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 alien bug 
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1st Sergeant

Joined: Sun Feb 10, 2002 3:00 am
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don't know if this has been reported or not but here goes, i learned about this about a month ago. there's a bug with the aliens, if you say turn off cannons and let alien claim planet they will shortly max out all of the products on the planet. i'm not sure if this has anything to do with how agressive the aliens are set but it seems to me that it makes any game with aliens a stalemate.


Fri Dec 24, 2004 6:36 am
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Sergeant Major

Joined: Sat Aug 28, 2004 2:00 am
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yeah its been dicussed on various occasions. I believe its going too be fixed ask slimshady he will know more!


Fri Dec 24, 2004 6:49 am
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Gameop

Joined: Thu Jun 06, 2002 2:00 am
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rofl.
ya, old bug, probably wont be fixed.
also, it can be any type of planet cit, with colos or without, and they will max that mofo out. i've never seen em upgrade a cit however...

Slim

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Sat Dec 25, 2004 5:12 am
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Commander

Joined: Sun Feb 25, 2001 3:00 am
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True they will max a planets ore , org and eq .. and if it has a cit they will also put fighters on it, but not max it in that catagory.
I think those that exploit this bug are in same boat as cheaters and
when J.P. gets ready , I'm hoping he will resolve this problem because this was not in the original twars design.
To honist players , please when you find one of these .. blow it up!
So far this is the only cure for this problem to date.

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Sat Dec 25, 2004 10:18 am
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Lieutenant J.G.

Joined: Wed Oct 15, 2003 2:00 am
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Well personally, I think aliens completely suck, but that is me. But, considering all of the problems that aliens generate, I don't see it being much of an issue that they fill a planet. If they are hostile, you have to fight off aliens to get to the planet, etc.

Considering, it is my guess that aliens naturally believe they should fill planets, I don't see it being much of a bug. Of course the easy solution is to not use aliens :).

It is as much a sysops job to prevent bug use as it is a players to not use them.

Jhereg


Sat Dec 25, 2004 5:01 pm
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quote:Originally posted by Draconis

Well personally, I think aliens completely suck, but that is me. But, considering all of the problems that aliens generate, I don't see it being much of an issue that they fill a planet. If they are hostile, you have to fight off aliens to get to the planet, etc.

Considering, it is my guess that aliens naturally believe they should fill planets, I don't see it being much of a bug. Of course the easy solution is to not use aliens :).

It is as much a sysops job to prevent bug use as it is a players to not use them.

Jhereg


Not just your opinion on aliens in a game. I have not figured out a good use for them except capping planets/ships because there are not enough players to sustain interest in a game. A corp that gets lucky enough to find the lvl 5 or lvl 6 planets early in a game gains a distinct advantage over the corp that is building a base. Yes, I will admit that searching actively for those planets is a strategy, but not one that I care for.

With that said, I still like sub zero, but think it would be better without the aliens in the game. Ship edits and planet edits are pretty good.

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Sun Dec 26, 2004 12:23 am
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I don't fully agree that cutting the aliens out of a game will be a viable fix.
Firstly cause when I started playing years ago , the game had aliens.
The most fun was trying to cap The Galatic OverLord.
Although if you cut the aliens from the game , why not go one step
futher and cut the planets and most ships from the game.
That way players have one or two ships to choose from and no planets to worry about.
Now TradeWars can be players against players , and no planets to
to worry about or waste time on.
Maybe not that isn't what tradewars is all about.
It was made with aliens , so lets keep it that way.
I can only figure one reason players don't want aliens ...
Cause their scripts will trigger on them (bad scripts).
Lets kick it up a notch and write scripts that don't trigger on
these aliens and then let them do their job .. disrupt the grids [:D]

Another thing , for those that think this is nothing .. look at this
senorio ; pop a planet into alien sector and don't leave a fighter.
Then in under an hour , get your corpie to go over and lay a fig and wait in orbit while you bring your level 4 in for fueling.
After picking up 1 mil free fuel ..
Do you think the game is still fair , or its ok ?

I don't think you would after I have all my planets fueled and your doing it the normal way and I'm pdrop'n endlessly on free fuel.

Let's get this fixed

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Sun Dec 26, 2004 12:53 am
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Lieutenant J.G.

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Well, I have a varity of views.

But since I played against a corp who used that tactic a few months ago, and myself with a few never players were able to still win, sure. If everybody knows about it, sure why not.

