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 Proposed Traveller ship edits 
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Lieutenant Commander

Joined: Thu Jul 31, 2003 2:00 am
Posts: 837
Location: USA
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I am a big Traveller fan, our group still plays Traveller if we can get everyone to agree on the time to meet. :) I am trying to get my Traveller friends to play Tradewars. Traveller is copyright FarFuture http://www.farfuture.net/ for more info.

I got Imperium and Vargr aliens in the game, let them fight it out. :)

The ship edits I have so far are:


Ship Category #0 Ship Class : *** Ship's Boat ***

Basic Hold Cost: 500 Initial Holds: 1 Maximum Shields: 50
Main Drive Cost: 4,246 Max Fighters: 50 Offensive Odds: 0.8:1
Computer Cost: 4,700 Turns Per Warp: 6 Defensive Odds: 0.8:1
Ship Hull Cost: 5,000 Mine Max: 0 Beacon Max: 0
Ship Base Cost: 14,446 Genesis Max: 0 Long Range Scan: Yes
Max Figs Per Attack: 10 TransWarp Drive: No Planet Scanner: No
Maximum Holds: 10 Transport Range: 0 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #1 Ship Class : Free Trader

Basic Hold Cost: 12,000 Initial Holds: 20 Maximum Shields: 600
Main Drive Cost: 1,000 Max Fighters: 3,500 Offensive Odds: 1.0:1
Computer Cost: 20,300 Turns Per Warp: 3 Defensive Odds: 1.0:1
Ship Hull Cost: 12,000 Mine Max: 50 Beacon Max: 50
Ship Base Cost: 45,300 Genesis Max: 5 Long Range Scan: Yes
Max Figs Per Attack: 750 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 80 Transport Range: 5 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #2 Ship Class : Scout Ship

Basic Hold Cost: 6,000 Initial Holds: 10 Maximum Shields: 200
Main Drive Cost: 3,000 Max Fighters: 350 Offensive Odds: 2.0:1
Computer Cost: 5,200 Turns Per Warp: 2 Defensive Odds: 2.0:1
Ship Hull Cost: 3,200 Mine Max: 0 Beacon Max: 10
Ship Base Cost: 17,400 Genesis Max: 0 Long Range Scan: Yes
Max Figs Per Attack: 350 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 35 Transport Range: 0 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #3 Ship Class : Dominator

Basic Hold Cost: 10,000 Initial Holds: 12 Maximum Shields: 2,000
Main Drive Cost: 1,000 Max Fighters: 20,000 Offensive Odds: 1.3:1
Computer Cost: 102,000 Turns Per Warp: 3 Defensive Odds: 1.3:1
Ship Hull Cost: 14,000 Mine Max: 5 Beacon Max: 5
Ship Base Cost: 127,000 Genesis Max: 0 Long Range Scan: Yes
Max Figs Per Attack: 2000 TransWarp Drive: No Planet Scanner: No
Maximum Holds: 75 Transport Range: 2 Photon Missiles: Yes

Which ship are you interested in (?=List) ?

Ship Category #4 Ship Class : Maurader

Basic Hold Cost: 12,000 Initial Holds: 16 Maximum Shields: 3,000
Main Drive Cost: 1,200 Max Fighters: 35,000 Offensive Odds: 1.6:1
Computer Cost: 87,000 Turns Per Warp: 4 Defensive Odds: 1.6:1
Ship Hull Cost: 24,000 Mine Max: 25 Beacon Max: 50
Ship Base Cost: 124,200 Genesis Max: 1 Long Range Scan: Yes
Max Figs Per Attack: 5000 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 100 Transport Range: 8 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #5 Ship Class : CEO Cruiser

Basic Hold Cost: 20,000 Initial Holds: 20 Maximum Shields: 3,000
Main Drive Cost: 24,000 Max Fighters: 40,000 Offensive Odds: 1.2:1
Computer Cost: 140,000 Turns Per Warp: 3 Defensive Odds: 1.2:1
Ship Hull Cost: 128,000 Mine Max: 100 Beacon Max: 100
Ship Base Cost: 312,000 Genesis Max: 10 Long Range Scan: Yes
Max Figs Per Attack: 7000 TransWarp Drive: Yes Planet Scanner: Yes
Maximum Holds: 150 Transport Range: 10 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #6 Ship Class : Fat Trader

Basic Hold Cost: 45,000 Initial Holds: 50 Maximum Shields: 800
Main Drive Cost: 8,000 Max Fighters: 750 Offensive Odds: 0.6:1
Computer Cost: 43,000 Turns Per Warp: 6 Defensive Odds: 0.6:1
Ship Hull Cost: 48,000 Mine Max: 0 Beacon Max: 10
Ship Base Cost: 144,000 Genesis Max: 5 Long Range Scan: Yes
Max Figs Per Attack: 100 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 250 Transport Range: 7 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #7 Ship Class : Lab Ship

Basic Hold Cost: 32,000 Initial Holds: 50 Maximum Shields: 1,200
Main Drive Cost: 3,000 Max Fighters: 800 Offensive Odds: 0.8:1
Computer Cost: 23,450 Turns Per Warp: 4 Defensive Odds: 0.8:1
Ship Hull Cost: 43,000 Mine Max: 1 Beacon Max: 20
Ship Base Cost: 101,450 Genesis Max: 2 Long Range Scan: Yes
Max Figs Per Attack: 125 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 125 Transport Range: 5 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #8 Ship Class : Fast Trader

Basic Hold Cost: 32,400 Initial Holds: 30 Maximum Shields: 1,000
Main Drive Cost: 5,000 Max Fighters: 750 Offensive Odds: 0.8:1
Computer Cost: 12,000 Turns Per Warp: 2 Defensive Odds: 0.8:1
Ship Hull Cost: 14,000 Mine Max: 2 Beacon Max: 20
Ship Base Cost: 63,400 Genesis Max: 2 Long Range Scan: Yes
Max Figs Per Attack: 200 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 85 Transport Range: 5 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #9 Ship Class : Patrol Cruiser

Basic Hold Cost: 43,000 Initial Holds: 40 Maximum Shields: 5,000
Main Drive Cost: 20,000 Max Fighters: 75,000 Offensive Odds: 1.6:1
Computer Cost: 231,000 Turns Per Warp: 4 Defensive Odds: 1.5:1
Ship Hull Cost: 134,000 Mine Max: 125 Beacon Max: 150
Ship Base Cost: 428,000 Genesis Max: 10 Long Range Scan: Yes
Max Figs Per Attack: 10000 TransWarp Drive: Yes Planet Scanner: Yes
Maximum Holds: 200 Transport Range: 15 Photon Missiles: Yes

Which ship are you interested in (?=List) ?

