View unanswered posts | View active topics It is currently Sun May 03, 2026 7:14 am



Reply to topic  [ 23 posts ]  Go to page 1, 2  Next
 To many unlimited games 
Author Message
Warrant Officer

Joined: Wed Dec 04, 2002 3:00 am
Posts: 91
Location: USA
Unread post 
this server has about 6 unlimited turn games!
WHAT HAPPENED TO A NORMAL GAME?
unlimited turns is for people to turns on a script and walk away.
thats not twars, Thats watching the game play itself.

X-Convict(207.172.195.98) port (23)

_________________
X-Convict TWGS
Telnet : X-Convict.No-Ip.org
Port : 23
Icq# : 175162289
Skype : XXXTHESCRUBXXX


Tue Dec 10, 2002 4:58 am
Profile ICQ WWW
Lieutenant J.G.
User avatar

Joined: Wed Apr 18, 2001 2:00 am
Posts: 480
Unread post 
I agree! Good server should have a Stock Game for folks learning how to play and then maybe a light edit game with 5-6K sectors and maybe 100-150 turns per 1K sectors unless ship edits are totaly unbalanced toward 1st one in wins. If I see a server with nothing but unlimited games than I go looking elsewhere cuz the folks that like unlimiteds will play where they find them. A lot of older players from days before TWGS look for smaller games with about 5K/1K settings as well as new players. Been taking a look at your settings also and think folks that want to kick back and relax a bit should check out your site!

_________________
You are forgiven...now warp out and sin!


Tue Dec 10, 2002 5:37 am
Profile ICQ
Lieutenant J.G.

Joined: Sat Aug 25, 2001 2:00 am
Posts: 301
Unread post 
Heh, you should really learn the game before making comments that cast unlimiteds in a bad light. My corp in HHT is doing very well right now. I also play lots of unlims. At the present time i am in one unlim and HHT. The first day of HHT we went red and ran sst with a SCRIPT. That went on everyday for a week or so until we found bubble. Since we found bubble by running a ZTM SCRIPT we have ran buy downs and RTR with SCRIPTS. We also have cleared hundreds of sectors of figs in hht with SCRIPTS. For defense we have ran numerous SCRIPTS that reload ships and other SCRIPTS that photon people. We have done this while at keys and while AFK. I get onto HHT and run a buydown SCRIPT and walk away from keys. I come back in a while and run another buydown SCRIPT and walk away from keys. Me being my corps only red, i also start an RTR SCRIPT and do other things on my computer until i bust or until the ports run out of money. All in all, i have probably done a total of FIVE minutes game time without running a SCRIPT. Oh yeah, I also run keepalive SCRIPT while i am afk.

In the unlim i play in, I almost always explore by hand. We have done mass invasions of planets, all by hand. I have killed numerous people trying to stop these invasions by hand. I have used a planet drop script twice in that game and we coloed with a script throughout the no attack part of the game. Yes, i started a script and did other things on computer while it was running, much as i did on HHT.

The point is that TURNS GAMES ARE MUCH MORE SCRIPT INTENSIVE THAN UNLIMS. You guys that get on here (superman) and whine about how unlims are for scripters are just silly. I would love to ask CK or Timbo how many peeps they have photoned and killed by hand. There arent many. Scripts are the way the game is played. Either learn to write them or get with someone who will give you theirs. The only other choice you have is to find a board where NOONE is allowed to script and i would love to see that policed by a sysop. So, i for one am quite tired of people coming on here and telling me how unlims are only for scripters. Turns are at least as script reliant as unlims and in many ways are more so.

Bone

_________________
Bone Collector


Tue Dec 10, 2002 12:33 pm
Profile
Gunnery Sergeant

Joined: Fri Mar 02, 2001 3:00 am
Posts: 25
Unread post 
Just curious, i've seen multiple posts in the forums complaining the the unlimited games have influenced the massive script writing influx that tradewars has seen. For some reason I get the impression that they believe its the unlimited games are the cause of the scripts when, from my perspective its the reverse.

I remember playing some of the first versions of tradewars and having corpies begin using macros designed with in their own telnet apps to help with most of the repetitive tasks (exp. procomm plus, Qmodem pro, or any number of dialup/telnet applications) . During this time games usually ran with 500 to 750 turn games which by reason of most movements being made by hand a player could spend a good couple of hours burning the turns.

Then macros became the popular way to play. Then TwHelper came along with its inbuilt scripts and help to automate most tasks.
It helped reds with automating sst and ssm functions and blues with colonizing and mapping as well as a number of various additional scripts. As everyone was using this helper, turns in games were burnt up rather fast so players started looking for games between 1k and 1500 turns so that they could still play their 2 hour a day.