As to the "aliens were here", sure, TW was also designed to not be multi-node, I'm cool using the "it was originally that way" as soon as someone runs a server with only one allowed connection at a time, and they still have an active server.

In general I dislike aliens for the following reasons:
1.) They only help good players
2.) They only inconvience people who can't script themselves
3.) They 95% of the time create a cash problem. if a person can cash X amount an hour, and people make stupid silly edits with 300M credit ships, that people can cap easy, it creates an incredible amount of cash for people who can be at keys alot.
4.) They fill mail boxes.
5.) Hoped up aliens are faster and better than players can be.

Jhereg


Sun Dec 26, 2004 2:35 am
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"In general I dislike aliens for the following reasons:
1.) They only help good players
2.) They only inconvience people who can't script themselves
3.) They 95% of the time create a cash problem. if a person can cash X amount an hour, and people make stupid silly edits with 300M credit ships, that people can cap easy, it creates an incredible amount of cash for people who can be at keys alot.
4.) They fill mail boxes.
5.) Hoped up aliens are faster and better than players can be."

1) i think aliens might mess up your cim hunting, lost port tracking, monkey-arse a bit ;)
2) ehh, not really
3) true
4) very very very very very true
5) yes, aliens do follow their own rules, so with hopped up ships, they can cheat and be better than the player.
you forgot about 6) the constant SPAM with an even HALF decent grid.

aliens can be alright, as long as they are on prozac :)

Slim

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Sun Dec 26, 2004 5:25 am
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The aliens on my game A are better for the red players, they kill all the Ferrengi and aliens all. But they do tend to attack players first and ask questions later. Their ships are pretty hard to take, but once figured out how to take them they are good to keep to use to meet the goals of the game to win. But in general I agree with the same reasons they are a pain. But sometimes I gotta give the players what they want (But I don't have to always have to give them in the way they want it)[:D]

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Sun Dec 26, 2004 6:53 am
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quote:Originally posted by Draconis

Well, I have a varity of views.

But since I played against a corp who used that tactic a few months ago, and myself with a few never players were able to still win, sure. If everybody knows about it, sure why not.

As to the "aliens were here", sure, TW was also designed to not be multi-node, I'm cool using the "it was originally that way" as soon as someone runs a server with only one allowed connection at a time, and they still have an active server.

In general I dislike aliens for the following reasons:
1.) They only help good players
2.) They only inconvience people who can't script themselves
3.) They 95% of the time create a cash problem. if a person can cash X amount an hour, and people make stupid silly edits with 300M credit ships, that people can cap easy, it creates an incredible amount of cash for people who can be at keys alot.
4.) They fill mail boxes.
5.) Hoped up aliens are faster and better than players can be.

Jhereg


1) Only if your game skills are that of the Elite, and playing RED.
2) Only if your game skills are that of the Elite.
3) This is based on your very narrow minded view, of the types of games that all TW Players have to play.
4) Yet again, only if your game skills are that of the Elite.
5) Is only a problem, if your game skills are that of the Elite.

In otherwords, you do not even have the skills to play the game. Wether it is a 1.xx DOOR version game, or a v3.13 version game with yourself and a single alien running around.

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Thu Dec 30, 2004 10:54 am
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wow.. um...
hmm gold support forum so all i can really say is, wow... and that i disagree, but i'll let jher explain, he is more "tactful" than i am i guess. :) heh.

Slim

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Thu Dec 30, 2004 11:03 am
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quote:Originally posted by The WABBIT

quote:Originally posted by Draconis

Well, I have a varity of views.

But since I played against a corp who used that tactic a few months ago, and myself with a few never players were able to still win, sure. If everybody knows about it, sure why not.

As to the "aliens were here", sure, TW was also designed to not be multi-node, I'm cool using the "it was originally that way" as soon as someone runs a server with only one allowed connection at a time, and they still have an active server.

In general I dislike aliens for the following reasons:
1.) They only help good players
2.) They only inconvience people who can't script themselves
3.) They 95% of the time create a cash problem. if a person can cash X amount an hour, and people make stupid silly edits with 300M credit ships, that people can cap easy, it creates an incredible amount of cash for people who can be at keys alot.
4.) They fill mail boxes.
5.) Hoped up aliens are faster and better than players can be.

