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Setting up Alien planets.
https://mail.black-squirrel.com/viewtopic.php?f=58&t=33072
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Author:  Runaway Proton [ Sun Mar 18, 2012 6:03 pm ]
Post subject:  Setting up Alien planets.

Here's an issue I keep running up against with Version 2

I bang a fresh game, and set it to open at a later time.
I used to then go in and edit my alien planets and such to prepare the game.
With V2 the alien planets don't appear till after the game starts.
I guess I can start the game, then make it inactive, and then schedule the start, but this is a PITA.
Any ideas or help in this department?

Author:  Vid Kid [ Sun Mar 18, 2012 6:38 pm ]
Post subject:  Re: Setting up Alien planets.

That is what I do , I check mark the disable logins , then open the game for about 20 seconds or so , you can see the busy question mark as each race restarts.

When that all stops I deactivate that game and uncheck mark the disable logins , and Tedit the aliens with the SO_SetAliens script.

Yes , its a bit of a pain but does not stop me.

Author:  T0yman [ Sun Mar 18, 2012 7:23 pm ]
Post subject:  Re: Setting up Alien planets.

Sorry but this is not V2 specific, it has always been this way atleast as far as I can remember.

Author:  John Pritchett [ Sun Mar 18, 2012 8:58 pm ]
Post subject:  Re: Setting up Alien planets.

It's something I've given some thought to. One option with the current system is to set a login password so even if the game is online, players can't enter it. Probably the right solution would be to open a game but keep it hidden. Another option might be to keep the game inactive but allow you to run the alien servers. I can definitely see a gameop wanting to have a game fully functional, but hidden from others on his/her server. You can keep players out with a password, but just hiding it would be nice.

Author:  Helix [ Sun Mar 18, 2012 10:30 pm ]
Post subject:  Re: Setting up Alien planets.

John Pritchett wrote:
It's something I've given some thought to. One option with the current system is to set a login password so even if the game is online, players can't enter it. Probably the right solution would be to open a game but keep it hidden. Another option might be to keep the game inactive but allow you to run the alien servers. I can definitely see a gameop wanting to have a game fully functional, but hidden from others on his/her server. You can keep players out with a password, but just hiding it would be nice.


I ended up doing that with DESC.ANS, activating the game, messing with it til I was happy then adding the game to the DESC.ANS.

H

Author:  Runaway Proton [ Tue Mar 20, 2012 7:29 pm ]
Post subject:  Re: Setting up Alien planets.

John Pritchett wrote:
It's something I've given some thought to. One option with the current system is to set a login password so even if the game is online, players can't enter it. Probably the right solution would be to open a game but keep it hidden. Another option might be to keep the game inactive but allow you to run the alien servers. I can definitely see a gameop wanting to have a game fully functional, but hidden from others on his/her server. You can keep players out with a password, but just hiding it would be nice.


All this would take is a setting that when you select a delayed start, it would run the alien serves for about a minute, then deactivate and wait for the desired time.

Author:  John Pritchett [ Tue Mar 20, 2012 11:17 pm ]
Post subject:  Re: Setting up Alien planets.

Yeah, I just think there needs to be a way to have a game fully functional without being available to players. There are a number of ways a gameop might use that kind of feature, not just to initialize an alien race.

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