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 Question to all Unlimited turn players. 
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Staff Sergeant

Joined: Tue Jul 17, 2001 2:00 am
Posts: 14
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After being a gameop for the last year, I have come to the realization that there are two completely different kinds of unlimited turn players in the TW community.

There are those who prefer to come into a new game and immediately take over SD and attempt to win the game in a matter of hours without having to worry about building and maintaining a home sector.

And there are those who prefer to play a game where in the beginning, everyone focuses on finding a nice bubble and building a strong homeworld without the worries of SD being blocked or someone taking their planets while they are still building.

Both methods of playing are valid and widely used methods.

All that being said, here's the question:

Would there be any interest in an unlimited turn game with a moderate time limit where there is a lenghty no attack rule?

Here are my ideas for game settings.

20,000 sectors
Unlimited turns
6-10 hour time limit
Enough large(200-300 sector) bubbles for all corps to have one.
8-15 day no attack rule / Toll fig only in uni. Defending home sector would be allowed.
3 planets per sector (So it's difficult but not impossible to invade)
6 players to corp.

If there is enough interest in a game like this, I will make one and host it.

Please let me know what you think...


G.O.P.

ICQ:112361583


Mon Mar 04, 2002 12:37 pm
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
Posts: 427
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quote:
8-15 day no attack rule / Toll fig only in uni. Defending home sector would be allowed.


What if I wanted to build 6 bases around SD? Would that be allowed? How about a base next to fedspace? I've always wondered how these "no attack" rules worked.


Mon Mar 04, 2002 2:55 pm
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Chief Warrant Officer
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Joined: Mon Feb 11, 2002 3:00 am
Posts: 187
Location: USA
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I have played in a few games where the CEO made peace with everyone for a couple weeks starting off, and it is not fun. Better are ones that have photons disabled for the first week or two. Players do not get so aggressive when photons are not an option, but still lets them play aggressively if they think they can deal with the response.

A Proud Member of the Alliance
http://tradewars.fament.com/severian


Mon Mar 04, 2002 3:19 pm
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Warrant Officer

Joined: Fri Mar 16, 2001 3:00 am
Posts: 85
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Personally I'd build a base in each of the 20000 sectors...

quote:
What if I wanted to build 6 bases around SD? Would that be allowed? How about a base next to fedspace? I've always wondered how these "no attack" rules worked.


Mon Mar 04, 2002 9:08 pm
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Staff Sergeant

Joined: Tue Jul 17, 2001 2:00 am
Posts: 14
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Darn,

I forgot to add the (If IQ quote:


Would there be any interest in an unlimited turn game with a moderate time limit where there is a lenghty no attack rule?

Here are my ideas for game settings.

20,000 sectors
Unlimited turns
6-10 hour time limit
Enough large(200-300 sector) bubbles for all corps to have one.
8-15 day no attack rule / Toll fig only in uni. Defending home
[quote]

Is this a 8-15 day for new players or since the game is banged. If new player, then It wouldn't bother me if you made fed-space a safe haven for new players to hang out till thier strong enough. But anywhere else open game. I personally can't tell how long someone has been in a game myself. I attack by rank. If they look to me they can defend themselfs properly I go for it.

For instance, guy yelled at me when I attacked his ship and he had 250K figs on it. Said he'd only been on for 2 days. I said I wasn't aware of that, looked like you could defend yourself. He was scripting back and forth from his home sector to terra via sector warp. Wasn't hard. But if your in a cheap ship and have like stock amount of figs and your like a 1st sarg. I usually just leave ya alone. But others aren't so nice.

I don't block SD unless I podded someone and they get that lucky 20 warp escape, and I think they might try and come back to SD and get new ship. Then I will Temp block it in the hops I can catch his pod. But I pick my figs up afterward.

But if you bang a fedsafe for 8-15 day game, I would play. But then again who am I. I can't seem to find a game to play where the sysop doesn't rebang it cause things don't go his way. Sucks to start from day 1 only to find out that 8 days later the sysops pissed and rebangs it.



[quote]
sector would be allowed.
3 planets per sector (So it's difficult but not impossible to invade)
6 players to corp.

If there is enough interest in a game like this, I will make one and host it.

Please let me know what you think...


G.O.P.

ICQ:112361583




~~LordLythus~~


Tue Mar 05, 2002 10:57 am
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Gunnery Sergeant

Joined: Wed Feb 20, 2002 3:00 am
Posts: 28
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I played in a game a couple of months back and was able to blockade SD somewhat, but pretty much the other players were being careless. Anyway they complained to the sysop and he rebanged...This is what the TW menu looked like on his BBS.


