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 The "I wish these features existed" thread 
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1st Sergeant

Joined: Mon Feb 18, 2002 3:00 am
Posts: 36
Location: USA
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quote:The idea is to not only have the option to set turns per day, but to also have the option to set accumulated turns so that a person does not have to play every day. For example, I'd like to be able to set up a game that accumulates turns at a rate of 720 per day with a maximum of 2160 so that a person would only have to play once every three days to use all of their turns.

I think I really like this idea... I don't see a huge drawback to this as players that play every day still have the same advantages... You can sit for 3 or 4 days accumulating turns, doing nothing, or you can play every day and hunt those campers... :)

I think that would add to the playerbase... And for those that want to keep it as is, just set the max turns/day and max turns/player to the same number... :)

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~~ XenoPhage ~~
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Thu Mar 14, 2002 5:08 pm
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1st Sergeant

Joined: Sat Feb 24, 2001 3:00 am
Posts: 34
Location: USA
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quote:
I'd like to see a setting like this, but I'd rather see a set time (sysop configurable) during which a new player cannot be attacked. So, if a newbie starts in a 10-day old game, he gets a day or two grace period during which he cannot be attacked (and maybe is immune to offensive fighters and mines) or attack anyone else.

One of my pet peaves is that a new player could enter a game, head of to star dock to trade in his Mer. Cruiser for a Mer. Freighter (because he reads in all the online strategy guides that he should do this) and hits a stardock blockade and is dead. With no scanner, there's no way he'd know there was any danger (unless he's played enough).


The only problem I see with this idea is that someone could pull in a bunch of his friends to come in and moth someone's planets while they're within their "grace" period and can't be hurt. There would be many things you would have to think about before a feature like that could be implemented effectively. Probably too much work for what it's worth.

The only thing I can think of for newer players to help them learn the game is either to find a game that doesn't have many players in it and play there or ask a sysop to setup a closed private game for the newb and some of their friends to play in to get to know the game better. Also, to find some people to team with that have some knowledge of the game already and that are willing to teach. You're not gonna learn anything about the game if you can't be attacked. You need to learn to be crafty and to outsmart your opponents. Trial and error basically.


Fuseblown
http://www.thestardock.com


Sun Mar 17, 2002 7:27 am
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Sergeant

Joined: Sat Oct 13, 2001 2:00 am
Posts: 8
Location: USA
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There should be alignment penalties for antisocial behavior like blockading the StarDock.

I always got annoyed when ports that I had built started talking smack to me. I know it would be a major change, but how about *owning* ports?


Mon Mar 18, 2002 11:25 pm
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Gunnery Sergeant

Joined: Sun Mar 03, 2002 3:00 am
Posts: 27
Location: USA
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quote:
The only problem I see with this idea is that someone could pull in a bunch of his friends to come in and moth someone's planets while they're within their "grace" period and can't be hurt. There would be many things you would have to think about before a feature like that could be implemented effectively. Probably too much work for what it's worth.

The only thing I can think of for newer players to help them learn the game is either to find a game that doesn't have many players in it and play there or ask a sysop to setup a closed private game for the newb


I think that players joining games where there are already q-cannons are probably too far behind to compete anyway. The more I've thought about the grace-period idea, the less I like it. I don't think there's anything you could do that would protect recent game joiners that couldn't also be abused. My main motivation behind that suggestion was that I hate SD blockades. Not because I think they aren't a legitimate tactic, but because ppl just joining a game have no way of knowing they are there. I suppose the best solution is to let the Mer Cruisers start with scanners.


Wed Mar 20, 2002 9:56 pm
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Ensign

Joined: Fri Feb 01, 2002 3:00 am
Posts: 232
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Just attack a starport so you get podded, then you will have a scanner. Maybe drop your figs somewhere first.


Thu Mar 21, 2002 12:36 am
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
Posts: 427
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quote:
Just attack a starport so you get podded, then you will have a scanner. Maybe drop your figs somewhere first.


That seems silly... get podded so you don't get podded? I would suggest, if you think there is a blockade, try to get to sector 1, then ppt in your mc, build up some figs, then make a run for SD. Do it right after extern if you are paranoid


Thu Mar 21, 2002 2:30 am
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Ensign

Joined: Fri Feb 01, 2002 3:00 am
Posts: 232
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If you're gonna get podded, I would rather do it on my own terms. :) This is the most paranoid way to go... The simple fact is that w/o a scanner at some point you have to take a chance. Going to sector 1 can be just as hazardous as dock. And waiting till extern is no guarantee you will make it since people are always on around extern watching their blocks and re-setting them just as soon as extern runs.

When I join a new game, my first move is determined on how long the game has been running #1. If it is relativly new then my first move would prolly be to sector 1 because fed blocks are rare early on (unless you are in some high turn game with very agressive players). They are just too difficult and expensive to keep up on with low turns.

Once you are in fed, then look to ppt in fed till you got enough to buy a scanner and some extra holds when you trade in yuor MC.

Then you basically need to analyze who is online, what ships are the online players in, and how many mines are in the game etc. I watch sector 1 for a while, watch the clv list, and try to figure out who is doing what. You can usually spot people who are ssm or trading or colonizing etc. The ones that you obvioulsy need to watch out for are those who arent moving up or down the clv list, and are in photon / IG capable ships. Also it is silly but maybe try to get some chatter going to see who is really at their keys. :) A lot of people will sit in a game doing nothing and be afk, while others will be doing nothing because they are waiting to kill.

When you are ready to go to stardock, a backdoor is always good, but rare if it is your first day. Unless you took the time to ZTM. So when you decide to make your move, hope that there aren't offensive figs or mines around dock and get ready to macro in and out of a sector around dock to see what happens and to see what kind of blockade you are facing. If it's a crap load of defensive figs, your best bet might just be to let someone else clear them or the feds, then sneak through.


Thu Mar 21, 2002 8:54 pm
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
Posts: 427
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quote:
When you are ready to go to stardock, a backdoor is always good, but rare if it is your first day. Unless you took the time to ZTM.


A backdoor is always easy to find. Plot a course from stardock to terra, avoid the first hop. Repeat this until you have no route, then plot from terra to SD. That's your backdoor.


Fri Mar 22, 2002 5:24 am
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Lieutenant

Joined: Sat Mar 03, 2001 3:00 am
Posts: 592
Location: USA
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I had to retract my previous statement, so I just edited it out.

thats all

Edited by - phx on March 22 2002 06:49:34 AM


Fri Mar 22, 2002 9:48 am
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Private 1st Class

Joined: Sat Feb 24, 2001 3:00 am
Posts: 2
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This is really a change rather than a new feature. I'd like to see the High Scores list give the more general rank rather than exp and alignment points scores. The latter gives entirely too much information to those sitting at the menu prompt and watching the game to get around the game time limit.

Peacemaker


Fri Mar 22, 2002 9:39 pm
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Corporal

Joined: Tue Apr 17, 2001 2:00 am
Posts: 5
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i think a good option would be for sysops to beable to change the amount of income you get for money in the planets treasury, instead of having a 2% income u could have 25% or 100% :P


Sun Mar 31, 2002 10:12 pm
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Staff Sergeant

Joined: Wed Mar 20, 2002 3:00 am
Posts: 10
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How about some interbbs features? Hrm, maybe interlink connections that allow trading between two ports on two differents systems...hyperspace warp to get from one system to another...some sort of area-affect attack, like space plague or meteor shower or something.

That would be cool.



Edited by - GenmaC on April 11 2002 09:40:09 AM


Thu Apr 11, 2002 11:39 am
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