Will it ever be possible?
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ExCon
Sergeant Major
Joined: Tue Jun 21, 2005 2:00 am Posts: 50 Location: USA
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Will it ever be possible to t-edit whether or not a ship has p-torp feedback? I remember when the original Scorpion, when it came out, when one were to fire a p-torp at a scorp, the p-torp always came back at ya. I want to be able to use the gold editors to edit ships to have this ability. If its possible, it would change TWGS forever.
LOL i have other crazy ideas as well,
ExCon
_________________ "When I left the slam at Stardock, I could smell freedom, now, as I enter the slam of Hades, I smell Death" -ExCon
ExCon the cunning, one of the 4Exiles
telnet:70.66.224.143:23
http://www.exileshaven.net
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| Fri Sep 16, 2005 6:59 pm |
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RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
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Yea, a photon immune ship, that would be assume... would have to increase the prices to make ships like that extremely expensive though, (im talking like 1-billion credits or something along those lines.) You don't want every joker crusing around in space in one of those babies!
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
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| Fri Sep 16, 2005 7:41 pm |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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If you don't want photon, shut them off.
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| Sun Sep 18, 2005 4:37 am |
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RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
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What if you want the ability of photons in a game, but also want some ships that are resistant to them? That's kinda like saying I want to use photons so I will just allow every ship to equip them. I think it is much better to have a balance on both ends of the spectrum rether then just keeping it so black and white, afterall black and white is simply boring!
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
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| Sun Sep 18, 2005 5:03 am |
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ExCon
Sergeant Major
Joined: Tue Jun 21, 2005 2:00 am Posts: 50 Location: USA
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That's what I am saying, seriously, I want that Option. I can even make a ship aspect of SysBot, make alien derelicts for real, ya know, like the ones in the Libram, and make them well guarded, but avail. for capture, like one or two per game, they would be almost as important to the beginning of the game as Ferrengal is, I mean come on, its a space race for the Alien plt in the first few hours for a game, why cant it also be for ships?
ExCon
Give Photon Feedback...... plz....
_________________ "When I left the slam at Stardock, I could smell freedom, now, as I enter the slam of Hades, I smell Death" -ExCon
ExCon the cunning, one of the 4Exiles
telnet:70.66.224.143:23
http://www.exileshaven.net
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| Sun Sep 18, 2005 6:11 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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quote:Originally posted by ExCon
That's what I am saying, seriously, I want that Option. I can even make a ship aspect of SysBot, make alien derelicts for real, ya know, like the ones in the Libram, and make them well guarded, but avail. for capture, like one or two per game, they would be almost as important to the beginning of the game as Ferrengal is, I mean come on, its a space race for the Alien plt in the first few hours for a game, why cant it also be for ships?
ExCon
Give Photon Feedback...... plz....
Photons are a part of the game - either disable them at the game level or learn to play against them. Play some games against people and not with aliens - aliens can't teach you or set you up to die. The tendency to make super planets that can be capped with 50k figs is crazy... grab those planets quick and the game is pretty much sealed. Creating anything that is one or two of a kind - ships/planets tilts the game toward whoever was lucky enough to find the items.
Along with the reverse ptorp you will want something where when someone attacks with figs, those figs commit treason and attack the attacker on a random basis. We can all play TradeBuddies....
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Sun Sep 18, 2005 6:44 pm |
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ExCon
Sergeant Major
Joined: Tue Jun 21, 2005 2:00 am Posts: 50 Location: USA
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NM, thats not the way i would implement the Feedback option, oh well. Someday, somehow I will get it, tho I like rexx's percentage thing, thats an idea that would somewhat balance it out
ExCon
_________________ "When I left the slam at Stardock, I could smell freedom, now, as I enter the slam of Hades, I smell Death" -ExCon
ExCon the cunning, one of the 4Exiles
telnet:70.66.224.143:23
http://www.exileshaven.net
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| Sun Sep 18, 2005 7:59 pm |
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RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
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Ok, the mutiny comment is just well... strife!
I think as long as the additions are kept balanced, having both pros and cons to them; as well as the ability for the GameOp to include or exclude options (also to adjust threshold percentages) as they see fit to mold and compliment their games profile, there should be bad things that come of using them.
I was thinking that random factor would serve as a good balancer and as well would match the theme of TW perfectly. Also it would make it fun to have to go in for repairs, to have unknown factors, to create better chances of surviving if you keep your ship squared away and if you dont then suffer the consequences. Kind of like a reward for those that pay attention to their ship, i.e. most players today dont spend cash on shields, why is that; cause shields cant' fight back they way figs do. Well why not give shields another type of advantage so players will not only want them but need them to survive.
Come on other then just not exploring there is currently no way to combat against a player running a figwatcher on 1/10th of a second Dscans, its just a matter of split second timing before you become DIS! (Dead In Space [:P] ) Also as of now photons are guaranteed you fire one at another player you know the result, everytime, (unless they warped or xport out prior to the actual photon launch.) What is wrong with having some offensive/defensive variables, makes it more exciting.
Just think of it as just a rennovation except for TW, (it is still the same home, it just has a few extentions added, new wallpaper, new carpet, a breakfast nook, a wetbar, a new high tech stove and twin Sub-Z's, along with that new house smell. Oh, almost for got about the trible pane windows and superior roof insulation!) [:D]
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
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| Sun Sep 18, 2005 10:41 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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Repairing ships sounds like mechwarrior after doing battle.