· · . ¦ · ·
¦ · ¦. ¦. · ·
Tradewars 2002 5k game · ¦ . ·+¦¦+¦¦ . ¦
250 turns . ¦.¦ +¦¦ __ ¦¦¦¦¦__ ¦¦+ ¦¦
-=-=-=-=-=-=-=- ---¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦ ·· --n²²-- ¦¦¦¦+
. . . f :+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+:
. ++-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ .
[b] Tradewars 2002 Gold 20k +¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦ · ··¦¦¦+-+
850 Turns ¦ ¦ +¦ ¯¯ ¦¦¦¦¦¯¯ ¦+ ¦ ¦+ ¦ ·
.No mines allowed in/out of + ¦¦¦¦¦¦¦¦ · ·
Fed Space.... · ¦¦¦¦¦¦¦¦ ·
Violaters will be removed! · ¦¦¦¦¦¦¦ ·
.¦¦¦¦¦¦¦ .
· Tradewars 2002 Gold 20k · ¦¦¦¦¦¦¦ · · ·
Unlimited Turns ¦¦¦¦¦¦¦¦ ·
f · · ¦¦¦¦¦¦¦ · f
.· .¦¦¦¦¦¦¦ . · ·.
· . . · · ¦¦¦¦¦¦¦ ·
Q>uit L>ist Nodes G>oodbye ¦¦¦¦¦¦¦
· .+¦¦¦¦¦¦+.
Time Left 4:20:55 TW 2002 >


I feel he was going a little to far with this. One suggestion would be to put SD by fedspace. This would help some. If ya got blown up, you could get to SD without ever leaving Fed Space.


Mon Mar 25, 2002 1:55 am
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Chief Warrant Officer

Joined: Tue Feb 05, 2002 3:00 am
Posts: 152
Location: Canada
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SOunds like fun G.O.P. Im in if u bang it! But id have to agree with Severian in saying that I would prefer having photons disabled for the first little while. That way we can stil wage smal scale warfare! But perhaps u could also make a "NO SD BLOCKADE RULE" to keep it safe for the rest of the game. Dunno, I could see a downside to this rule, but its worth a try.
L8ter

*Proud Member of the Alliance*

Live Long And Prosper!


Mon Mar 25, 2002 4:06 pm
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1st Sergeant

Joined: Tue Feb 12, 2002 3:00 am
Posts: 45
Location: USA
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ROFL I certainly don't think building bases all around SD would be a good idea in most games... Between all of your figs being cleared at extern each day by the feds and alien ships coming in (and other players) to moth on your q-cannons it would be a counterproductive waste of effort :)

As for G.O.P.'s questions, I think there is only one true response. It takes time to balance any game, especially the unlimiteds. I don't even know if unlimited turn games can truly be balanced, I have yet to see it. They are a great place to practice and to test scripts, where those with more time than others thrive.

I am also sure that at some point, you will figure out a way to balance things the way you would like them G.O.P. You're very dedicated to your server and your players, and a really good sysop.

I would also like to agree with Severian, photons being disabled for the first few days of the game makes it more of a challenge.



Hale (aka Deadly Nightshade)


Mon Apr 08, 2002 9:51 am
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1st Sergeant

Joined: Thu Dec 13, 2001 3:00 am
Posts: 38
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I agree with turning photons off. As for blockading SD or fed space in general with mines and figs and such. I don't see it as a problem. I'd make the Planet limit per sector to 4 not 3. But I'd be interested to see what effect 3 has. I'd also be interested in seeing how your 200 sector bubble thing works out. Depending what the ship sdits are I'd probably go evil, find one of those mega bubbles, plug the door, and just chill inside my safe bubble Stealling all day long with no threat of attack, and have a blue or two go buy figs. For that reason I might change the mega bubble option if I were you. I'd say no more than a 15-20 deep bubble. But I also like when you can have multi-door bubbles and get anywhere from 20 - 100 sectors, but you have to worry about having a couple fronts to defend.

---==={LEX}===---


Mon Apr 22, 2002 3:21 pm
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Warrant Officer

Joined: Sun Feb 25, 2001 3:00 am
Posts: 75
Location: USA
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I enjoy playing both ways most games anymore are a kill fest from the begining and planets arern't important in them and are a waste of time. There are times where i enjoy sitting back and building and then have the fun of invading somone's base. If you bang the game GOP i will play probably be bymyself but i will play :)


GOP has one of the best unlimited games i have ever played.. Glad to see it in cirulation. Sub-Zero is one of the best edited games i have ever played and still enjoy goofing around in it when i find the game on a server somewhere.


ps not a fan of the time limit since the problem with them still isn't fixed and besides if there is a lengthy no attakck rule then there shouldn't be one anyway.


Edited by - corran on May 15 2002 11:38:21 AM


Wed May 15, 2002 1:36 pm
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Gunnery Sergeant

Joined: Tue Dec 04, 2001 3:00 am
Posts: 23
Location: USA
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GOP
You always get my vote.... You just dont return my icq's anymore ;)

Whats up?


I will respect you in the morning but I won't wake up till noon.