Ship Category #10 Ship Class : Corsair

Basic Hold Cost: 26,000 Initial Holds: 20 Maximum Shields: 5,000
Main Drive Cost: 40,000 Max Fighters: 35,000 Offensive Odds: 1.4:1
Computer Cost: 123,400 Turns Per Warp: 3 Defensive Odds: 1.5:1
Ship Hull Cost: 56,000 Mine Max: 100 Beacon Max: 9
Ship Base Cost: 245,400 Genesis Max: 6 Long Range Scan: Yes
Max Figs Per Attack: 5000 TransWarp Drive: Yes Planet Scanner: Yes
Maximum Holds: 175 Transport Range: 6 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #11 Ship Class : X-Boat Tender

Basic Hold Cost: 834,000 Initial Holds: 35 Maximum Shields: 1,500
Main Drive Cost: 560,000 Max Fighters: 1,500 Offensive Odds: 0.5:1
Computer Cost: 780,000 Turns Per Warp: 10 Defensive Odds: 0.5:1
Ship Hull Cost: 435,000 Mine Max: 12 Beacon Max: 50
Ship Base Cost:2,609,000 Genesis Max: 5 Long Range Scan: No
Max Figs Per Attack: 500 TransWarp Drive: No Planet Scanner: No
Maximum Holds: 255 Transport Range: 7 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #12 Ship Class : Mercinary Cruiser

Basic Hold Cost: 30,000 Initial Holds: 20 Maximum Shields: 3,000
Main Drive Cost: 34,000 Max Fighters: 25,000 Offensive Odds: 1.6:1
Computer Cost: 54,000 Turns Per Warp: 3 Defensive Odds: 1.5:1
Ship Hull Cost: 24,000 Mine Max: 25 Beacon Max: 50
Ship Base Cost: 142,000 Genesis Max: 2 Long Range Scan: Yes
Max Figs Per Attack: 2000 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 175 Transport Range: 6 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #13 Ship Class : Transport Cruiser

Basic Hold Cost: 50,000 Initial Holds: 30 Maximum Shields: 2,000
Main Drive Cost: 34,000 Max Fighters: 20,000 Offensive Odds: 1.3:1
Computer Cost: 40,000 Turns Per Warp: 2 Defensive Odds: 1.2:1
Ship Hull Cost: 47,000 Mine Max: 5 Beacon Max: 20
Ship Base Cost: 171,000 Genesis Max: 1 Long Range Scan: Yes
Max Figs Per Attack: 2500 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 125 Transport Range: 7 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #14 Ship Class : System Defense Boat

Basic Hold Cost: 65,000 Initial Holds: 10 Maximum Shields: 8,000
Main Drive Cost: 46,700 Max Fighters: 10,000 Offensive Odds: 1.0:1
Computer Cost: 128,000 Turns Per Warp: 4 Defensive Odds: 1.0:1
Ship Hull Cost: 78,900 Mine Max: 50 Beacon Max: 10
Ship Base Cost: 318,600 Genesis Max: 1 Long Range Scan: Yes
Max Figs Per Attack: 2500 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 120 Transport Range: 10 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #15 Ship Class : Far Trader

Basic Hold Cost: 67,000 Initial Holds: 50 Maximum Shields: 1,000
Main Drive Cost: 54,000 Max Fighters: 1,000 Offensive Odds: 0.5:1
Computer Cost: 46,700 Turns Per Warp: 2 Defensive Odds: 0.5:1
Ship Hull Cost: 89,000 Mine Max: 0 Beacon Max: 20
Ship Base Cost: 256,700 Genesis Max: 1 Long Range Scan: Yes
Max Figs Per Attack: 200 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 150 Transport Range: 5 Photon Missiles: No


Which ship are you interested in (?=List) ?

Ship Category #16 Ship Class : Close Escourt

Basic Hold Cost: 234,000 Initial Holds: 10 Maximum Shields:10,000
Main Drive Cost: 345,000 Max Fighters:150,000 Offensive Odds: 1.5:1
Computer Cost: 986,000 Turns Per Warp: 12 Defensive Odds: 1.4:1
Ship Hull Cost: 780,000 Mine Max: 200 Beacon Max: 100
Ship Base Cost:2,345,000 Genesis Max: 20 Long Range Scan: Yes
Max Figs Per Attack: 15000 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 60 Transport Range: 20 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #26 Ship Class : Orion Starship

Basic Hold Cost: 79,800 Initial Holds: 20 Maximum Shields: 8,000
Main Drive Cost: 456,000 Max Fighters: 75,000 Offensive Odds: 1.8:1
Computer Cost: 630,000 Turns Per Warp: 3 Defensive Odds: 1.6:1
Ship Hull Cost: 78,000 Mine Max: 250 Beacon Max: 9
Ship Base Cost:1,243,800 Genesis Max: 20 Long Range Scan: Yes
Max Figs Per Attack: 12000 TransWarp Drive: Yes Planet Scanner: Yes
Maximum Holds: 225 Transport Range: 10 Photon Missiles: Yes

Which ship are you interested in (?=List) ?

