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 Question to all Unlimited turn players. 
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Lieutenant J.G.

Joined: Sat Feb 24, 2001 3:00 am
Posts: 462
Location: USA
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PHX have you ever finished a long term game?

I'd ask more questions of you PHX but then
the thread would have to be moved to the smack talk section.

Your quote alleging that no base is impregnetable is ludacris



Res Judicata

Whats Really Going On!!!


Wed Jun 05, 2002 3:20 pm
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Gunnery Sergeant

Joined: Fri May 31, 2002 2:00 am
Posts: 21
Location: USA
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I'm no expert, but Res has to be right. I can't see how any sector could be inpregnable. If one has enough resources, just keep throwing figs at the sector and eventually it must run out of supplies.

Also, getting back to the original post ... G.O.P, how do ya feel about a 3 hour time limit?

----------------------------------------------------
Pssst, Res, the spelling police are looking for you.

Run away! Run away! (Monty Python)


Wed Jun 05, 2002 6:11 pm
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Gameop

Joined: Thu Jun 06, 2002 2:00 am
Posts: 2371
Location: USA
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geez, i read all the way down here and i forgot what the original post was about. G.O.P. i personally would lower your corp player # to 3 or 4 as well, that will make players less aggressive if they have less people to have their back. in too many recent games i have seen the "mega corp" come in, play 24 hours a day for 5 days, and win, when they actually have the game won the first day. if you lower corp #'s and maybe disallow mega corping, (but not a solo game) then people may be less likely to surround the SD or attack newbies because they have less resources to spend, and the game is all about resources. im going out of town for guard for two weeks, so if you spend a couple weeks getting more input, its all good
Slim

"And my heat goes BOOM"


Thu Jun 06, 2002 7:50 am
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Lieutenant

Joined: Sat Mar 03, 2001 3:00 am
Posts: 592
Location: USA
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quote:
PHX have you ever finished a long term game?

Res Judicata


Many actually, not any with you in them though unfortunately.

I prefer drawn out games too because it actually give me a chance to strategize and think about what I am going to do. These 2-3 day games like Sven's Sub Zero are for the lazy ones like well.....we all know who. Strangely though, I keep going back to that game. Iduno why but it just draws me in.


Fri Jun 14, 2002 3:20 pm
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Lieutenant

Joined: Sat Mar 03, 2001 3:00 am
Posts: 592
Location: USA
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quote:
Depending on the amount of colos, if I had several months uninterupted, you physically could never get through


Yes I could. Keep in mind that If youve been building a defense for several months, well...I have been building too. So even if it takes several days of pods and deaths worth of mothing. I will get in. There is an example of this going on right now in a game I am playing. Guy thinks his base is invincible and hasnt logged in in several days. Poor bastard. He had 90mil figs last time he bragged and I had about 20mil....now I have his high fig producing alien planet and am taking more every day.

Blah...


Fri Jun 14, 2002 3:33 pm
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Ensign

Joined: Fri Feb 01, 2002 3:00 am
Posts: 232
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quote:
quote:
PHX have you ever finished a long term game?

Res Judicata


Many actually, not any with you in them though unfortunately.

I prefer drawn out games too because it actually give me a chance to strategize and think about what I am going to do. These 2-3 day games like Sven's Sub Zero are for the lazy ones like well.....we all know who. Strangely though, I keep going back to that game. Iduno why but it just draws me in.


You're fooling yourself if you think you can excuse your losses simply because a game only lasts 2-3 days. There is strategy involved, and you simply have not been able to grasp it. Shorter games require quick thinking and quick actions, neither of which you seem to have.


Fri Jun 14, 2002 4:57 pm
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Chief Warrant Officer

Joined: Thu May 31, 2001 2:00 am
Posts: 153
Location: USA
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quote:These 2-3 day games like Sven's Sub Zero are for the lazy ones like well..

thats wrong dude, survey's right it does take more strategy, you have more time to think about a long time strategy but in that unlimited game, when the 24 hours is up you gotta make crap up as you go

you guys should be more agressive next game and see if you last a little longer

theres a little more involved than just waiting on someone to hit figs and run a pdrop script

Chris Rose
http://www.geocities.com/camaro81rk


Fri Jun 14, 2002 5:15 pm
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
Posts: 427
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quote:

Yes I could. Keep in mind that If youve been building a defense for several months, well...I have been building too. So even if it takes several days of pods and deaths worth of mothing. I will get in. There is an example of this going on right now in a game I am playing. Guy thinks his base is invincible and hasnt logged in in several days. Poor bastard. He had 90mil figs last time he bragged and I had about 20mil....now I have his high fig producing alien planet and am taking more every day.

Blah...