The the whole thing is placed upon the net with TWGS allowing people to telnet around bypassing bbs's and allowing players to telnet just about everywhere and a new breed of helpers arrive. Be it Twar, Jtwat, Swath, Twx, or various other helpers, they all are developed to aid in playing the bigger more diversified games being designed with the help of the gold editions. With the addition of such game settings it became necessary to be more creative in the script designs creating an even greater demand for the specialized scripts. The point being... the scripts/helpers would not exsist if there was not a large demand for them.

I cannot speak for other players but I still perfer to use some of the same macros I used in qmodem dialing into XSO BBS. And some of the other BBS including fament that I telnetted into from XSO. Although I still write/use scripts to automate most repetitive tasks; I manually explore and in most cases attack using macros not scripts. Whether its in an unlimited game or turn base game .. I still utilize the same scripts and macros.

It wasn't the unlimited games that created the scripts, it was the players who wanted a better way to play the game. And the basic design of the scripts were designed with in the first versions of tradewars .. Its not a new idea .. just a new twist to an old idea.

Heres a question, in todays society would you drive a modern car or a model T? I for one own a late model car and a 68 coronet with a hemi. Although I love both cars, and I drive each one regularly, I drive the newer vehicle most often because it is the most efficient transportation available .. therefore .. we use the newly designed scripts as the more efficient way to play the game.

just some thoughs

shagnasti


Tue Dec 10, 2002 2:11 pm
Profile ICQ
Ensign

Joined: Sat Jan 19, 2002 3:00 am
Posts: 214
Location: USA
Unread post 
Hey, Bone, if you wanna ask me how many people I have photoned and killed by hand, heck, just ask me :)

_________________
Cherokee
The Lost Traders Tavern
http://tavern.homeip.net

Deployed Fighters Report Sector 911: Cherokee's Imperial Starship entered sector.


Tue Dec 10, 2002 2:23 pm
Profile ICQ YIM WWW
Lieutenant J.G.

Joined: Sat Aug 25, 2001 2:00 am
Posts: 301
Unread post 
I would venture a guess Ck that you havent photoned many good players when they hit a random fig in space by hand. There arent too many people that can remember that sector 111 is adjacent to sector 222 and are able to warp over there in time to photon someone clearing figs. That is my point. The most powerful scripts are those that are used heavily in turns games. The reason that unlims are so easy to dominate is that you have TURNS to run blockades and go find other people where in turns you dont have that luxury as often or as early. People should really make a better argument against unlims than "they are only for scripters" as this is just not the case. Turns are WAY more script intensive. I just played an unlim with xide and i would venture a guess that he didnt use too many scripts in killing the mass amount of people he did. Of course, maybe it was a script that caused him to fuse himself out of that game as well as uso. :}

Bone

_________________
Bone Collector


Tue Dec 10, 2002 3:44 pm
Profile
Lance Corporal

Joined: Sun Oct 27, 2002 2:00 am
Posts: 4
Unread post 
The script question has been decided by a majority of the players I've talked to, when I started just a fews short months ago the first question asked was: What helpers are you using? So the question really isn't whether to script or not but rather how the scripts are used. PPT by hand is boring, as is colo'ing. Let a script handle that, invasions are harder to script for (not to say build macro's for). But, to me, a major downside has been the 24/7 scripter who parks and runs kill or pton scripts. It seems to have become a part of the game and may not be a good part, that is for us, the players to decide. One way around is to time limit games, but there are holes in that system too. We have collectively determined that duping is bad (in most games), but we can't seem to police ourselves effectively, instead relying on the sysops too ban those who lack the ability to play fairly. Another symbol of moral ambiguitiy is the issue of mega corping, exactly what is it? When is someone doing it? When is it a problem? and how can you stop it?

We as a group need to decide these issues if we don't want the game to degenerate to the point were it isn't fun anymore and slowly dies away.

We also need to help the true newbies learn to play and give them both a break and some help. They in turn need to know when a game is out of their league and to expect swift death for any error.

We also need innovative game designs by a wider variety of players to keep it fresh.

I'll get off my soap box before someone kicks it out from under me.