Sun May 19, 2002 7:55 pm
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Lance Corporal

Joined: Mon Jun 03, 2002 2:00 am
Posts: 3
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Hmmm... Unlimited Turn Games. I recently had a rather unpleasant experience with one of those. Having just recently rediscovered TradeWars, I have to say that it is frustrating to resume this game, because so many games seem to require being present from the first day to have any chance at competing. Most BBS' have large player bases who either seek to blow every newbie up as soon as he pops out of Fedspace or oppressive "good" guys who basically use force to dictate the practices of the game and stifle any creative engagement. But this is a serious discouragement to large games! Which strike me as also fun, because you can encounter a diversity of playing styles. Unlimited turn games seem even more prone to such problems.

Having a longer "no-attack" rule isn't going to solve your problem. The day player-hunting begins, newbies will be effectively locked out. Really, several days before, when the powerbases of the original players solidify. What is required is a player commitment to "grow" newbies... offer them SOME way to get in the game... I'm experimenting with that in one game right now, and so far it has worked surprising well. Most newcomers need to be instructed about scanners IMMEDIATELY, or else they cause themselves a lot of problems. Also, they need to be offered someway to grow past the Fedspace xp and arms limits, or else they will never be able to safely venture out and develop the skills needed to offer a challenge to the players from day 1. This doesn't mean that player-killing and hunting should never be engaged in. Just that if you hunt somebody too soon, while they have no resources, and can't even figure out how to use the controls... you are stifling their fun and limiting your own.

I have one game I'm working on right now where I am trying to "grow" newbies. Basically I check in often, and give tutorials to new players who are willing to listen. And I've negotiated with the other players to create a safespace where the newbies can take shelter. That way they can safely accumulate fighters and experience. So far, it seems to be paying off... players have started coming back after day one, which is a good sign.

(and yes Crunchermoon and Sleepyeyes, if you ever see this, that means YOU... running every new player out of the game to get off on the power trip)


Mon Jun 03, 2002 2:59 pm
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Lieutenant J.G.

Joined: Sat Feb 24, 2001 3:00 am
Posts: 462
Location: USA
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These suggested game settings would make the game impossible to INVADE EVER....that long to build and the proper corp should be 100% secure in their bubble.

HOWEVER say you ran this game with only 65k colo regen on TERRA
and started the game with only 1mil colos PERIOD.


Get in to TRADING and WORKING PORTS
NOT FARMING COLOS and FIGS.....etc....

I am in a game now with WAY TO MANY COLOS.
Game kinda died.....


I do know of people that like to build and play a 6 month game
Where they can enjoy their hard work for a while.

SO I see this game as being OK as long as there are only a few colos
on Terra to start game.

For the most part I enjoy winning as fast as possible, building as fast as possible.

Prestone is the very best at shutting down a game via blocking dock
He has proved this to me many times.

Illusion also knows the EVIL WAYS of Prestone!!!

Alignment means so much early on in a game.

Any way FAST ACTION, when your time is limited....
But I do HATE TIME LIMITS and PURE Unlimiteds.
IF at all possible use 65k turns instead of pure unlimited.

That way you respect getting TORPED and just dont go Ewarping
in a 20 turn per warp IDC with no ship delay all over hell.

I also LIKE SHIP DELAY, yes even in a FAST PACED GAME....
Ship delay is the combat equalizer.

Res Judicata

Whats Really Going On!!!


Tue Jun 04, 2002 1:48 am
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Lieutenant

Joined: Sat Mar 03, 2001 3:00 am
Posts: 592
Location: USA
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quote:
I agree with turning photons off. As for blockading SD or fed space in general with mines and figs and such. I don't see it as a problem. I'd make the Planet limit per sector to 4 not 3. But I'd be interested to see what effect 3 has. I'd also be interested in seeing how your 200 sector bubble thing works out. Depending what the ship sdits are I'd probably go evil, find one of those mega bubbles, plug the door, and just chill inside my safe bubble Stealling all day long with no threat of attack, and have a blue or two go buy figs. For that reason I might change the mega bubble option if I were you. I'd say no more than a 15-20 deep bubble. But I also like when you can have multi-door bubbles and get anywhere from 20 - 100 sectors, but you have to worry about having a couple fronts to defend.

---==={LEX}===---


Just to make known, fewer planets per sector means you need to have weeker ships in the game or it gets to ez to invade. Thats all.

quote:
These suggested game settings would make the game impossible to INVADE EVER....that long to build and the proper corp should be 100% secure in their bubble.


Not true guy, only impossible for the impatient people which must be you for example. I personally have invaded bases that have been breeding and building for several months. It ain't no thang. Matter of fact it makes people so overconfident that they don't stay in game alot so I can just come in and do it while they sleep or work/school.


Tue Jun 04, 2002 2:00 pm
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
Posts: 427
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quote:

Not true guy, only impossible for the impatient people which must be you for example. I personally have invaded bases that have been breeding and building for several months. It ain't no thang. Matter of fact it makes people so overconfident that they don't stay in game alot so I can just come in and do it while they sleep or work/school.



Depending on the amount of colos, if I had several months uninterupted, you physically could never get through


Tue Jun 04, 2002 6:59 pm
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