Ship Category #27 Ship Class : Vargr Corsair

Basic Hold Cost: 980,000 Initial Holds: 20 Maximum Shields:10,000
Main Drive Cost: 765,000 Max Fighters: 90,000 Offensive Odds: 1.7:1
Computer Cost: 123,400 Turns Per Warp: 3 Defensive Odds: 1.6:1
Ship Hull Cost: 567,000 Mine Max: 250 Beacon Max: 20
Ship Base Cost:2,435,400 Genesis Max: 20 Long Range Scan: Yes
Max Figs Per Attack: 10000 TransWarp Drive: Yes Planet Scanner: Yes
Maximum Holds: 200 Transport Range: 6 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #28 Ship Class : Vargr TradeBoat

Basic Hold Cost: 587,000 Initial Holds: 20 Maximum Shields: 5,000
Main Drive Cost: 560,000 Max Fighters: 35,000 Offensive Odds: 1.2:1
Computer Cost: 87,900 Turns Per Warp: 3 Defensive Odds: 1.2:1
Ship Hull Cost: 354,000 Mine Max: 55 Beacon Max: 20
Ship Base Cost:1,588,900 Genesis Max: 6 Long Range Scan: Yes
Max Figs Per Attack: 8000 TransWarp Drive: Yes Planet Scanner: Yes
Maximum Holds: 255 Transport Range: 6 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #29 Ship Class : Vargr Courier

Basic Hold Cost: 78,000 Initial Holds: 20 Maximum Shields: 1,000
Main Drive Cost: 123,000 Max Fighters: 1,500 Offensive Odds: 2.0:1
Computer Cost: 45,670 Turns Per Warp: 1 Defensive Odds: 2.0:1
Ship Hull Cost: 123,000 Mine Max: 15 Beacon Max: 20
Ship Base Cost: 369,670 Genesis Max: 3 Long Range Scan: Yes
Max Figs Per Attack: 1500 TransWarp Drive: No Planet Scanner: No
Maximum Holds: 100 Transport Range: 0 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #30 Ship Class : Vargr Trader

Basic Hold Cost: 345,000 Initial Holds: 20 Maximum Shields: 3,000
Main Drive Cost: 435,000 Max Fighters: 25,000 Offensive Odds: 1.2:1
Computer Cost: 45,000 Turns Per Warp: 2 Defensive Odds: 1.2:1
Ship Hull Cost: 124,000 Mine Max: 25 Beacon Max: 20
Ship Base Cost: 949,000 Genesis Max: 6 Long Range Scan: Yes
Max Figs Per Attack: 5000 TransWarp Drive: No Planet Scanner: No
Maximum Holds: 175 Transport Range: 6 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #31 Ship Class : Vargr Gunboat

Basic Hold Cost: 879,000 Initial Holds: 20 Maximum Shields:10,000
Main Drive Cost: 435,000 Max Fighters: 85,000 Offensive Odds: 1.6:1
Computer Cost: 670,000 Turns Per Warp: 4 Defensive Odds: 1.6:1
Ship Hull Cost: 456,000 Mine Max: 175 Beacon Max: 20
Ship Base Cost:2,440,000 Genesis Max: 6 Long Range Scan: Yes
Max Figs Per Attack: 12000 TransWarp Drive: Yes Planet Scanner: Yes
Maximum Holds: 120 Transport Range: 10 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #32 Ship Class : X-Boat

Basic Hold Cost: 4,000 Initial Holds: 25 Maximum Shields: 200
Main Drive Cost: 2,500 Max Fighters: 150 Offensive Odds: 0.2:1
Computer Cost: 4,200 Turns Per Warp: 1 Defensive Odds: 0.2:1
Ship Hull Cost: 34,000 Mine Max: 0 Beacon Max: 10
Ship Base Cost: 44,700 Genesis Max: 0 Long Range Scan: Yes
Max Figs Per Attack: 50 TransWarp Drive: No Planet Scanner: No
Maximum Holds: 125 Transport Range: 0 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #33 Ship Class : Emperor's Ship

Basic Hold Cost:1,230,000 Initial Holds: 50 Maximum Shields:15,000
Main Drive Cost:2,340,000 Max Fighters:150,000 Offensive Odds: 1.6:1
Computer Cost:4,350,000 Turns Per Warp: 5 Defensive Odds: 1.8:1
Ship Hull Cost:1,234,000 Mine Max: 250 Beacon Max: 9
Ship Base Cost:9,154,000 Genesis Max: 20 Long Range Scan: Yes
Max Figs Per Attack: 20000 TransWarp Drive: Yes Planet Scanner: Yes
Maximum Holds: 120 Transport Range: 10 Photon Missiles: Yes

Vargr ships are not available to the players, nor is the Emperor's Ship. They will have to capture them if they can. :)

System Defense Boat has that guardian bonus a Thollian has.

X-Boat Tender pods to an X-Boat not a Ship's Boat.

Scout Ship has no pod.

I will try and run this as a test game on TraderJoe's server for my Traveller friends. If it seems playable, I will release it to other servers. Anyone interested in the ship edits?

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Sat Jan 24, 2004 9:44 pm
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Gameop

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dayum. and how do you expect to trade ports? the normal port maxes at 65+k. one trade run in one of your ships and nobody else could make money

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Mon Jan 26, 2004 2:34 pm
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Gunnery Sergeant

Joined: Sat Nov 15, 2003 3:00 am
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quote:Originally posted by Ahab

dayum. and how do you expect to trade ports? the normal port maxes at 65+k. one trade run in one of your ships and nobody else could make money


I think you're looking at the wrong number for the holds. His biggest ship only has 255 holds so you're looking at a game where blues do less PPTing (but still some) and spend more of their time moving around. Of course, this also means that reds will have easier access to large hold ships which might shift things more in their favor. In a stock game, the COLT is the red's only option and they have to give up a lot of security while using it... and have a decent offensive ship standing by in case a blue (or another red) stumbles upon them.

I think it'd be funny to have a game where almost every ship required a federal commission. Maybe have the merchant cruiser and scout marauder be the only ships that didn't.


Mon Jan 26, 2004 5:36 pm
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Gameop

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oh geez...you're right. i WAS looking at the wrong number. sorry about that :)

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Mon Jan 26, 2004 10:00 pm
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Lieutenant Commander

Joined: Thu Jul 31, 2003 2:00 am
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Thanks for the input. :)

The X-Boat Tender pods into an X-Boat, and the X-Boat has no pod. I forgot to mention that. XBT is expensive, but has the most holds in the game and cannot land on a planet. Good for SST and SSM but not SDT or PTrading.

Vargr Courier also has no pod. Modified Scout with more figs and shields and cargo holds. Might be hard to capture one of those without it having a pod? Should I add one?