PT


Tue Dec 10, 2002 5:35 pm
Profile YIM
Lieutenant J.G.
User avatar

Joined: Wed Apr 18, 2001 2:00 am
Posts: 480
Unread post 
quote:Originally posted by Bone Collector

Heh, you should really learn the game before making comments that cast unlimiteds in a bad light. My corp in HHT is doing very well right now. I also play lots of unlims. At the present time i am in one unlim and HHT. The first day of HHT we went red and ran sst with a SCRIPT. That went on everyday for a week or so until we found bubble. Since we found bubble by running a ZTM SCRIPT we have ran buy downs and RTR with SCRIPTS. We also have cleared hundreds of sectors of figs in hht with SCRIPTS. For defense we have ran numerous SCRIPTS that reload ships and other SCRIPTS that photon people. We have done this while at keys and while AFK. I get onto HHT and run a buydown SCRIPT and walk away from keys. I come back in a while and run another buydown SCRIPT and walk away from keys. Me being my corps only red, i also start an RTR SCRIPT and do other things on my computer until i bust or until the ports run out of money. All in all, i have probably done a total of FIVE minutes game time without running a SCRIPT. Oh yeah, I also run keepalive SCRIPT while i am afk.

In the unlim i play in, I almost always explore by hand. We have done mass invasions of planets, all by hand. I have killed numerous people trying to stop these invasions by hand. I have used a planet drop script twice in that game and we coloed with a script throughout the no attack part of the game. Yes, i started a script and did other things on computer while it was running, much as i did on HHT.

The point is that TURNS GAMES ARE MUCH MORE SCRIPT INTENSIVE THAN UNLIMS. You guys that get on here (superman) and whine about how unlims are for scripters are just silly. I would love to ask CK or Timbo how many peeps they have photoned and killed by hand. There arent many. Scripts are the way the game is played. Either learn to write them or get with someone who will give you theirs. The only other choice you have is to find a board where NOONE is allowed to script and i would love to see that policed by a sysop. So, i for one am quite tired of people coming on here and telling me how unlims are only for scripters. Turns are at least as script reliant as unlims and in many ways are more so.

Bone

Didn't mean to cast disparagements on your love of unlimiteds...just don't have time for them and you can mess around in them all you want.
Different strokes for different folks and all that! ::Pats dog and head and gives him a bone::

_________________
You are forgiven...now warp out and sin!


Wed Dec 11, 2002 3:23 am
Profile ICQ
Gunnery Sergeant

Joined: Fri Mar 02, 2001 3:00 am
Posts: 25
Unread post 
quote:Originally posted by perfect_tommy

The script question has been decided by a majority of the players I've talked to, when I started just a fews short months ago the first question asked was: What helpers are you using? So the question really isn't whether to script or not but rather how the scripts are used. PPT by hand is boring, as is colo'ing. Let a script handle that, invasions are harder to script for (not to say build macro's for). But, to me, a major downside has been the 24/7 scripter who parks and runs kill or pton scripts. It seems to have become a part of the game and may not be a good part, that is for us, the players to decide. One way around is to time limit games, but there are holes in that system too. We have collectively determined that duping is bad (in most games), but we can't seem to police ourselves effectively, instead relying on the sysops too ban those who lack the ability to play fairly. Another symbol of moral ambiguitiy is the issue of mega corping, exactly what is it? When is someone doing it? When is it a problem? and how can you stop it?

We as a group need to decide these issues if we don't want the game to degenerate to the point were it isn't fun anymore and slowly dies away.

We also need to help the true newbies learn to play and give them both a break and some help. They in turn need to know when a game is out of their league and to expect swift death for any error.

We also need innovative game designs by a wider variety of players to keep it fresh.

I'll get off my soap box before someone kicks it out from under me.

PT


Understanding that the type of ambush scripts you are referring too can be a discouraging. However, they are not unbeatable and in some regards actually work against the person using afk attacks.

As for newbies, most experienced players are happy to help teach any newbie who requests help. Although sometimes you get the "dupers" posing as newbies to gain peoples trust and then backstab them. This type of activity makes some players a bit wary of anyone who just stands up and says "Hey I'm a newbie help me!" Then you have the players who just have bad attitudes/reputations who perfer to prey on newbies to rack up easy kills so they have bragging rights.

I for one will try to help anyone who seems to need instruction and tend to offer help to people when I see a general lack of understanding of a particular problem. If I don't know the answer to a particular question I'll be the first one to point out the various websites that some of the players/sysops have spent so much time collecting and posting such great informational pages and articles that offer insight to game play.

shagnasti


Wed Dec 11, 2002 1:55 pm
Profile ICQ
Ensign

Joined: Sat Jan 19, 2002 3:00 am
Posts: 214
Location: USA
Unread post 
To answer the question, I've photoned around 20 by hand in the last year and a half since I got back into playing.... And probably a few hundred with scripts. You are right, nobody is able to remember an adjacent sector to every sector you have figged... unless you only have 5 sectors figged, heh. But that info can be found very quickly by simply plotting a course (CF^M333^MQ), or pulling it out of a database of some type, or even listening to a corpie who is running a nearest fig script.

