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 Making a more Blue center game 
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Just want to thank you all for your suggestions.

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Tue Mar 16, 2004 8:13 pm
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Chief Warrant Officer

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Here's a question: Would people actually want to play this (no offense)? I like a good, balanced game. I feel that "stock" games are somewhat Blue-biased already unless you tweak the game settings to make it more red-friendly, such as bust-clearing and MBBS mode.

And with the alignment issue and commissioned ships (or rather making all the "good" ships commissioned), no one would attack each other.

Let's call the game "Mr. Roger's Tradewars" :)

Again, I'm only teasing. How do you (Narkon) envision a blue-centric game being played? Mega-fortified sectors and huge planets, etc., with a few wandering "rogue" reds who are dying to prove they can play red anywhere (hey, now there's an idea! [:D]).... ?

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Wed Mar 17, 2004 4:06 pm
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Well as I have been doing the edits, I came up with a theme, humm, doesn't that happen often.

The way it is blue centered, and at the same time to get people out of those ISS every once in a while I have come up with the following.

Federation vs Overlords' Outlaws.
The Federation had Overlord and a whole bunch of the other political activist on a Volcanic planet expecting them to die. Well they didn't, for Overlord is called Overlord for a reason, well he built his own Empire (a red based one) so the Federation made all ships 100 holds and over commisioned ships only. So Overlord developed his own ships along with his own special planet (which I would not suggest anyone trying to take over right away) (Yes a unique planet just for him). Overlords ships are faster than what the Federation sells, but you have to capture them, and to do that you are going to get positive alignment.

I have bumped up the fighters and shields on most ships, but made the cargo tran, mule, and colt commisioned only, along with a more expensive colt that has TW. The battle ship is a real battleship now with IG, The ISS has only 100 holds.

Now the other thing I have done is limited most ships to not being able to have a g-torp, so that way there is no ultimate ship to never leave. Made a bigger ISS with only 80 holds to counter the bigger battle ship of the Outlaws. This bigger ship will require more xp though.

The Overlord Outlaws will have a 1k fighter Orion that moves at 1 twp with 65 holds, a CargoTran that has 1k fighters and 3 twp, a Colt with 1k fighters, TW, 5 TWP. A Havoc with better odds, a battle ship with TW IG and better odds. Then a ship with larger fighter capacity, better odds, TW and Photon. Then thinking of a unique that would be a planet protector with best odds but basicly a huge unmoving Platform 150k fighters, 4k shields IG, but 200 TPW and no TW.

The only non commisioned SD ship with over 100 holds would be the CEO Flagship, great ship just no Photon or IG.

This would be set up ripe for a mega corp.

The Outlaws would have a total 1000 ships and start the game with 100, put the sectors of thier space at 20, and made them group together in groups of 5, move 1 out of 2. Aggressive, and max strength in 40 days.

Suggestions on the idea? Will this work?

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Wed Mar 17, 2004 5:47 pm
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I like the theme, except for relying on the "Alien AI" (and I use that term loosely) to be the reds of the game. If you make them too strong, get ready to see lots of 20k offensive fighter deposits everywhere.

Talk to Orion Blastar about aliens getting out of hand (cough...Traveler...cough). [:D]

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christopher::romp

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Wed Mar 17, 2004 6:30 pm
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Well to play red going to have to get an Alien ship, so have to have plenty of aliens around, but make them to week and the story doesn't fit. Help will be welcomed in this area. Don't want the aliens to get out of hand, but don't want them to be easy either, like them hard compared to easy.

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Wed Mar 17, 2004 6:35 pm
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I've yet to see "hard" aliens. Only annoying ones. [:D]

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Wed Mar 17, 2004 7:10 pm
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Stock ships and planets, 12 hr port regen, non MBBS.

EDIT: goddamn boring game, :)


Wed Mar 17, 2004 10:55 pm
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Well the sysop already makes that game, and you still got reds dominating, the only thing left for him is to turn off stealling form buying ports.

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Thu Mar 18, 2004 3:40 am
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Ensign

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Romp has never played WooF!'s drug game edits. Aliens were the dominating force in game several times.

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Thu Mar 18, 2004 12:57 pm
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Dominating?! Like they came in and took over your planets and would attack you and such? Wow. :P

Aliens don't "dominate" a game. Sure they're annoying but it's not as if they're coming after you. BUT, I do concede that if they're dropping fighters everywhere and running around in some maxed out ships it can seem like you're always on the defensive from their offensive figs.

I dunno though... if a game is based around the computer AI... kind of defeats the purpose of a multiplayer game for me. I play games like this because I enjoy the human element of it. Without it, why not play one-player vs. the alien (and hell, throw in some traditional Ferrengi for kicks, Hooman!). [:D]

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Thu Mar 18, 2004 1:30 pm
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Well, actually I was using the aliens as the means to get red ships, and felt that you needed a good bit of them around for you to get the ships, but wanted to make it a challenge to actually get the ships so you got to make them beefer. Which inturn makes it critical to not lose any of them, for you don't want to turn blue.

Also was thinking of a different game that would have several aliens all having different style ships and different amounts, 1 blue and 3 reds, all having different ships with different specialities. And the only way to get the good ships would be to take them from different aliens. But it would not limiting on the reds like the game I am currently working on.

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Fri Mar 19, 2004 11:07 am
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Lieutenant J.G.
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Seems to me if you want blue oriented games in low turn games then just get some of the Res Judicata edits as they almost always favor Blue play. As for unlimited games I have no idea... The problem I have seen most of the time is finding edits that give Reds a fighting chance as they tend to never have photons and decent defence ratios. I am speaking as a dedicated Blue!

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Thu Mar 25, 2004 9:09 am
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If you really don't want player to play evil just.
1) Turn off Steal from Buying Ports
2) Set Steal and Rob Factors to 850%
3) Set Bust Clear to 28 days.
4) Increase the cost of Atomic Det. to the max

If this is a low turn game, no one will try to use evil money making. It just would not make enough money until the ports where loaded with cash and your experience was extremely high.

To Steal 250 Holds a red would need 63,750 exp.
At 63,750 exp a red could only rob 22,500.

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Wed Apr 07, 2004 4:51 pm
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quote:Originally posted by Rand

If you really don't want player to play evil just.
1) Turn off Steal from Buying Ports
2) Set Steal and Rob Factors to 850%
3) Set Bust Clear to 28 days.
4) Increase the cost of Atomic Det. to the max

If this is a low turn game, no one will try to use evil money making. It just would not make enough money until the ports where loaded with cash and your experience was extremely high.

To Steal 250 Holds a red would need 63,750 exp.
At 63,750 exp a red could only rob 22,500.

Ouch... that will do it alright, but its a bit drastic.
id personaly turn off the steal from buy ports and keep all the delays on. If someone wanted to play red after that, let them. they wont have a chance...

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Wed Apr 07, 2004 5:48 pm
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Ensign

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One thing I have found is that many Blue and Red players will not play where the delays are turned on. Has any one else found that to be so?
Moon Patrol edits have been won by Blue teams.

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