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 Delay Settings and Resource Usage 
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Lieutenant J.G.
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Joined: Wed Apr 18, 2001 2:00 am
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OK...I am NOT a gameop but keep in touch with various gameops and I have a couple questions that have recently came up and if anyone can help with the answers it would be deeply appreciated. The first has been discussed in various places and I can't find the info anymore...
Are ship, rob, probe delays Global across all games on a server and if not how can they be set to affect various games? The second I don't recall seeing...will turning off delays have any measurable effect regarding the use of server resources? Thanks in advance!

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Thu Oct 06, 2005 6:59 am
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Joined: Thu Jul 14, 2005 2:00 am
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First question- I dont bleieve they are global. Things like inactivity check and delete times are though.

Second Question- Very little. I actually tested this and it was a small, nonimpacting change in processor usage.

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Thu Oct 06, 2005 7:18 am
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Joined: Thu Feb 20, 2003 3:00 am
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Ship delay is global, I'm unsure about probe or rob.


Thu Oct 06, 2005 3:09 pm
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ship/probe delay affects all games, rob delay is game specific.

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Thu Oct 06, 2005 7:42 pm
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Ship delay and E-Probe delay are global, Rob delay is local.

Does this help?

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Thu Oct 06, 2005 7:45 pm
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Slim strikes again, heh. Ya beat me to it Slim.[:D]

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Thu Oct 06, 2005 7:47 pm
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hehe

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Fri Oct 07, 2005 5:58 pm
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Lieutenant J.G.
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Joined: Wed Apr 18, 2001 2:00 am
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Thanks to all of you for your info...is appreciated!

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Mon Nov 21, 2005 12:55 pm
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