Revision .57 has been released and the following has been completed:
bug
fix
exsisting feature change
new feature
It was possible, through a towing bug, to launch a Photon into FedSpace.
Fix: The Photon prompt is terminated when a player is towed.
It was possible to upgrade a Citadel multiple times at the cost level of the first upgrade.
Fix: The game now verifies the conditions for a Citadel upgrade before initiating it.
While at the transport menu, if a player was podded and could not flee, the transport range was not updated to that of the escape pod.
Fix: The proper transport range is now used.
Events that normally abort a prompt were not aborting Globals like CIM and FedComm. This included events like being evicted from a planet or ejected when the planet is destroyed.
Fix: Globals will now abort when the player's state is significantly changed.
The login time penalty change in revision 56 only covered certain logout conditions.
Fix: The remaining logout conditions have been included.
Changes to the system clock were not recognized by an active Trade Wars session.
Fix: TW now responds to a Windows time change event and resynchs its clock.
It was possible to TransWarp a planet using less than the required amount of fuel.
Fix: The Planetary TransWarp function now double-checks the distance to the destination sector before engaging.
When a negatively aligned player attacked a positively aligned player, and the attacking player's experience was less than the victim's experience, the experience penalty that should have been applied to the defeated player was applied to the victorious player.
Fix: This experience penalty is now properly applied to the defeated player.
When oppositely aligned players did battle, and the victor's experience was less than the defeated player's experience, an experience penalty was applied to the defeated player, but no message is sent indicating that the penalty was applied.
Fix: A message is now sent to the defeated player.
The revision 56 change to globals has been expanded to create a new prompt behavior. Prompts are now either interactive, or non-interactive. Interactive prompts allow the player to receive and send messages, while non-interactive prompts do not. In general, all command prompts are interactive, while all information-gathering prompts are not. This is a TEDIT configuration, defaulting to non-interactive.
Fighter Lock Decay has been changed to include an on/off toggle. It is now possible to turn this feature off so that a Warp lock is lost the moment the remote fighter is destroyed.
Messages that are received while a player is at a non-interactive prompt are queued up and then scrolled onto the screen when the player returns to an interactive prompt.
For a complete revision history click here:
http://www.eisonline.com/twgs/beta/