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 Fighters per Colonist 
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Private 1st Class

Joined: Fri Mar 08, 2002 3:00 am
Posts: 2
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I have set up a game and edited the ratio of fighter to build per colonist on a planet. For some reason it has set the fighters to build as N/A. The ratio should be 1 fighter for every 2 colonist. Can this be fixed with out a rebang?


Sun Nov 21, 2004 5:55 pm
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Chief Warrant Officer

Joined: Sat Oct 30, 2004 2:00 am
Posts: 115
Location: USA
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If it was edited properly then the only thing i could think of would be if you don't have any colos on the planet then it would have N?A as figs per colo. Other than that you may have to rebang to get the edit to work.

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Sun Nov 21, 2004 7:00 pm
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Gameop

Joined: Thu Jun 06, 2002 2:00 am
Posts: 2371
Location: USA
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yes, you can go into tedit and change that at anytime. if the game is open and being actively played for a while, then it might screw some stuff up, but, give it a whirl :)
also, just an FYI
the fighter colonist formula
its you get X fighters for every Y product made.
so lets say you have 10k colos in ore making 10k ore a day. you produce 2-1 figs, so you make 5k figs a day.
now you change it is 2-1 ore as well. so those 1k colos only make 5k ore a day, and now you only make 2500 figs a day.

if you have no production or no colonists, it will show N/A as fig production (except in tedit where it will show the correct values)

i hope that helped :)

207-107-486 (ICQ) if you have any other questions

Slim

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Sun Nov 21, 2004 7:43 pm
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Private 1st Class

Joined: Fri Mar 08, 2002 3:00 am
Posts: 2
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Sorry Men. I spoke before i should have. I have been informed that after you put cols. on the planet that it does give the correct ratio fig per cols. Also it will always show N/A next to fighters.

Thanks for the help.


Sun Nov 21, 2004 9:05 pm
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