Lets take a game with stock ships and planet (just as an example). Each day each all but one person on a corp can send in 3 ships. So let's go with 6 person corps, that's 6*3 - 1 or 17 maxed IC's/day. One maxed IC will drain 312000 ore. So 17 * 312000 = 5.3 million ore/day. As soon as you have enough planets to produce that, you are invincible. With bigger ships, you need more colos, but given enough time, I would be able to have more ore on my planets each day (don't forget buydowns) than you would be able to drain in one day. If you corp can never moth enough times in one day to survive into the sector, it doesn't matter how many figs you have, you will never invade me.


Fri Jun 14, 2002 7:02 pm
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Lieutenant

Joined: Sat Mar 03, 2001 3:00 am
Posts: 592
Location: USA
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Sigh. There is more to the game than just math.


Sat Jun 15, 2002 12:26 pm
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
Posts: 427
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quote:
Sigh. There is more to the game than just math.



Yes, there is. But in this case, math is what matters. The math says I can make my base impossible to invade. If you with to continue that no base is invincible, you need to come up with an answer to the math, or just look dumb.


Sat Jun 15, 2002 7:48 pm
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1st Sergeant

Joined: Tue Feb 12, 2002 3:00 am
Posts: 45
Location: USA
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Actually, not that I really wanted to get in on this topic or anything, but I really think that the 2-3 day unlimiteds require a delicate balance of teamwork & everyone sticking to their jobs.
Any corp that does not have their routine down-pat is going to get their butts handed to them before the 2-3 days are up. Even some who -do- have the routine down can have the same happen, but here is where the third requirement factors in... how quickly each player is able to carry out their duties.

I have to agree with Kemper_3. If you have Blues in your corp/megacorp that -really know- what they are doing, a base can become unbreachable in a relatively short period of time. Many, many sysops seem to make the mistake of overpopulating their servers with colonists. This further complicates the issue.

Hale

Don't sweat petty things... or pet sweaty things.


Mon Jun 24, 2002 11:47 am
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Gameop
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Joined: Thu Mar 08, 2001 3:00 am
Posts: 886
Location: USA
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k3 is right. maybe could get twice as many ics per day if you worked around extern, but in order to do that you end up letting him grow his ore for 2 days prior to your attempt... except for on the first try. once you have critical ore growth, your base becomes invincible provided you manage your cannons right. (it actually takes more ore to do what k3 is suggesting unless you adjust your cannons after each moth.)

regards,
the reverend
icq 83250263
the.reverend@coastgames.com
http://thereverend.coastgames.com/tradewars/


Mon Jun 24, 2002 1:40 pm
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Warrant Officer

Joined: Fri Mar 16, 2001 3:00 am
Posts: 85
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Yeh, although in practice you rarely need even half that amount of ore growth- you're doing a pretty Darn good job if you can a) find me every day (I may well even move between moths too if your whole team doesn't go at once), and b) never make a mistake (particularly when the defender is going to try and help you make that said mistake) and c) never get interfered with (e.g. photoned in the neighbouring sector. )

quote:
(it actually takes more ore to do what k3 is suggesting unless you adjust your cannons after each moth.)


Tue Jun 25, 2002 4:11 am
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
Posts: 427
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quote:
k3 is right. maybe could get twice as many ics per day if you worked around extern, but in order to do that you end up letting him grow his ore for 2 days prior to your attempt... except for on the first try. once you have critical ore growth, your base becomes invincible provided you manage your cannons right. (it actually takes more ore to do what k3 is suggesting unless you adjust your cannons after each moth.)

regards,
the reverend
icq 83250263
the.reverend@coastgames.com
http://thereverend.coastgames.com/tradewars/


With progressive stacking, not really. The first JUST blows up a maxed ship, the second added to what's left of the first JUST blows up a maxed ship, the 3rd is added to what's left of the second and first. This is the most ore effecient way to stop moths, but it requires several planets in the door. If you have more ore to play with, it's probably better to not overstack your door so much.


Mon Jul 01, 2002 10:00 am
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Lieutenant J.G.

Joined: Sat Aug 25, 2001 2:00 am
Posts: 301
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Kemper, sorry to inform you that PHX will never get what you are saying because he is ONLY talking about games where someone stops playing completely or only logs in every other day. Let me explain the mentality of PHX..."I am gonna log on and stay on all day long talking noise to people that are way better than me. I wont even leave my home sector because everytime i do i get #SD#. Then when after MONTHS of this you get tired of playing because it is soooo boring I will invade you while you are offline. Then i will tell everyone I know how much better I am than you." This is how he plays in every game i have ever seen him in. You dominate a game and quit playing for a month but the sysop doesnt bang it and then here comes PHX and plays unmolested for a week or two and takes out your home sector and thinks he did something. Then he goes around telling everyone he can that he beat you. It is all rather comical.

Bone Collector


Sun Jul 14, 2002 11:19 pm
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