Jhereg


1) Only if your game skills are that of the Elite, and playing RED.
2) Only if your game skills are that of the Elite.
3) This is based on your very narrow minded view, of the types of games that all TW Players have to play.
4) Yet again, only if your game skills are that of the Elite.
5) Is only a problem, if your game skills are that of the Elite.

In otherwords, you do not even have the skills to play the game. Wether it is a 1.xx DOOR version game, or a v3.13 version game with yourself and a single alien running around.



Gotta be honest, maybe I'm dumb, not exactly sure if your points are supposed to correspond with mine above. If they are, even more confused, but well, forums are to discuss so I'll try.

1.) What does your 1 have to do with my 1? The reason I say they only help good players, is that a good player can read the edits, and observe the game far better than a newer player. Meaning regardless of edits, aliens, etc the good player is gonna make it better for themselves. Example, the good player sees certain aliens are easier to catch and better cash, and uses strategies to hem them in, and keep others from getting their ships, etc.
P.S. Slim, since I have corpies who like unlims / aliens, I'm adding alien watches into my CIM hunter data.


2.) Hmm...not sure 2 to 2 again. But I will explain my 2. Most public scripts do not ignore aliens. Hence, since I can script myself, I can just ignore what aliens do. So while joe average player who doesn't script starts pdropping aliens, I'm not.

3.) Well, these kind of do match up. So, I'll bite. Perhaps you could try explaining (mentoring, teaching) in the forum instead of small messages if you disagree. Now, I am not 100% solid on these numbers, but if anybody is convinced I am wrong, I'll set something up to get numbers. The average SSM public script nets around 60-80M an hour. With some of the alien edits were ships are worth 65M+ I can setup a script, once i have a fairly good sized grid, to net probably 1 ship a minute mininmum, which equates to 55M x 60. Now I may not be a math wiz, but any game were anybody has that much cash within a few days becomes broken. Now that could be my narrow minded view...sure. But, assuming you have uber planets. Which hold 10M figs each. My 3 corpies and I all cash, for 20 hours. Assuming figs are 200 a pop, We have no filled to capacity 90 planets. Now, WTF am I gonna do with 117 planets? By the end of day 1, the game is horribly unbalanced. So the newer player who can't cap ships as much is now super screwed. Now lets compare that to the average player vs say, DU cashing. I would say it is safe to assume DU pulls in around 200M an hour cashing. So 3 corpies cash, for 20 hours. They now have 5 1/2 full planets. I think think I would be concerned with the first cashing method. But I may have a narrow minded view of the game, and you could explain what I am not seeing. Some people see it as "a builder" game. Well if we continue to build, and put three planets per sector, the game runs out in a few weeks, because everybody has maxed planets in every sector.

4.) Well, not sure once again if 4 is to match to 4. But, they fill mail boxes because if the most inexperienced player has a SSM script that is dropping figs. So super newb has a grid, even if he knows what one is or does not. So regardless of skill, it fills your mail box.

5.) Well, I'm gonna assume these are not linked (5 to 5), because that would make no sense. A powerful alien can invade faster, has infinite lives and resources, and can take your stuff. It is simply faster and better.

Now, if I assume your points have nothing to do with mine, and you by chance had 5 points, I'll try to address those:
1.) The "Elite" player may be able to cash faster because of a better script. But what it all boils down to is, he is also going to invade better, hunt better, build better, etc. Any example that says "elite will do better", well DUH. Hence the reason they are elite. But, as you can see from my point above, the Elite will only capitalize on this method, and outcash the newbie. So maybe you meant something else?

2.) Not sure what skill level is compared too. If you are an elite player you will do better? Sure, makes sense. But as stated above, an "elite" adapts and hence becomes a moot point.

3.) Well, I don't have a view of how players HAVE to play. Heck, I'm sure anybody who spends much time reading the forums, will see I promote a specfic kind of play, but offer and advice help to people of all styles. I don't care how someone plays, they can have truces, build up games, etc. You may perhaps be confusing me with someone else you dont' agree with? Sure I'm a competitive player, I stated in other threads, there are way better games to play against an AI. I give my input in general, not on a way the game should be played. Now in another alien thread, I did give my opinions based on my play style.

4.) Please expand on this? You keep saying it, and I keep not seeing the point.

5.) Well not sure, I gotta think once again, the elite will have ways around the aliens more than the newbs.

Jhereg


Thu Dec 30, 2004 2:23 pm
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all these topics were coverd befor
but yea i think is a bug, and i dont exploit it.[xx(]

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