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 Tradewars with Graphics.... 
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Lance Corporal

Joined: Wed Oct 17, 2001 2:00 am
Posts: 3
Location: USA
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Will Tradewars ever evolve into a graphical game?...... it is kick butt now but with graphics it would really rock BAWLS!!!
Just wondering if graphics will ever be in the future of the game, possibly moving toward a boxed program available at your local "Megasoftware store" that could be played online, local play as well as online server play, with alien races that could be activated or "classic" style if so desired.

Just a thought.....

P-A-N-T-H-E-R..... coming to a sector near you....


Thu Nov 01, 2001 12:32 am
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1st Sergeant

Joined: Mon Mar 12, 2001 3:00 am
Posts: 34
Location: USA
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um check out http://www.tradewars.com


Thu Nov 01, 2001 1:08 am
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Lance Corporal

Joined: Wed Oct 17, 2001 2:00 am
Posts: 3
Location: USA
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wow, that looks pretty cool! i stand corrected.

P-A-N-T-H-E-R..... coming to a sector near you....


Thu Nov 01, 2001 2:03 am
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Joined: Sun Dec 24, 2000 3:00 am
Posts: 3151
Location: USA
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The Realm project is pretty cool, but it's not really an evolution of Trade Wars 2002. I for one believe that there is a lot of potential in a more modern, graphical version that recreates 2002's gameplay. I'm working on that right now, though pretty slowly. When I get to a point where I have something I can show, I intend to use the visitors of this forum and the current Trade Wars players and gameops for feedback, testing, etc. Unlike TW:DM, which is a spin-off more than a sequel, my goal would be to create a game that would satisfy current players on the same level that the current game does, but hopefully with the necessary changes to open it up to a more broad audience.

It's a pretty difficult goal to achieve, but I think it would be worth it.

John Pritchett
Epic Interactive Strategy


Thu Nov 01, 2001 4:08 pm
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Lieutenant J.G.

Joined: Sat Feb 24, 2001 3:00 am
Posts: 462
Location: USA
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You have our full support JP.

TW ROCKS and you have done a super job.

Res Judicata


Thu Nov 01, 2001 4:21 pm
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Lance Corporal

Joined: Wed Oct 24, 2001 2:00 am
Posts: 3
Location: USA
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That sounds great; you have done an excellent job

"If my doctor told me I had only six minutes to live, I wouldn't brood. I'd play a little faster."


Thu Nov 01, 2001 7:31 pm
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Lance Corporal

Joined: Wed Oct 24, 2001 2:00 am
Posts: 3
Location: USA
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That sounds great; you have done an excellent job

"If my doctor told me I had only six minutes to live, I wouldn't brood. I'd play a little faster."


Thu Nov 01, 2001 7:31 pm
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1st Sergeant

Joined: Sat Feb 24, 2001 3:00 am
Posts: 35
Location: USA
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JP;

Thanks for carrying on this classic game. It's great that you picked up the ball on this one or that would have been the end of this unique and challenging game. Looking forward to the next major release and, as a gameop, will do my best to assist in its development.

Version .53 is working great for me. I've had the least errors and best stability in a long time. Please keep working on those Gold Aliens when you can.

- Craig

[url="mailto:craig@franknputer.com"]craig@franknputer.com[/url]
[url="telnet://twgs.franknputer.com"]telnet://twgs.franknputer.com[/url]
http://franknputer.com/home


Sat Nov 10, 2001 2:18 am
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1st Sergeant

Joined: Mon Jul 23, 2001 2:00 am
Posts: 30
Location: Lithuania
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My 2 Cents,

A Graphical interface could be implemented in a program like Macromedia Flash. The rendering would happen on the user side.

What is needed is a way to communicate, other than telnet. It seems it might be possible to use the Java Telnet Client (http://www.mud.de/se/jta/) code that communicates via telnet (like http://www.j-twat.com did) and somehow export strings to a text file, or through a web-browser, so that Flash could read the variables.

If twgs could write url-encoded variables ( &exp=12453&align=190240&varX... ), users could build wicked flash movies to interface with the data.

Maybe someone can help me interface Flash with Badboy's excellent helper? If I could just spit out the variables w/ javascript...



tw@CampusParty.com
http://www.CampusParty.com

Edited by - CampusParty on 11/11/2001 01:08:48 AM


Sat Nov 10, 2001 7:59 pm
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Lieutenant

Joined: Sat Mar 03, 2001 3:00 am
Posts: 592
Location: USA
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sOUNDs cOOl...gOOd lUCk.

Stop saying don't quote me because noone quotes you. You probly haven't said a thing worth saying! - KMFDM, Dogma


Sun Nov 11, 2001 7:49 am
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1st Sergeant

Joined: Sun Dec 24, 2000 3:00 am
Posts: 42
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Java has thus far been historically MUCH slower than a standard telent client, which would hinder game play, and probably cause some difficulties with the helpers. I don't know if this can be fixed or not. I know that there are people that have tried to create web java based helpers for use on a TWGS, but i've not heard what has happened from that.

quote:
My 2 Cents,

A Graphical interface could be implemented in a program like Macromedia Flash. The rendering would happen on the user side.

