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| Setting up Alien planets. https://mail.black-squirrel.com/viewtopic.php?f=58&t=33072 |
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| Author: | Runaway Proton [ Sun Mar 18, 2012 6:03 pm ] |
| Post subject: | Setting up Alien planets. |
Here's an issue I keep running up against with Version 2 I bang a fresh game, and set it to open at a later time. I used to then go in and edit my alien planets and such to prepare the game. With V2 the alien planets don't appear till after the game starts. I guess I can start the game, then make it inactive, and then schedule the start, but this is a PITA. Any ideas or help in this department? |
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| Author: | Vid Kid [ Sun Mar 18, 2012 6:38 pm ] |
| Post subject: | Re: Setting up Alien planets. |
That is what I do , I check mark the disable logins , then open the game for about 20 seconds or so , you can see the busy question mark as each race restarts. When that all stops I deactivate that game and uncheck mark the disable logins , and Tedit the aliens with the SO_SetAliens script. Yes , its a bit of a pain but does not stop me. |
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| Author: | T0yman [ Sun Mar 18, 2012 7:23 pm ] |
| Post subject: | Re: Setting up Alien planets. |
Sorry but this is not V2 specific, it has always been this way atleast as far as I can remember. |
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| Author: | John Pritchett [ Sun Mar 18, 2012 8:58 pm ] |
| Post subject: | Re: Setting up Alien planets. |
It's something I've given some thought to. One option with the current system is to set a login password so even if the game is online, players can't enter it. Probably the right solution would be to open a game but keep it hidden. Another option might be to keep the game inactive but allow you to run the alien servers. I can definitely see a gameop wanting to have a game fully functional, but hidden from others on his/her server. You can keep players out with a password, but just hiding it would be nice. |
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| Author: | Helix [ Sun Mar 18, 2012 10:30 pm ] |
| Post subject: | Re: Setting up Alien planets. |
John Pritchett wrote: It's something I've given some thought to. One option with the current system is to set a login password so even if the game is online, players can't enter it. Probably the right solution would be to open a game but keep it hidden. Another option might be to keep the game inactive but allow you to run the alien servers. I can definitely see a gameop wanting to have a game fully functional, but hidden from others on his/her server. You can keep players out with a password, but just hiding it would be nice. I ended up doing that with DESC.ANS, activating the game, messing with it til I was happy then adding the game to the DESC.ANS. H |
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| Author: | Runaway Proton [ Tue Mar 20, 2012 7:29 pm ] |
| Post subject: | Re: Setting up Alien planets. |
John Pritchett wrote: It's something I've given some thought to. One option with the current system is to set a login password so even if the game is online, players can't enter it. Probably the right solution would be to open a game but keep it hidden. Another option might be to keep the game inactive but allow you to run the alien servers. I can definitely see a gameop wanting to have a game fully functional, but hidden from others on his/her server. You can keep players out with a password, but just hiding it would be nice. All this would take is a setting that when you select a delayed start, it would run the alien serves for about a minute, then deactivate and wait for the desired time. |
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| Author: | John Pritchett [ Tue Mar 20, 2012 11:17 pm ] |
| Post subject: | Re: Setting up Alien planets. |
Yeah, I just think there needs to be a way to have a game fully functional without being available to players. There are a number of ways a gameop might use that kind of feature, not just to initialize an alien race. |
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