I tried to make it a game where there is more balance between red and blue players in the ships. Ok maybe more in red's favor, I admit that. Most of our Traveller games involved piracy because merchant trading was not very profitable the way Traveller set it up. It was all a dice roll and the table did not allow much of a profit margin that was used. Hardly enough to pay for the mortgage on a ship, much less crew salaries. :)

The Emperor ship needs a Federal Commision to pilot and there is only one of them in the game. :)

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Tue Jan 27, 2004 8:01 pm
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quote:Originally posted by Orion_Blastar

I am a big Traveller fan, our group still plays Traveller if we can get everyone to agree on the time to meet. :) I am trying to get my Traveller friends to play Tradewars. Traveller is copyright FarFuture http://www.farfuture.net/ for more info.


Speaking of Traveller. Here's a few thoughts for version 5 or maybe 6 of Trade Wars. Mostly traveller inspired.
This would fall under the "Cool, but not necessarily classic Trade Wars" category.

Hardpoints and ship based weapons.

Point Defense weapons. A big ship like the COLT ought to have lots of room for point defense weapons.

Upgradeable Ship Computers

Upgeadable standard engines

Ship Defense Systems: Sand Casters, chaff etc.

Different kinds of fighters, maybe tied in with type of ships computer.

Ships mass having something to do with its speed. A COLT has to have huge engines to move it around. With empty holds that thing outta move.

Distance from port of origin, having an effect of the selling price of goods.

A few different commodities to trade. Maybe give each port a tech level, and the goods availabe to buy based on it.

Planet produced goods might be more valueable than port produced goods. I mean who wants fish paste and alge, grown cheaply at a port, when they could have beef steak from a planet?

And finally, how 'bout trade contracts? Go to Stardock and get a contract to move X ammount of goods from port A to Port B?

Not Classic Trade Wars, but these might add a little more in depth strategy, to an already challenging game.

I probably should have started a new thread but you were talking about Traveller...

-Prinz of Darkness


Thu Jan 29, 2004 2:33 am
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Lieutenant Commander

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quote:Originally posted by Prinz

quote:Originally posted by Orion_Blastar

I am a big Traveller fan, our group still plays Traveller if we can get everyone to agree on the time to meet. :) I am trying to get my Traveller friends to play Tradewars. Traveller is copyright FarFuture http://www.farfuture.net/ for more info.


Speaking of Traveller. Here's a few thoughts for version 5 or maybe 6 of Trade Wars. Mostly traveller inspired.
This would fall under the "Cool, but not necessarily classic Trade Wars" category.

Hardpoints and ship based weapons.

Point Defense weapons. A big ship like the COLT ought to have lots of room for point defense weapons.

Upgradeable Ship Computers

Upgeadable standard engines

Ship Defense Systems: Sand Casters, chaff etc.

Different kinds of fighters, maybe tied in with type of ships computer.

Ships mass having something to do with its speed. A COLT has to have huge engines to move it around. With empty holds that thing outta move.

Distance from port of origin, having an effect of the selling price of goods.

A few different commodities to trade. Maybe give each port a tech level, and the goods availabe to buy based on it.

Planet produced goods might be more valueable than port produced goods. I mean who wants fish paste and alge, grown cheaply at a port, when they could have beef steak from a planet?

And finally, how 'bout trade contracts? Go to Stardock and get a contract to move X ammount of goods from port A to Port B?

Not Classic Trade Wars, but these might add a little more in depth strategy, to an already challenging game.

I probably should have started a new thread but you were talking about Traveller...

-Prinz of Darkness


Heh not to mention EIS would have to license those things from FarFuture as Traveller predates Tradewars. :)

You are not far off what I had thought about doing in a space trading game. A game like Tradewars, but not using the classic Tradewars gameplay to avoid IP violations. Hardpoints on ships, turrets. Damage tables used in ship combat. Your drive could become damaged and require more turns to move for example. Cargo holds plus Fuel holds, need to use hydrogen as fuel. Gassious planets produce hydrogen (Gas Giants) for free scooping. Your ship has a crew, each with a skill level and salary requirements. If they are not paid they do not work. The Engineer can fix your ship but it takes turns. Engineer-0 is Tim Allen, and Engineer-6 is Scotty. :) You can lose crew in a battle, crew-1 on damage table and have to hire new crew members. Critical hits can capture or destroy ships. Stewarts are used for passingers, you have staterooms and low berths and passingers want to go to port 1234 so you have to include it on your journey to earn money. Trading will involve trading tables and the port manager's mood. If a port has not sold anything in 10 days or so, the manager will either jack up prices, lower prices, or keep them the same based on their mood. Ship computers can buy Anti-Priacy programs that fight back when you are offline, and Anti-Hijack for when your ship is captured and you want to deny access to it. :) It would not be the same as Tradewars, but with the Traveller aspects it would require a license from FarFuture. It would be safe to get a license from EIS to avoid any IP disputes. It is all just theory, I have no plans to do it, nor the money or time to do it. Yet that is what I would do if I made a space trading game.

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Thu Jan 29, 2004 3:25 am
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quote:Originally posted by Orion_Blastar

Heh not to mention EIS would have to license those things from FarFuture as Traveller predates Tradewars. :)

You are not far off what I had thought about doing in a space trading game. A game like Tradewars, but not using the classic Tradewars gameplay to avoid IP violations. Hardpoints on ships, turrets. Damage tables used in ship combat. Your drive could become damaged and require more turns to move for example. Cargo holds plus Fuel holds, need to use hydrogen as fuel. Gassious planets produce hydrogen (Gas Giants) for free scooping. Your ship has a crew, each with a skill level and salary requirements. If they are not paid they do not work. The Engineer can fix your ship but it takes turns. Engineer-0 is Tim Allen, and Engineer-6 is Scotty. :) You can lose crew in a battle, crew-1 on damage table and have to hire new crew members. Critical hits can capture or destroy ships. Stewarts are used for passingers, you have staterooms and low berths and passingers want to go to port 1234 so you have to include it on your journey to earn money. Trading will involve trading tables and the port manager's mood. If a port has not sold anything in 10 days or so, the manager will either jack up prices, lower prices, or keep them the same based on their mood. Ship computers can buy Anti-Priacy programs that fight back when you are offline, and Anti-Hijack for when your ship is captured and you want to deny access to it. :) It would not be the same as Tradewars, but with the Traveller aspects it would require a license from FarFuture. It would be safe to get a license from EIS to avoid any IP disputes. It is all just theory, I have no plans to do it, nor the money or time to do it. Yet that is what I would do if I made a space trading game.


