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 I need a Double Check 
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Chief Warrant Officer

Joined: Wed Feb 25, 2004 3:00 am
Posts: 164
Location: USA
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Hey Guys,

Yesterday I was in a neat position. except everything was happening so fast that I was not able to scroll back enough to get a screen capture :( (and I turned zoc logs off!!!!)
anyways, let me describe it for you:

ver: 3.12
20k sectors, unlim turns.

A corpie and myself were in a sector with 2 lvl 6 planets (IG on both). my Enemy was in the sector with us, with his lvl 6 planet.
Enemy was in sector, I attacked, then my corpie podded him. After he was in a pod and we were refilling our figs we got a game message that he had tried to warp out of the sector but both planets IG held him in. He then landed on his own planet and t-warped out.
How is it that both planets IG held him and did not fire on him? (yes, the cannons were on).
I tried to look over every aspect, but couldnt find a reason. I asked the other player and he said he landed and got out. He never told me if he tried to leave or not. or did his pod try to warp out after he was podded and the cannons did not fire then? I dont think the IG holds a pod, its just when the adjecent sectors have fighters in them surrounding you.
Anyways, anyone else see this or can test it on 3.12? I know 3.13 was just realesed, but not sure if this is a glitch or just me missing something.
It happened quick, maybe I'm over looking a possibility.

Thanks

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Mass Destruction


Thu Sep 16, 2004 12:07 pm
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Commander

Joined: Thu Feb 20, 2003 3:00 am
Posts: 1529
Location: USA
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Without having logs, I would guess that you attacked him with too few figs to destroy his ship and he tried to auto-flee. In this case, an IG will hold him, but cannons won't fire.


Fri Sep 17, 2004 12:34 am
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Chief Warrant Officer

Joined: Wed Feb 25, 2004 3:00 am
Posts: 164
Location: USA
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Ahh... That makes sense!

Thanks Harley...

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Mass Destruction


Fri Sep 17, 2004 1:50 pm
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