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| Hold Limitations https://mail.black-squirrel.com/viewtopic.php?f=58&t=33473 |
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| Author: | deer_buster [ Wed Sep 05, 2012 10:24 pm ] |
| Post subject: | Hold Limitations |
Something I was thinking would be neat, is to have a way to set the maximum amount of a particular good that can be carried by the ship. Such as No tradegoods, but 255 colonists...that sort of thing...as a configuration option. Would give us the flexibility to setup things like Colony Ships, Fuel Tankers, Equipment Freighters, etc.... Could be an option like "Enable Hold Restrictions?" with No being the default. But on a per ship class basis, we could say Yes, and then we could configure that maximum amount (up to the maximum number of holds) that the ship can carry, per type |
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| Author: | John Pritchett [ Thu Sep 06, 2012 4:35 pm ] |
| Post subject: | Re: Hold Limitations |
That sounds like an interesting and fairly simple Gold feature. I'll put it on my Gold "todo" list for the next time I'm adding Gold features. |
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| Author: | Adept [ Fri Mar 04, 2016 8:52 am ] |
| Post subject: | Re: Hold Limitations |
It would also be great if the hold numbers could be increased, up to 2,500, for example. Also, along with the costs of items from the Hardware Emporium, it would be nice if things could be made much more costly. Oh, and add a setting for red only accessible ships. |
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| Author: | Micro [ Fri Mar 04, 2016 9:19 am ] |
| Post subject: | Re: Hold Limitations |
and class 0 costs... With reds being able to make almost unlimited cash, holds fighters, and shields are too cheap. |
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