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 Well it happened again 
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Lieutenant

Joined: Fri Apr 05, 2002 3:00 am
Posts: 580
Location: USA
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I am in a game with a 24 hr truce.This ahole named Bile comes in and while im in bed #sd# me.I get in this morning and try to talk to him,he dont answer,so I ssm,Look away for a bit,come back and he #sd# me again.I get back in game and he blames me.This pisses me off to no end.I know who it was useing this name,but cant say because I'm not 100% sure,but I am 99%.So watch your back when this guy gets on and I can say this much,He is a cheating wussy.

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Tue Sep 09, 2003 9:45 am
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Lieutenant Commander

Joined: Thu Jul 31, 2003 2:00 am
Posts: 837
Location: USA
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What happens when someone violates a truce? Do they get deleted from the game? After a rebang I've noticed that some servers have a 24 hour or longer truce. How is that enforced?

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Tue Sep 09, 2003 11:03 am
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Lieutenant J.G.

Joined: Sat Mar 15, 2003 3:00 am
Posts: 463
Location: USA
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should be banned or deleted in my opinion

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The Republic


Tue Sep 09, 2003 11:35 am
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Ensign

Joined: Wed Feb 26, 2003 3:00 am
Posts: 277
Location: USA
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My 2 cents it cant be enforced. Thats why I dont Like truces. its like a Contract, its only as good as the people behind it.Now if everyone that follows the rules normally in the game kill him/her on site a few games maybe he will learn or go away. but is only way to enforce it is to break the rule. I have played on games where it was self policed by the elite players. now let me explain something here. it was not we protect all the newbie or bad players. Everyone got killed. but if you came back. played anyway asked the killer , hey how did you do that. they would explain. newbies learnt 1 pod at a time. soon the elite players had some competition and cut some players some slack.but the assholes would move on. the elite would eventually ask some to join there corps. and great games were played. but thats how i see it. self policing of a server works best.
TW55

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Wed Sep 10, 2003 4:44 am
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Lieutenant J.G.

Joined: Sat Mar 15, 2003 3:00 am
Posts: 463
Location: USA
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well maybe jp can come up with an idea to deal with truces so this thing can finally be settled

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The Republic


Wed Sep 10, 2003 12:04 pm
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Lieutenant J.G.

Joined: Mon Feb 26, 2001 3:00 am
Posts: 441
Location: In your girlfriend's bed
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Want a way to do Truces easy without worry of them being broken?

Set all ships to 8:1 defensive odds and .1:1 offensive edits(that's zero point one to one). If you wanna kill someone, then go ahead, but it won't be cheap. Then when Truce period is about over, return ships to normal odds as indicated in game edits announcements. A TEDIT script can do this real easy. Set the script to run on midnight the day the truce ends and all ships will be back to announced edits in no time.

Plain and simple.


Wed Sep 10, 2003 12:15 pm
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Chief Warrant Officer

Joined: Thu Aug 15, 2002 2:00 am
Posts: 166
Location: USA
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Timberwolf I hate to say it, but that is the stupidest suggestion I have ever heard. So if someone lays a def fig I have to use 20 figs to kill it. You can keep that garbage to yourself. And if I want to take an alien planet I will need 1 bil figs to take it. Man keep those ideas to yourself. What would need to be done would be to set it up like if you were attacking someone who was fed safe at sd. The good ole cap would come in and stop it. Now wouldnt that be nice. Or have it to where you just could not attack a trader for a set time limit when you bang a game.

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Wed Sep 10, 2003 12:23 pm
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Lieutenant J.G.

Joined: Mon Feb 26, 2001 3:00 am
Posts: 441
Location: In your girlfriend's bed
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It doesn't have to be 0.1 offensive, Demon. Even 1:1 is more than sufficient to take out sector figs. Even the normal ship offensive odds indicated in the edits will discourage player from hitting someone with an 8:1 defensive odds ship,especially if they are in a ship with an astronomical 32:1 defensive odds with gaurdian bonus enabled.


Wed Sep 10, 2003 1:05 pm
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Lieutenant J.G.
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Joined: Tue Feb 19, 2002 3:00 am
Posts: 486
Location: United States
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Better yet, have a tedit script monitoring the log files and if someone is attacked it reduces the attacker to a special pod named TRUCE VIOLATOR that takes 500 turns per warp and has no scanners and to trade it in at SD you get 0 credits for it. That would really suck.

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Wed Sep 10, 2003 2:54 pm
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Lieutenant J.G.

Joined: Sat Mar 15, 2003 3:00 am
Posts: 463
Location: USA
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i like shortys idea the best but i think jp should impliment in the next version or revision a way to make attacks unavailable for a set time (How ever the sysop feels to be the best) and then after that time it is hunting season.
Strider

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The Republic


Wed Sep 10, 2003 6:01 pm
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Lieutenant J.G.
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Joined: Sun Oct 28, 2001 2:00 am
Posts: 347
Location: USA
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I guess I just dont get it. all truces are good for is to build up without being #SD# or having enemy wipe out your base. I thougt that was part of the game. Maybe sysops could just start people out with a ton of cash and a l6 planet loaded with colonists to boot. then there would be no reason to hide under mommies skirt.


Wed Sep 10, 2003 7:52 pm
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Lieutenant J.G.
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Joined: Tue Feb 19, 2002 3:00 am
Posts: 486
Location: United States
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I dont care for truces myself, I think its stupid and a form of babysitting and if there are any excellent players in the game it gives them a free period to run away with the game, not that its very hard to do in some cases. People do truces to give the newbies and inexperienced a chance to play in a more advanced game to try and learn something from it, this is good but I never had truces 10 years ago when I was learning to play. The way the game has evolved and the way helpers and scripts and bots have evolved I think the only thing left to try and counter the effects of these is to make the universe bigger. Increment it by 5k sectors for anything between 20k and 50k sectors. If you want bigger than that then increment it 10k sectors for anything between 50k and 100k sectors with 100k being max universe size.
Now some of you are prolly thinking, what the hell is that freak talking about? Well think about it, even a 20k sector game isnt big enough to hide in for very long especially in high turn games. Think how it was 10 years ago when you couldnt go above 5k sectors and at the time that was huge. Now a 5k sector game is small and 20k is like the 5k games were and its all because of helpers. If its gonna be rewritten anyway then what the hell, lets go big with it or at least write it with the possibility of going bigger in the future.

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Wed Sep 10, 2003 8:30 pm
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