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 TWGS Problem 
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Staff Sergeant

Joined: Tue Aug 24, 2004 2:00 am
Posts: 18
Location: USA
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I am having a problem on my TWGS where it kicks people out of the games into the menu. These aren't timed games, but people including myself in my test game have been just thrown out to the menu.

Any ideas?


Sat Oct 16, 2004 4:58 pm
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Ensign

Joined: Fri Mar 02, 2001 3:00 am
Posts: 227
Location: USA
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Well, they might be an old problem. (That should have been fixed.) Or it maybe a new problem. But, no one can help you. As you have not given what version of TWGS/TW 2002 that you are using. Nor are you given any specific, detailed, information. As to what is happening just before the player is booted from the game.

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The WABBIT
ICQ# 12988803


Sun Oct 17, 2004 4:01 am
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Commander

Joined: Thu Feb 20, 2003 3:00 am
Posts: 1529
Location: USA
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The first thing we need to know is the version.


Sun Oct 17, 2004 2:06 pm
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Staff Sergeant

Joined: Tue Aug 24, 2004 2:00 am
Posts: 18
Location: USA
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Hey there,

I am using ver 3 1.02. The complaints I have been hearing is that there is no set formula that kicks you out to the menu.

Heres the screen cap of it just doing it
You have 2,403,205 credits and 180 empty cargo holds.

We are selling up to 410. You have 0 in your holds.
How many holds of Organics do you want to buy [180]? 180
Agreed, 180 units.

We'll sell them for 5,798 credits.
Your offer [5,798] ? 5334

We'll sell them for 5,769 credits.
Your offer [5,769] ? 5400
I could have twice that much in the Androcan Empire, but they're yours.
For your great trading you receive 2 experience point(s).

You have 2,397,805 credits and 0 empty cargo holds.

Command [TL=00:55:09]:[14568] (?=Help)? : S

Long Range Scan
Select (H)olo Scan or (D)ensity Scan or (Q)uit? [D]
Trade Wars 2002 Game Server v1.02 Copyright (C) 1998
http://www.eisonline.com Epic Interactive Strategy

Server registered to Alarmed's Tradewars

<A> Hypocrisy - 20K Sectors, 2000 Tur <B> Slayer - 20K Sectors, 4000 Turns
<C> Gwar - 10K Sectors, 1500 Turns <T> In Flames - Unlimited, 6 Hours
<X> Closed

<#> Players Online
<!> View game descriptions
<Q> Quit


Sun Oct 17, 2004 4:26 pm
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Commander

Joined: Thu Feb 20, 2003 3:00 am
Posts: 1529
Location: USA
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Odd. Is this happening in just the one game or in multiple games?


Sun Oct 17, 2004 7:47 pm
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Staff Sergeant

Joined: Tue Aug 24, 2004 2:00 am
Posts: 18
Location: USA
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I have 5 games (4 open, 1 closed), they seem to be happening in all of them. I don't know what helpers people are using, but it isn't doing that to me on other servers.


Sun Oct 17, 2004 10:54 pm
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Corporal

Joined: Sun Oct 06, 2002 2:00 am
Posts: 6
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First running WIndows XP with Service Pack 2 installed. twgs ver. 1.01.55. when we set up the games and make any changes the TWGS server locks up as well as the computer. Any suggestions? TIA


Mon Oct 18, 2004 12:59 am
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Commander

Joined: Thu Feb 20, 2003 3:00 am
Posts: 1529
Location: USA
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quote:Originally posted by Alarmed15

I have 5 games (4 open, 1 closed), they seem to be happening in all of them. I don't know what helpers people are using, but it isn't doing that to me on other servers.

Could you email your twerr.log for one of them to kemper3 at roguesrattery dot com?


Mon Oct 18, 2004 4:56 pm
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Commander

Joined: Thu Feb 20, 2003 3:00 am
Posts: 1529
Location: USA
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It appears that all the drops are inactivity timeouts. Check what the timeout is set to, also check that the people who are experiencing problems have comms enabled (cn7). If you are inactive too long, you are booted in that manner. The timeout is sysop configurable. Normally you get warnings at 60, 30 and 10 seconds, but if comms are silenced, you won't recieve them. Additionally, I'm not sure if you receive timeouts warnings anymore at non-interactive subprompts, such as the holo/density menu in that cap.


Tue Oct 19, 2004 2:24 am
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