I wouldn't go quite that far. I don't think EIS wants to put a new coat of paint on Traveller, and peddle it as Trade Wars. :)

I do, however like weapons and hardpoints, a concept common to most Sc-Fi games involving vehicles. I also think that its just common sense that a huge ship, like the COLT, ought to be able to run far and fast when empty. Sorta like dropping a 1000hp motor in a Geo Metro. That is, if JP's warp drive concept pays any attention to mass.

-Prinz of Darkness


Thu Jan 29, 2004 10:59 am
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While EIS might not want to use Traveller concepts into a game, I am sure that other companies might.

Yes standard Sci Fi games with ships in them have hardpoints with weapons on them and damage tables.

Also remember that sometimes Sci Fi does not pay attention to the laws of physics. :) The warp drive does not pay attention to mass, but the TPW can be easily set on any ship. If you wanted to you could edit the classic ships to give a COLT a 2 TPW setting and add in a t-warp drive. TWGold gives you that option, which is what makes TWGS great.

Warp drive seems to be more like Traveller jump drive instead of Star Trek's Warp drive. Well trans-warp drive is more like jump drive anyway. Warp is like the manuver drive. :) Jump and T-Warp both use fuel and the higher the jump the more fuel used. Also enters another dimesion to bypass the sectors inbetween the start point and end point.

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Thu Jan 29, 2004 11:44 am
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Gameop

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From what I'm reading, the concept sounds good but, and let me say I'm no programmer, that sounds like a very involved program. In stock Twar games, the ships are just standard issue. It's up to the game op to decide whether or not to keep them that way. I know a guy who is a pretty good player who is getting upset that most games are tilted in a blue player's favor so I simply made ships that a red could use that would give him a more equal footing with the blue player.

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Thu Jan 29, 2004 12:37 pm
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The space trading game, let's call it Space Pirates or something because it will not be stock Tradewars game play, would require object oriented programming. It would be more complex than Tradewars using dice rolls on tables for combat and trading. Using hardpoints and weapons instead of figs as a main way of attacking. Experience may be based on how much money you earn or how many colonists you carry in runs rather than how good a deal you get from haggling at ports. So that way someone cannot avoid experience to say safe as a newbie. The game enforcers will be Admirals and it will be possible to attack them and take over their ships. New Admiral ships can be spawned. This helps make it more real. Players can own ports and share in their profits or pay off their losses. Yes it would be possbile to lose money in this game to make it more realistic. Again just some theories of mine.

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Thu Jan 29, 2004 1:48 pm
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quote:Originally posted by Orion_Blastar

While EIS might not want to use Traveller concepts into a game, I am sure that other companies might.

Yes standard Sci Fi games with ships in them have hardpoints with weapons on them and damage tables.

Also remember that sometimes Sci Fi does not pay attention to the laws of physics. :) The warp drive does not pay attention to mass, but the TPW can be easily set on any ship. If you wanted to you could edit the classic ships to give a COLT a 2 TPW setting and add in a t-warp drive. TWGold gives you that option, which is what makes TWGS great.

Warp drive seems to be more like Traveller jump drive instead of Star Trek's Warp drive. Well trans-warp drive is more like jump drive anyway. Warp is like the manuver drive. :) Jump and T-Warp both use fuel and the higher the jump the more fuel used. Also enters another dimesion to bypass the sectors inbetween the start point and end point.


Yeah but if you don't at least salute physics in passing, ya might as well call it magic. :) While TPW is a good concept, what I'd like to see is TPW being a variable based a ship's mass. Say the Cargo Sphere, this supposed ship has 250 holds and 20 TPW when full. At 125 holds full the same engine out to move it at 10-12 TPW, and so on.

I always thought of Transwarp was more like a guild highliner, from Dune. The motor folds space like so that the ship dosen't actually travel the distance from point A to point B, just accross the top of the fold.

No need to get rid of fighters at all. I'm showing my age here but...
The Galactica had poth ship based weapons and fighters. It had point defense turrets, A spinal mounted ray of some kind, and missiles. A more up to date reference would be star destroyers. Lasers, kind of (don't get me started on that one), misssiles, torpedos, and ion cannons. Ion cannons are a cool idea all on thier own.

-Prinz of Darkness


Thu Jan 29, 2004 3:49 pm
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Updated Traveller edits:

Updated the TPW on some ships, include planet edits minus citidel construction costs as I didn't have time to type them in.

Traveller is copyright and trademark of FarFuture Enterprises http://www.farfuture.net/ Make sure this is included on any post you make about the Traveller edit so they get proper credit. The edits are free to use, just email me to let me know if you are hosting a download of the edits. I may find a mistake in them that needs correcting. Also let me know if you run them, I'd like feedback if possible.

The Game Edits can be downloaded from this link:

http://www.geocities.com/orion_blastar/tw/

The page is simple, not fancy yet. I threw it together in less than 15 seconds as I was in a hurry. My other host does not accept files larger than 128K. http://normad.8m.net/orion/ for more info on me and my email address.

Planet edits are as follows:

Class M Earth Type
Produce Ore 3
Produce Org 3
Produce Equ 3
Produce Fig 10
Max Ore 100000
Max Org 100000
Max Equ 100000
Max Figs 1000000
Max Shields 50000

Class K Desert Wasteland
Produce Ore 1
Produce Org 100
Produce Equ 500
Produce Fig 7
Max Ore 200000
Max Org 50000
Max Equ 10000
Max Figs 1000000
Max Shields 50000

Class O Oceanic
Produce Ore 20
Produce Org 1
Produce Equ 100
Produce Fig 11
Max Ore 100000
Max Org 1000000
Max Equ 50000
Max Figs 1000000
Max Shields 50000

Class L Mountainous
Produce Ore 2
Produce Org 4
Produce Equ 11
Produce Fig 7
Max Ore 200000
Max Org 200000
Max Equ 100000
Max Figs 1000000
Max Shields 50000

