quote:
Originally posted by Harley Nuss (teamEIS)
Well, since align swings are dependant on the number of figs you use to kill them, it shouldn't be too hard to figure out. The first question I have though is, why are you trying to drop someone's align by 100? Are you starting with so much cash that logging in gives you 100 align?
This is obviously what Alexio did....have so much cash that he could lay enough figs to drop my align from 0 to over -100 by me just mowing to dock some 7 hops away. I suppose he deployed that many because HE didn't know the precise formula to lay the appropriate amount to drop align but only -10 to -50 to be certain that the enemy was unsafe.
quote: Even -1 alignment is enough to make you non fedsafe.
True, but tricky to try to deploy only enough figs to drop 1 player when so many players might mow the same figs. Better to lay enough to drop 1 player -10 to -50 or even -100 in case more than one player mows them. quote: Additionally, sending someone massively blue would be pointless, as someone with 4.5 million alignment and 999 exp is still fedsafe. Making a corp's members all blue rather than red would inhibit a corp's earning potential more than making a corp's members all red. They would first have to expend cash to get back to being red before any real earnings would be made. Remember, this is a starting game tactic. Causing the enemy's corp members to all go blue would inhibit their cashing potential enabling your corp to gain an advantage that way.
Whereas,
with players that are aware of this tactic, when they see that they are red they may just start up their wssm and end up making more money as a corp than could be made by the corp that had to have the mega blue to get them that way. For noobs though, this tactic would work if the mega blue was a good fast killer as Alexio was. You can't cash if you are dead. quote: Overall, it's a lot easier to just take your alignment and figure it from there than make a universal formula. But basically, for each -1 aligment, it's:
1 enemy fig = youralign / -5000Thanks for the formula. But it is too simplfied. I have to account for the attacking ship's offensive odds. So, the formula should read:
1 enemy fig lost per 1 alignment change = (your align * offensive odds of the attacking ship) / 5000
Now I can make my script so that I can do the same thing.[}:)]quote:
Clear as mud?
Never played MUD. Dono. But clear.
BTW, this formula will be most used by me and everyone else in determining the number of figs to lay to change alignment when signing up in a corp with a different alignment. That happens a LOT.