As far as I can remember, the only really good player I've photoned by hand was hellcat in USO 2002... after which he killed me... but lets not talk about that hehehe...

Regarding your general assertions that scripts are more important/powerful in low turns games... I don't really see why. Obviously low turns and high/unlimited turns games are totally different, but the game mechanics are the same. In either type of game, it is very hard to photon someone clearing figs unless you are using a script.

People who argue that unlimited games are for people who want to run a script and walk away from the computer... well, they sort of have a point. In my experience, most unlim players set up WSSM to run and make them billions of credits while they are asleep. I'm not saying that's a bad thing, it's just a different type of game than low turns. If people don't like unlimiteds for that reason, then they should play in low turns games.

Think about it this way... If I only have 2 hours a day to play... and my competition has 6 hours a day to play, then he will absolutely kill me unless I am running some sort of cashing script while I'm not there. I don't think the option to allow unlimited turns was created so that people who have lots of free time could completely dominate. There is absolutely nothing wrong with running any script, at any time, for any length of time. If you don't like it, find a game with settings that more suit your style.

_________________
Cherokee
The Lost Traders Tavern
http://tavern.homeip.net

Deployed Fighters Report Sector 911: Cherokee's Imperial Starship entered sector.


Thu Dec 12, 2002 10:49 am
Profile ICQ YIM WWW
Staff Sergeant

Joined: Fri Mar 02, 2001 3:00 am
Posts: 19
Location: USA
Unread post 
I have run a Unlimited turn game, and a limited turn game <around 1k turns> to meet the players needs in the past, and the BBS also had a normal stock game. However when I did this both the stock game and limited turn game were relatively empty except for maybe at most 3 active players. I have no quarrel with which type of game is best, but I will say it seems that the popular demand is for Unlimited turn games, if people really want limited turn games I will start making em again, but I want the players to show me they want them by showing up and not coming into my Unlimited turn games and complaining about it.

Email me at Althalus409@hotmail.com if you want a nice limited turn game with or without edits, and get your friends to do the same. If you can show me theres a real desire out there somewhere for it, I will make sure you get it and post its bang time on the game rebang forum.


Sat Dec 14, 2002 8:38 pm
Profile
Staff Sergeant

Joined: Fri Mar 02, 2001 3:00 am
Posts: 19
Location: USA
Unread post 
I forgot to add if you want to know which TW server I help run go to home.fuse.net/twgalaxy and read up on us. Its owned by Lensman but I gameop a lot for him:)


Sat Dec 14, 2002 8:40 pm
Profile
Chief Warrant Officer

Joined: Thu May 31, 2001 2:00 am
Posts: 153
Location: USA
Unread post 
quote:To answer the question, I've photoned around 20 by hand in the last year and a half since

coughcoughBULL****coughcough hahahaha

quote:You are right, nobody is able to remember an adjacent sector to every sector you have figged... unless you only have 5 sectors figged, heh. But that info can be found very quickly by simply plotting a course (CF^M333^MQ), or pulling it out of a database of some type, or even listening to a corpie who is running a nearest fig script.

if you have to plot a course to get the adjacent sector your too late, unless your after a newbie, and if you pull it out of a database or listen to a corpie running a script, your still doing it with the HELP of scripts, i seriously doubt theres anyone who photons people by hand

if you scout by hand you can remember the sector numbers, making it easier to jump next to someone hitting figs, but scripters have no use for a memory in this game :)

quote:Regarding your general assertions that scripts are more important/powerful in low turns games... I don't really see why.

heh...all you need in an unlimited turn game is a wssm or wtrade script, yet in a turn game ppl use bots and all kinds of other fancy scripts that do pretty much everything for them. I dont know the specifics but some corps have scripts that collect every kind of data possible, so they know exactly what XXB ports were recently figed and **** like that.

_________________
Chris Rose
http://hardcoded.dnsalias.org:81/camaro/camaro.html


Sun Dec 15, 2002 1:30 pm
Profile ICQ YIM WWW
Ensign
User avatar

Joined: Sun May 06, 2001 2:00 am
Posts: 267
Location: USA
Unread post 
i'll own you all in turns or unlimited turns:). now stfu lol

_________________
-={ Eminem }=-

--=={ The Outfit }==--
http://www.twsyndicate.com/bud.htm


Tue Dec 17, 2002 9:36 pm
Profile ICQ YIM
Sergeant Major

Joined: Fri Mar 15, 2002 3:00 am
Posts: 68
Location: USA
Unread post 
Yawn





LokI is powering up weapons systems!


Wed Dec 18, 2002 2:09 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 23 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users and 15 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by wSTSoftware.