Class C Glacial
Produce Ore 1
Produce Org 100
Produce Equ 500
Produce Fig 15
Max Ore 20000
Max Org 50000
Max Equ 10000
Max Figs 1000000
Max Shields 50000

Class H Volcanic
Produce Ore 1
Produce Org N/A
Produce Equ 24
Produce Fig 24
Max Ore 1000000
Max Org 10000
Max Equ 100000
Max Figs 1000000
Max Shields 50000

Class U Gas Giant
Produce Ore 1
Produce Org N/A
Produce Equ N/A
Produce Fig N/A
Max Ore 10000
Max Org 10000
Max Equ 10000
Max Figs 1000000
Max Shields 50000


Class K Agricultural
Produce Ore 3
Produce Org 2
Produce Equ 7
Produce Fig 17
Max Ore 241083
Max Org 115578
Max Equ 9081
Max Figs 1000000
Max Shields 50000

Class b Ringworld
Produce Ore 4
Produce Org 5
Produce Equ 2
Produce Fig 7
Max Ore 345569
Max Org 85238
Max Equ 313180
Max Figs 1000000
Max Shields 50000

Class b Asteroid
Produce Ore 1
Produce Org 6
Produce Equ 2
Produce Fig 7
Max Ore 345569
Max Org 85238
Max Equ 313180
Max Figs 1000000
Max Shields 50000

Ship edits are as follows:

Ship Category #0 Ship Class : *** Ship's Boat ***

Basic Hold Cost: 500 Initial Holds: 1 Maximum Shields: 50
Main Drive Cost: 4,246 Max Fighters: 50 Offensive Odds: 0.8:1
Computer Cost: 4,700 Turns Per Warp: 6 Defensive Odds: 0.8:1
Ship Hull Cost: 5,000 Mine Max: 0 Beacon Max: 0
Ship Base Cost: 14,446 Genesis Max: 0 Long Range Scan: Yes
Max Figs Per Attack: 10 TransWarp Drive: No Planet Scanner: No
Maximum Holds: 10 Transport Range: 0 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #1 Ship Class : Free Trader

Basic Hold Cost: 12,000 Initial Holds: 20 Maximum Shields: 600
Main Drive Cost: 1,000 Max Fighters: 3,500 Offensive Odds: 1.0:1
Computer Cost: 20,300 Turns Per Warp: 3 Defensive Odds: 1.0:1
Ship Hull Cost: 12,000 Mine Max: 50 Beacon Max: 50
Ship Base Cost: 45,300 Genesis Max: 5 Long Range Scan: Yes
Max Figs Per Attack: 750 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 80 Transport Range: 5 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #2 Ship Class : Scout Ship

Basic Hold Cost: 6,000 Initial Holds: 10 Maximum Shields: 200
Main Drive Cost: 3,000 Max Fighters: 350 Offensive Odds: 2.0:1
Computer Cost: 5,200 Turns Per Warp: 1 Defensive Odds: 2.0:1
Ship Hull Cost: 3,200 Mine Max: 0 Beacon Max: 10
Ship Base Cost: 17,400 Genesis Max: 0 Long Range Scan: Yes
Max Figs Per Attack: 350 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 35 Transport Range: 0 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #3 Ship Class : Dominator

Basic Hold Cost: 10,000 Initial Holds: 12 Maximum Shields: 2,000
Main Drive Cost: 1,000 Max Fighters: 20,000 Offensive Odds: 1.3:1
Computer Cost: 102,000 Turns Per Warp: 3 Defensive Odds: 1.3:1
Ship Hull Cost: 14,000 Mine Max: 5 Beacon Max: 5
Ship Base Cost: 127,000 Genesis Max: 0 Long Range Scan: Yes
Max Figs Per Attack: 2000 TransWarp Drive: No Planet Scanner: No
Maximum Holds: 75 Transport Range: 2 Photon Missiles: Yes

Which ship are you interested in (?=List) ?

Ship Category #4 Ship Class : Maurader

Basic Hold Cost: 12,000 Initial Holds: 16 Maximum Shields: 3,000
Main Drive Cost: 1,200 Max Fighters: 35,000 Offensive Odds: 1.6:1
Computer Cost: 87,000 Turns Per Warp: 4 Defensive Odds: 1.6:1
Ship Hull Cost: 24,000 Mine Max: 25 Beacon Max: 50
Ship Base Cost: 124,200 Genesis Max: 1 Long Range Scan: Yes
Max Figs Per Attack: 5000 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 100 Transport Range: 8 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #5 Ship Class : CEO Cruiser

Basic Hold Cost: 20,000 Initial Holds: 20 Maximum Shields: 3,000
Main Drive Cost: 24,000 Max Fighters: 40,000 Offensive Odds: 1.2:1
Computer Cost: 140,000 Turns Per Warp: 3 Defensive Odds: 1.2:1
Ship Hull Cost: 128,000 Mine Max: 100 Beacon Max: 100
Ship Base Cost: 312,000 Genesis Max: 10 Long Range Scan: Yes
Max Figs Per Attack: 7000 TransWarp Drive: Yes Planet Scanner: Yes
Maximum Holds: 150 Transport Range: 10 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #6 Ship Class : Fat Trader

Basic Hold Cost: 45,000 Initial Holds: 50 Maximum Shields: 800
Main Drive Cost: 8,000 Max Fighters: 750 Offensive Odds: 0.6:1
Computer Cost: 43,000 Turns Per Warp: 6 Defensive Odds: 0.6:1
Ship Hull Cost: 48,000 Mine Max: 0 Beacon Max: 10
Ship Base Cost: 144,000 Genesis Max: 5 Long Range Scan: Yes
Max Figs Per Attack: 100 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 250 Transport Range: 7 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #7 Ship Class : Lab Ship

Basic Hold Cost: 32,000 Initial Holds: 50 Maximum Shields: 1,200
Main Drive Cost: 3,000 Max Fighters: 800 Offensive Odds: 0.8:1
Computer Cost: 23,450 Turns Per Warp: 4 Defensive Odds: 0.8:1
Ship Hull Cost: 43,000 Mine Max: 1 Beacon Max: 20
Ship Base Cost: 101,450 Genesis Max: 2 Long Range Scan: Yes
Max Figs Per Attack: 125 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 125 Transport Range: 5 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #8 Ship Class : Fast Trader