What is needed is a way to communicate, other than telnet. It seems it might be possible to use the Java Telnet Client (http://www.mud.de/se/jta/) code that communicates via telnet (like http://www.j-twat.com did) and somehow export strings to a text file, or through a web-browser, so that Flash could read the variables.

If twgs could write url-encoded variables ( &exp=12453&align=190240&varX... ), users could build wicked flash movies to interface with the data.

Maybe someone can help me interface Flash with Badboy's excellent helper? If I could just spit out the variables w/ javascript...



tw@CampusParty.com
http://www.CampusParty.com

Edited by - CampusParty on 11/11/2001 01:08:48 AM


Toad
Toadville TWGS and BBS
toadville.tzo.com


Mon Nov 12, 2001 9:53 am
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1st Sergeant

Joined: Sat Feb 24, 2001 3:00 am
Posts: 35
Location: USA
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Web based front ends are a good idea and they are getting very common nowadays. Macromedia Flash would be a possibility, but the game server would need to be able to handle http connections. It would be a lot nicer to connect using a web browser instead of a telnet client. I don't know how doable that is though because telnet is a connection based protocol having built in authentication where http is not. Authentication would have to be handled by the game program instead. I've seen some pretty sophisticated Flash games out there so it might make a good interface. The game server could even be designed to use a web server as its backend.

[url="mailto:craig@franknputer.com"]craig@franknputer.com[/url]
[url="telnet://twgs.franknputer.com"]telnet://twgs.franknputer.com[/url]
http://franknputer.com/home


Thu Nov 15, 2001 4:49 am
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1st Sergeant

Joined: Mon Jul 23, 2001 2:00 am
Posts: 30
Location: Lithuania
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Craig,

I agree, modifying the game server to accept http connection would be fabulous. Though right now the Java Telnet Client (http://www.mud.de/se/jta/) allows you to connect from http to telnet. All that is required to 'feed' it to Flash is some code to output the variables with url-encoding. JavaScript, perhaps. Check out:
http://www.CampusParty.com/~seanc/tw/jtwat.html

And toad...
Check out the above link, it uses Java to connect to tradewars. While it is true that Java is slower than other languages, like c, Java is still quite fast on a modern computer. The above example uses an early version badboy's J-Twat Java based tradewars helper client. I have used it, quite alot, and find some the new features are much more efficient than those found in C based helpers. It also refreshes the screen much faster than ZOC. I run both Zoc and Jtwat with TWX and find Zoc is always lagging behind both with and without ASCII graphics.

Though a web based server would still be nice.


Badboy's helper can be found at:
http://www.j-twat.com
Download the full version!
(It's FREE and OpenSource)

tw@CampusParty.com
http://www.CampusParty.com
http://www.CampusClients.com

Edited by - CampusParty on 11/21/2001 7:33:04 PM


Sun Nov 18, 2001 2:26 am
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Chief Warrant Officer

Joined: Wed Sep 05, 2001 2:00 am
Posts: 121
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How about the incorporation of using a helper on a http-Java session. Maybe someone with the skill could offer the capability of playing from the webpage using the webpage inserted special helper client. Although most dread not being able to use the helper of their choice .. would make an interesting tournament requirement. PLUS as was said, .. incorporate the graphical flash interface to heat up your intro and login.

hehehehe... a guy can dream can't he?!

----------------------------------------------

Fighter: TychoCane has entered the sector!

Edited by - TychoCane on 11/22/2001 7:23:42 PM


Thu Nov 22, 2001 10:19 pm
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1st Sergeant

Joined: Mon Jul 23, 2001 2:00 am
Posts: 30
Location: Lithuania
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> How about the incorporation of using a helper on a http-Java session.

Already done.

> Maybe someone with the skill could offer the capability of playing from the webpage using the webpage inserted special helper client.

Already done.

>Although most dread not being able to use the helper of their choice .. would make an interesting tournament requirement.

True, but anyone who doesn't use Jtwat is just silly. :-)


>PLUS as was said, .. incorporate the graphical flash interface to heat up your intro and login.

Oh no no, you missed the point. Flash becomes the interface, not the intro. Flash is much more powerful than a movie platform. Check out (plug) http://www.CampusParty.com This site uses flash for the entire front-end, with perl and mysql on the backend. Not a movie, but a fully interactive Interface.


All that's left is a interface from j-twat (http://www.j-twat.com) to Flash. (Perhaps javascript??)

tw@CampusParty.com
http://www.CampusParty.com
http://www.CampusClients.com


Tue Nov 27, 2001 9:43 pm
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