can count on very little being left of the figs when the quasars are done.
You obviously missed the point where i did that same math. I did not claim that the person entering the sector would live if all the planets were at 2%. I said "So if each planet was set to 2% as you claim, they should be podded." I only provided the calculations of 1% worth of cannon firing. I also said that if the total amount of your cannons were set to a TOTAL of greater than 8%, that the invader could not survive the sector.
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Then, if 58 million offensive fighters can't finish the job, there's something wrong. Like I said, you say they can survive?
It DOES NOT matter how many offensive figs you have in the sector. Pay attention right now: the sector will send 1.25 times the number of figs needed to destroy the ship as if it were fully loaded. This means that if the ship has a defensive rating higher than 1.25, it WILL NOT be podded by offensive figs alone, if it has max figs/shields.
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Want proof?
yes, but you cannot provide it. All you can prove is that your test server settings would work. Well, congratulations on proving something as obvious as that. Whats next? Would you like to prove that concrete is a hard, solid substance?
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Here are captures of what these planets will do.
I set up a test at Swath, and created identical planets, identical ships
There is a major distinction between the actual planets and these identical planets you created on a test server.
You made sure that all the test planets had full ore and that they were set to 3%. You cannot prove that your actual planets were set up like that. As I said before, it is easy to think your planets are set up right.
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I love it when newbies talk smak and are talking out their *****.
You misspelled smack. Everything I have said has merit. Perhaps when you take a moment and actually read what I say, you might understand it. I don't post bogus information. I look it up formulas at www.tw-cabal.com if I'm not sure of it. I, unlike some, do not rattle on and on about worthless crap. So, step back and stfu.
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| Tue Feb 24, 2004 6:32 am |
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arucard
Gunnery Sergeant
Joined: Thu Nov 20, 2003 3:00 am Posts: 24 Location: USA
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I agree with everything, except its 171k, not 95k.
quote:Originally posted by Harley Nuss (teamEIS)
The only way it would be possible to enter and live is if the combined planets fired for less than 95k damage. If they fired more than that, without photons and the largest ship being what you described, a player could not enter without being podded. Were photons enabled, it would be an entirely different story. Now, from an outsider's perspective, we have no way of knowing if your planets are as you remembered them. Assuming they were, there was most likely sysop intervention. However, from a spectator's standpoint, it's 50-50 whether you remember correctly and the sysop is cheating, or you remember incorrectly and you've just libeled an innocent player. As goes with any place, if you have doubts about the sysop, you probably shouldn't play.
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| Tue Feb 24, 2004 6:36 am |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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quote:Originally posted by arucard
I agree with everything, except its 171k, not 95k.
The ship holds 300k figs and 12k shields. It means that 390k figs will attack. The ship has 1.8:1 defensive odds. This means that the offensive figs will do approximately 217k damage. So if you have 312k damage possible, figs do 217k, it leaves approximately 95k damage the cannons can shoot without the ship being destroyed. I don't know where you're getting 171k from.
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| Tue Feb 24, 2004 8:56 am |
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Brian T
Sergeant Major
Joined: Fri Feb 20, 2004 3:00 am Posts: 66 Location: USA
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quote:Originally posted by Harley Nuss (teamEIS)
[
The ship holds 300k figs and 12k shields. It means that 390k figs will attack. The ship has 1.8:1 defensive odds. This means that the offensive figs will do approximately 217k damage. So if you have 312k damage possible, figs do 217k, it leaves approximately 95k damage the cannons can shoot without the ship being destroyed. I don't know where you're getting 171k from.
Harley,
I have a question about the versions. The server was running on versions .47 durning the last game. Were there any known glitches that would explain any of this? The other two charecters involved in this were also suprised they did not get at least podded by what they scanned in that sector. Heck even I must admit that it seemed odd.
J. Dean, I actually did take your advice. I found no worms or viruses. I also have checked all my connections and logs for the firewall. I found nothing indicating unusual activity. Harley, are there ways to hack into the server software and change things? If so, I don't want to know how, but I would love to know how to spot it and stop it. Something that just occured to me. When I was upgrading the software I was checking the IP settings. Under the IP config settings Admin tab, the local only box was unchecked and there was an IP address in it. I didn't think anything about it at the time. I deleted the IP and checked local only. Would that tab allow someone to edit my games remotely? If so would that show up in a log anywhere?
I have upgraded to version .57 after the last re-bang. I secured most of the delays and the server is cooking now.
Thanks,
Brian
_________________ Fear profits a man nothing.
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| Tue Feb 24, 2004 11:19 am |
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tIGE
1st Sergeant
Joined: Tue Feb 17, 2004 3:00 am Posts: 38 Location: USA
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Well I am playing on this server now, and have spoke with the sysop, I believe what happened, he had nothing to do with, whether the other players found a backdoor (since it was .47) or not. I believe them at fault. Time to move on and not play. or come in game A and play us.
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| Tue Feb 24, 2004 2:05 pm |
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arucard
Gunnery Sergeant
Joined: Thu Nov 20, 2003 3:00 am Posts: 24 Location: USA
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quote:Originally posted by Harley Nuss (teamEIS)
quote:Originally posted by arucard
I agree with everything, except its 171k, not 95k.