Basic Hold Cost: 32,400 Initial Holds: 30 Maximum Shields: 1,000
Main Drive Cost: 5,000 Max Fighters: 750 Offensive Odds: 0.8:1
Computer Cost: 12,000 Turns Per Warp: 2 Defensive Odds: 0.8:1
Ship Hull Cost: 14,000 Mine Max: 2 Beacon Max: 20
Ship Base Cost: 63,400 Genesis Max: 2 Long Range Scan: Yes
Max Figs Per Attack: 200 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 85 Transport Range: 5 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #9 Ship Class : Patrol Cruiser

Basic Hold Cost: 43,000 Initial Holds: 40 Maximum Shields: 5,000
Main Drive Cost: 20,000 Max Fighters: 75,000 Offensive Odds: 1.6:1
Computer Cost: 231,000 Turns Per Warp: 4 Defensive Odds: 1.5:1
Ship Hull Cost: 134,000 Mine Max: 125 Beacon Max: 150
Ship Base Cost: 428,000 Genesis Max: 10 Long Range Scan: Yes
Max Figs Per Attack: 10000 TransWarp Drive: Yes Planet Scanner: Yes
Maximum Holds: 200 Transport Range: 15 Photon Missiles: Yes

Which ship are you interested in (?=List) ?

Ship Category #10 Ship Class : Corsair

Basic Hold Cost: 26,000 Initial Holds: 20 Maximum Shields: 5,000
Main Drive Cost: 40,000 Max Fighters: 35,000 Offensive Odds: 1.4:1
Computer Cost: 123,400 Turns Per Warp: 2 Defensive Odds: 1.5:1
Ship Hull Cost: 56,000 Mine Max: 100 Beacon Max: 9
Ship Base Cost: 245,400 Genesis Max: 6 Long Range Scan: Yes
Max Figs Per Attack: 5000 TransWarp Drive: Yes Planet Scanner: Yes
Maximum Holds: 175 Transport Range: 6 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #11 Ship Class : X-Boat Tender

Basic Hold Cost: 834,000 Initial Holds: 35 Maximum Shields: 1,500
Main Drive Cost: 560,000 Max Fighters: 1,500 Offensive Odds: 0.5:1
Computer Cost: 780,000 Turns Per Warp: 10 Defensive Odds: 0.5:1
Ship Hull Cost: 435,000 Mine Max: 12 Beacon Max: 50
Ship Base Cost:2,609,000 Genesis Max: 5 Long Range Scan: No
Max Figs Per Attack: 500 TransWarp Drive: No Planet Scanner: No
Maximum Holds: 255 Transport Range: 7 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #12 Ship Class : Mercinary Cruiser

Basic Hold Cost: 30,000 Initial Holds: 20 Maximum Shields: 3,000
Main Drive Cost: 34,000 Max Fighters: 25,000 Offensive Odds: 1.6:1
Computer Cost: 54,000 Turns Per Warp: 3 Defensive Odds: 1.5:1
Ship Hull Cost: 24,000 Mine Max: 25 Beacon Max: 50
Ship Base Cost: 142,000 Genesis Max: 2 Long Range Scan: Yes
Max Figs Per Attack: 2000 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 175 Transport Range: 6 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #13 Ship Class : Transport Cruiser

Basic Hold Cost: 50,000 Initial Holds: 30 Maximum Shields: 2,000
Main Drive Cost: 34,000 Max Fighters: 20,000 Offensive Odds: 1.3:1
Computer Cost: 40,000 Turns Per Warp: 2 Defensive Odds: 1.2:1
Ship Hull Cost: 47,000 Mine Max: 5 Beacon Max: 20
Ship Base Cost: 171,000 Genesis Max: 1 Long Range Scan: Yes
Max Figs Per Attack: 2500 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 125 Transport Range: 7 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #14 Ship Class : System Defense Boat

Basic Hold Cost: 65,000 Initial Holds: 10 Maximum Shields: 8,000
Main Drive Cost: 46,700 Max Fighters: 10,000 Offensive Odds: 1.0:1
Computer Cost: 128,000 Turns Per Warp: 4 Defensive Odds: 1.0:1
Ship Hull Cost: 78,900 Mine Max: 50 Beacon Max: 10
Ship Base Cost: 318,600 Genesis Max: 1 Long Range Scan: Yes
Max Figs Per Attack: 2500 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 120 Transport Range: 10 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #15 Ship Class : Far Trader

Basic Hold Cost: 67,000 Initial Holds: 50 Maximum Shields: 1,000
Main Drive Cost: 54,000 Max Fighters: 1,000 Offensive Odds: 0.5:1
Computer Cost: 46,700 Turns Per Warp: 2 Defensive Odds: 0.5:1
Ship Hull Cost: 89,000 Mine Max: 0 Beacon Max: 20
Ship Base Cost: 256,700 Genesis Max: 1 Long Range Scan: Yes
Max Figs Per Attack: 200 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 150 Transport Range: 5 Photon Missiles: No


Which ship are you interested in (?=List) ?

Ship Category #16 Ship Class : Close Escourt

Basic Hold Cost: 234,000 Initial Holds: 10 Maximum Shields:10,000
Main Drive Cost: 345,000 Max Fighters:150,000 Offensive Odds: 1.5:1
Computer Cost: 986,000 Turns Per Warp: 12 Defensive Odds: 1.4:1
Ship Hull Cost: 780,000 Mine Max: 200 Beacon Max: 100
Ship Base Cost:2,345,000 Genesis Max: 20 Long Range Scan: Yes
Max Figs Per Attack: 15000 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 60 Transport Range: 20 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #26 Ship Class : Orion Starship

Basic Hold Cost: 79,800 Initial Holds: 20 Maximum Shields: 8,000
Main Drive Cost: 456,000 Max Fighters: 75,000 Offensive Odds: 1.8:1
Computer Cost: 630,000 Turns Per Warp: 3 Defensive Odds: 1.6:1
Ship Hull Cost: 78,000 Mine Max: 250 Beacon Max: 9
Ship Base Cost:1,243,800 Genesis Max: 20 Long Range Scan: Yes
Max Figs Per Attack: 12000 TransWarp Drive: Yes Planet Scanner: Yes
Maximum Holds: 225 Transport Range: 10 Photon Missiles: Yes

Which ship are you interested in (?=List) ?