On photons, you just need to setup the other player so it is him that loses turns and not you. There are ways to setup a ptorping player. A player that just sits and dscans is difficult to setup since they do not move until they fire, but even then life can prove interesting for them when they do.
As far as peeps not buying shields - it depends on the prices of figs/shields. If shields are cheaper, buy them up and the enemy attacks with figs - attack is costlier; if figs are cheaper, then go with the figs.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Sun Sep 18, 2005 10:57 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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There are plenty of ways around dtorp. Even if you run a flood of dscans and parse thru twx... it still has to take 1 full ping cycle to get the message and send the torp command out. Since there's also going to be some calculation time, it's often even slower.
Easiest way is to macro the whole thing. Go in, killfig, lay 8 figs, then retreat all in a burst. Timing has to be just exact to get you, even with a dscan. Figure out if your enemy is doing single shot or multiple shot. Multiple shot means they can't see anything else in their screen so there's nothing to stop you from mowing thru and doing a callsaveme to make his day go horribly wrong. Single shot means their torper is now offline and they're a sitting duck if they're afk, and not torping atleast if they're not (mow, attack... not too tough). The problem inherent in a dscan torp is that you're pretty much locked in one position while it's running. You can always 2-ship macro the thing, using the limpet trick (Nuss talked about it in the gridding thread) to keep your density high after you xport out. Then xport in, torp, xport back out, laugh. Xport in, mow, kill. Laugh more.
There are PLENTY of ways to fight a torper. Remember, in order to be torping they've gotta carry torps on them. Mines, haz, offensive fighters. As far as grid protection goes, photons only go so far. They make it riskier to go blasting around, but a determined enemy is still going to get thru them.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Mon Sep 19, 2005 12:32 am |
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RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
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Regarding the photons I personally feel that having it bounce back at the other player is lame, but I suppose out of fairness to those that like that idea there could be a "Photon Deflection:" ENABLED/DISABLED option permitted in addition to the "Photon Resistant:" YES/NO ship edit settings.
To put it another way I was thinking more along the lines of photon avoidance system that creates heat sink counter-measures or magnetic fields which interrupts or throw off the path of the photon away from the target ship and sends it astray elsewhere.
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
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| Mon Sep 19, 2005 12:35 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Torp chaff...
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Mon Sep 19, 2005 12:44 am |
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RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
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Hey, if you want to run your grids kamikaze style go ahead the other players don't need to bother wasting a perfectly good photon on ya' anyways! Because you already be SD'ed, you just don't realize it yet! LAFF
Other then that the person launching the photon has many advantages over the player eating the photon, mainly being less prompts, the ability sit near an MSL in fire mode, the ability to instantly Pwarp to an adjacent sector, and the ability to Pdrop a L6 and run an on the fly CAP and kill on the gridder.
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
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| Mon Sep 19, 2005 12:48 am |
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RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
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quote:Originally posted by Singularity
Torp chaff...
PT Chaff, yea I like that sounds kinda catchy, LOL.
That might be another option in addition to idea of having shipboard repairs. To have to buy Chaff just like you would anything else and the quantity the ship holds could be set as desired. Could even make new ANSI for all this intense action as it occurs! [:P]
Forget about all you ANSI haters out there, I got one word for yaz' CN2!! hahaa
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
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| Mon Sep 19, 2005 1:00 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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I disagree that the torper has the advantage. While they do have control over the placement of the torp, they do not control the initiative of the battle.
Warp+torp, whether bwarp, twarp or pwarp, is far too slow to hit someone who's intention is to waste your fuel. I can run saveme, wait till I've got 30 turns and hit&twarp to dock. Repeat a few times, even if you torp me... I'll be safe till the next hour. Meanwhile your planet is getting lower on fuel. You would not hit me, nor most of the people I play with (and against), using an el-cheapo pdrop. If you're using bwarp or twarp torping, expect me to photon under and put mines at your jp just for kicks.
You can try an adj plock, but again... that's very fuel intensive. Me and a corpie can dance you around for a few minutes, then after you shut it off... go gridding again. Eventually you'll get fed up with spending 3 hours a day trying to catch us. My favorite approach is just to wait for someone to start their cashing (wait for someone to x into a colt) and grid then... but of course some people are clever enough to use that as bait.
I am unconcerned about prompts. Doesn't everyone already macro with abort display anyway? I never even see them. Does anyone?
By the time you have a mobile, so would everyone else. You sit in sector torping without your planet as cover and you will get killed. You sit on your planet in an MSL and they'll just wait right before extern to start gridding.  Nothing sucks quite as bad as losing your planet in an MSL. By the time planets get mobile, ships will almost all have twarp. Why would anyone ewarp down an MSL anyway? Big waste of turns, and just asking to get killed. Twarp to dock and be done with it. Anyone going to an unsecured class 0 deserves whatever they get.
About damage repair. In TW... ships don't get damaged. They lose ftrs, shields... and then go boom. There's no damage level. What you're suggesting is that something in the game would allow them to regenerate fighters or shields on the fly, maybe at a reduced (or 0) cost. That would be easy to abuse, I would transfer my shields over to a corpie and then let them regen while I was afk. Could script that entire thing. Not saying it's a bad idea, but it would change the nature of the game considerably. Rather than trying to change the game, why don't we just learn the way the game actually is and try to get better at it? It's plenty complex enough as is.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
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| Mon Sep 19, 2005 2:12 am |
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