The ship holds 300k figs and 12k shields. It means that 390k figs will attack. The ship has 1.8:1 defensive odds. This means that the offensive figs will do approximately 217k damage. So if you have 312k damage possible, figs do 217k, it leaves approximately 95k damage the cannons can shoot without the ship being destroyed. I don't know where you're getting 171k from.
OK.. it will take another 171k offensive figs to destroy the ship.
but since ships dont get defensive odds versus cannons, it is 95k.
(95k * 1.8 = 171k)
edit: using 95k needed, you would have to have a total of 5% set for all the cannons (if they had 6M ore)
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| Tue Feb 24, 2004 5:02 pm |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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quote:Originally posted by Brian T
Harley,
I have a question about the versions. The server was running on versions .47 durning the last game. Were there any known glitches that would explain any of this? The other two charecters involved in this were also suprised they did not get at least podded by what they scanned in that sector. Heck even I must admit that it seemed odd.
J. Dean, I actually did take your advice. I found no worms or viruses. I also have checked all my connections and logs for the firewall. I found nothing indicating unusual activity. Harley, are there ways to hack into the server software and change things? If so, I don't want to know how, but I would love to know how to spot it and stop it. Something that just occured to me. When I was upgrading the software I was checking the IP settings. Under the IP config settings Admin tab, the local only box was unchecked and there was an IP address in it. I didn't think anything about it at the time. I deleted the IP and checked local only. Would that tab allow someone to edit my games remotely? If so would that show up in a log anywhere?
I have upgraded to version .57 after the last re-bang. I secured most of the delays and the server is cooking now.
Thanks,
Brian
So many changes have been made since .47, I don't really remember what was fixed when. If you had an administrative port open (configure|server) and a password not set, people from the IP you had listed would be able to enter tedit remotely on your server. It doesn't appear to log those connections.
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| Tue Feb 24, 2004 8:42 pm |
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Brian T
Sergeant Major
Joined: Fri Feb 20, 2004 3:00 am Posts: 66 Location: USA
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Thanks Harley. That was what I was afraid of. J. Dean it appears you were right about a back door being open in my house. Sorry about that. Well that door has been closed and locked. I deleted the IP address and checked the local only. At least I hope that closed it. I found nothing else unusual and the server is cooking now with the upgrade and delays turned off.[:)]
Thanks to everyone for their help.
Brian
_________________ Fear profits a man nothing.
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| Tue Feb 24, 2004 11:23 pm |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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The question to be asked is, why was there an IP address entered in the first place? By default, there are none entered, and I think that the admin port is disabled.
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| Wed Feb 25, 2004 3:46 am |
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Brian T
Sergeant Major
Joined: Fri Feb 20, 2004 3:00 am Posts: 66 Location: USA
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quote:Originally posted by Harley Nuss (teamEIS)
The question to be asked is, why was there an IP address entered in the first place? By default, there are none entered, and I think that the admin port is disabled.
Hmmm. Well about 5 years ago or so when I first set up my server I did have a friend who new about setting up servers helpe me with the install. I really didn't know anything about how to do the installation. He helped me. I haven't seen or talked to him in years. I think he moved out of state. I suppose he could've done that, but I really don't know. Nor can I think of a reason he would want to do that. Is there anyplace to check and see if the admin port is disabled? How would I go about doing that?
Brian
_________________ Fear profits a man nothing.
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| Wed Feb 25, 2004 3:59 am |
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PHX
Lieutenant
Joined: Sat Mar 03, 2001 3:00 am Posts: 592 Location: USA
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You went 5 years without ever formating and re-installing your system? Thats like an every year thing for me or sometimes 6 months. One to clean up misc garbage on the drive and two just in case some jerkey found his way in.
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| Wed Feb 25, 2004 4:50 am |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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quote:Originally posted by Brian T
Hmmm. Well about 5 years ago or so when I first set up my server I did have a friend who new about setting up servers helpe me with the install. I really didn't know anything about how to do the installation. He helped me. I haven't seen or talked to him in years. I think he moved out of state. I suppose he could've done that, but I really don't know. Nor can I think of a reason he would want to do that. Is there anyplace to check and see if the admin port is disabled? How would I go about doing that?
Brian
Under Configure|server (same place you specify game port), you can specify an administration port. If you never have any need to access tedit remotely (that is, you always just click on the tedit tab in the command center), set the port to none. If you do need to access it remotely (telnetting in from a remote system or to run a 3rd party script), change the port to something odd, like 3976 or something to make it more difficult for someone to know where to connect, and then click the admin password box and set a password, so if someone does find the port, they have to know the password to access it.
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| Wed Feb 25, 2004 7:52 am |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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I'm going on 4 years now since my last reinstall, since win2k came out. It was the first microsoft OS that was stable enough for me to do that. Back when I used 98, a format and reinstall seemed to be a yearly thing.
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| Wed Feb 25, 2004 7:56 am |
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Brian T
Sergeant Major
Joined: Fri Feb 20, 2004 3:00 am Posts: 66 Location: USA
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Thanks. I'll fix that today.
I've been running it on Win 98 for the last 4 going on 5 years. Never had to do a re-format or re-install <knock on computer>.
Thanks again
Brian
_________________ Fear profits a man nothing.
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| Wed Feb 25, 2004 12:03 pm |
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