Ship Category #27 Ship Class : Vargr Corsair

Basic Hold Cost: 980,000 Initial Holds: 20 Maximum Shields:10,000
Main Drive Cost: 765,000 Max Fighters: 90,000 Offensive Odds: 1.7:1
Computer Cost: 123,400 Turns Per Warp: 3 Defensive Odds: 1.6:1
Ship Hull Cost: 567,000 Mine Max: 250 Beacon Max: 20
Ship Base Cost:2,435,400 Genesis Max: 20 Long Range Scan: Yes
Max Figs Per Attack: 10000 TransWarp Drive: Yes Planet Scanner: Yes
Maximum Holds: 200 Transport Range: 6 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #28 Ship Class : Vargr TradeBoat

Basic Hold Cost: 587,000 Initial Holds: 20 Maximum Shields: 5,000
Main Drive Cost: 560,000 Max Fighters: 35,000 Offensive Odds: 1.2:1
Computer Cost: 87,900 Turns Per Warp: 3 Defensive Odds: 1.2:1
Ship Hull Cost: 354,000 Mine Max: 55 Beacon Max: 20
Ship Base Cost:1,588,900 Genesis Max: 6 Long Range Scan: Yes
Max Figs Per Attack: 8000 TransWarp Drive: Yes Planet Scanner: Yes
Maximum Holds: 255 Transport Range: 6 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #29 Ship Class : Vargr Courier

Basic Hold Cost: 78,000 Initial Holds: 20 Maximum Shields: 1,000
Main Drive Cost: 123,000 Max Fighters: 1,500 Offensive Odds: 2.0:1
Computer Cost: 45,670 Turns Per Warp: 1 Defensive Odds: 2.0:1
Ship Hull Cost: 123,000 Mine Max: 15 Beacon Max: 20
Ship Base Cost: 369,670 Genesis Max: 3 Long Range Scan: Yes
Max Figs Per Attack: 1500 TransWarp Drive: No Planet Scanner: No
Maximum Holds: 100 Transport Range: 0 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #30 Ship Class : Vargr Trader

Basic Hold Cost: 345,000 Initial Holds: 20 Maximum Shields: 3,000
Main Drive Cost: 435,000 Max Fighters: 25,000 Offensive Odds: 1.2:1
Computer Cost: 45,000 Turns Per Warp: 2 Defensive Odds: 1.2:1
Ship Hull Cost: 124,000 Mine Max: 25 Beacon Max: 20
Ship Base Cost: 949,000 Genesis Max: 6 Long Range Scan: Yes
Max Figs Per Attack: 5000 TransWarp Drive: No Planet Scanner: No
Maximum Holds: 175 Transport Range: 6 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #31 Ship Class : Vargr Gunboat

Basic Hold Cost: 879,000 Initial Holds: 20 Maximum Shields:10,000
Main Drive Cost: 435,000 Max Fighters: 85,000 Offensive Odds: 1.6:1
Computer Cost: 670,000 Turns Per Warp: 4 Defensive Odds: 1.6:1
Ship Hull Cost: 456,000 Mine Max: 175 Beacon Max: 20
Ship Base Cost:2,440,000 Genesis Max: 6 Long Range Scan: Yes
Max Figs Per Attack: 12000 TransWarp Drive: Yes Planet Scanner: Yes
Maximum Holds: 120 Transport Range: 10 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #32 Ship Class : X-Boat

Basic Hold Cost: 4,000 Initial Holds: 25 Maximum Shields: 200
Main Drive Cost: 2,500 Max Fighters: 150 Offensive Odds: 0.2:1
Computer Cost: 4,200 Turns Per Warp: 1 Defensive Odds: 0.2:1
Ship Hull Cost: 34,000 Mine Max: 0 Beacon Max: 10
Ship Base Cost: 44,700 Genesis Max: 0 Long Range Scan: Yes
Max Figs Per Attack: 50 TransWarp Drive: No Planet Scanner: No
Maximum Holds: 125 Transport Range: 0 Photon Missiles: No

Which ship are you interested in (?=List) ?

Ship Category #33 Ship Class : Emperor's Ship

Basic Hold Cost:1,230,000 Initial Holds: 50 Maximum Shields:15,000
Main Drive Cost:2,340,000 Max Fighters:150,000 Offensive Odds: 1.6:1
Computer Cost:4,350,000 Turns Per Warp: 5 Defensive Odds: 1.8:1
Ship Hull Cost:1,234,000 Mine Max: 250 Beacon Max: 9
Ship Base Cost:9,154,000 Genesis Max: 20 Long Range Scan: Yes
Max Figs Per Attack: 20000 TransWarp Drive: Yes Planet Scanner: Yes
Maximum Holds: 120 Transport Range: 10 Photon Missiles: Yes

Emperor Ship is unquie and only one Imperial alien gets it. You have to capture it to use one. Needs a Federal Commision to pilot it.
Vargr ships are only owned by the Vargr you have to capture one to use it.

Scout has no escape pod, nor does an X-Boat.

X-Boat tender pods to an X-Boat as it is supposed to be carrying them.

System Defense Boat is for planetary defense has 4.0 odds when defending a planet.

System78 should be running these edits, not sure if it will be a private or public game. Also copies sent to Trader Joe's and The Republic.

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I am from http://district268.xormad.com/ District 268


Mon Feb 23, 2004 6:42 pm
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Sergeant Major

Joined: Thu Sep 18, 2003 2:00 am
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I am wondering Orion Blaster, Did you type out the above list? If you did, I bet your fingers are tired.


Mon Feb 23, 2004 7:21 pm
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Lieutenant Commander

Joined: Thu Jul 31, 2003 2:00 am
Posts: 837
Location: USA
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Yes I do type really fast with using just two fingers. :)

The Ship data was captured from within the game before I assigned the ships to the aliens etc.

I typed in the planet info, but did not have the time to get the citidel levels typed up.

BTW it is Blastar and not Blaster, common mistake. I spelled it Blastar for a reason.

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I am from http://district268.xormad.com/ District 268


Tue Feb 24, 2004 3:21 am
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