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 Lost real time messages? 
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Sergeant Major

Joined: Tue Jun 07, 2005 2:00 am
Posts: 52
Location: USA
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I haven't done a lot of testing but my twgs server seems to not always communicate between the nodes. I was on node 1 and could send messages but could not recieve messages from node 2 (I spied and they were definately sending messages). I also noticed I would not get so-and-so lands on planet, ports or whatever when in the same sector. Is this a known problem? I'm not sure if it is limited to node 1 or to my account specifically but I will do more testing if this is not a known problem. thanks!

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40 But not if they are written smartly
50 goto 10


Fri Jun 10, 2005 11:57 pm
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Ensign

Joined: Tue Jan 11, 2005 3:00 am
Posts: 297
Location: USA
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Generally thats a problem with a corrupt TWMAIL.DAT file. Its usually caused by overactive gold aliens. Deleting the corrupt file normally fixes the prob.

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Sat Jun 11, 2005 1:58 am
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Commander

Joined: Thu Feb 20, 2003 3:00 am
Posts: 1529
Location: USA
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Actually, that is normally a problem with the two connections being out of sync. That is, one connection thinks it's a different time than the other. The fix for this is to have both connections log out then back in, and that should be fixed. In general, it doesn't happen nearly as frequently in the newest version of TWGS as it used to.


Sun Jun 12, 2005 12:39 pm
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Chief Warrant Officer

Joined: Sat Feb 24, 2001 3:00 am
Posts: 145
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The biggest reason it can become out of sync is if the time was changed on the twgs machine but do what K3 says and just have all log out not just of game but of server and reconnect

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Sun Jun 12, 2005 4:02 pm
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Ensign

Joined: Tue Jan 11, 2005 3:00 am
Posts: 297
Location: USA
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My bad, thanks for the corrections Harley and RR.

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--==[The Outfit]==--

Member of The Foundation

Hereby it is manifest, that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war, as is of every man, against every man. For WAR, consisteth not in battle only, or the act of fighting; but in a tract of time, wherein the will to contend by battle is sufficiently known.
--Hobbes, Leviathan


Sun Jun 12, 2005 9:04 pm
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Commander

Joined: Thu Feb 20, 2003 3:00 am
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Time changes on the TWGS machine shouldn't cause sync issues anymore. A change was made that should adjust game times when the system time is changed. The problem is that trade wars keeps it's own time, based on the system time when the session starts. However, John made it so a system time change should adjust all current game sessions as well.


Sun Jun 12, 2005 11:38 pm
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Sergeant Major

Joined: Tue Jun 07, 2005 2:00 am
Posts: 52
Location: USA
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Harley Nuss-

thanks for the reply. I have the most update to date version of Tradewars. What I should I be doing to correct this problem? I don't have GOLD enabled and really the game was just banged so that's some fast corruption issues if that's the case. What can I do to prevent this in the future? Are there planned changes to solve this issue?

_________________
10 High level scripts give an unfair advantage to those who use them
20 You can learn to script yourself
30 Scripts are dumb and can be exploited
40 But not if they are written smartly
50 goto 10


Tue Jun 14, 2005 2:26 am
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Sergeant Major

Joined: Tue Jun 07, 2005 2:00 am
Posts: 52
Location: USA
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I have been restarting my twgs server a lot and it does not seem to stop the one-way communication. What am I supposed to do now? Export the data and start over?

_________________
10 High level scripts give an unfair advantage to those who use them
20 You can learn to script yourself
30 Scripts are dumb and can be exploited
40 But not if they are written smartly
50 goto 10


Tue Jun 14, 2005 11:50 pm
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Commander

Joined: Thu Feb 20, 2003 3:00 am
Posts: 1529
Location: USA
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Generally shutting down the TWGS then bring it back online will correct his problem. There is nothing you can do to prevent time sync errors. That being said, if shutting it down and starting it back up doesn't fix the problem, it may be a mail.dat problem. Go to the TWGS folder and delete the mail.dat file and bring the game back online, see if that resolves it.


Wed Jun 15, 2005 12:10 am
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Lieutenant

Joined: Sat Nov 06, 2004 3:00 am
Posts: 600
Location: USA
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heh, make sure ur messages are turned on in the game. Some scripts turn em all off

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Wed Jun 15, 2005 9:34 am
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Commander

Joined: Thu Feb 20, 2003 3:00 am
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lol, I never thought of that simple check :P You can check via the cn settings or just press | and see what it toggles to.


Wed Jun 15, 2005 12:18 pm
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