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| CEO overriding? https://mail.black-squirrel.com/viewtopic.php?f=58&t=32419 |
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| Author: | Thorindude [ Wed Oct 19, 2011 7:47 pm ] |
| Post subject: | CEO overriding? |
Creating planetary productions, fig levels, sector defense deployment and so on seems like (at least in some cases) should be up to a CEO. Well let me rephrase that, the CEO should be able to lock certain settings from other corporate members meddling. CEO's should be able to determine that, for example, colonists cannot be moved around once locked in. A nice feature, albeit not a mission critical one, for a future version of Tradewars. I'm not saying that CEO's would allow corp members they don't trust they just might have different opinions about what is and is not efficient. |
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| Author: | Mongoose [ Wed Oct 19, 2011 9:36 pm ] |
| Post subject: | Re: CEO overriding? |
If I've learned one thing about this game, it's that efficiency is never a matter of opinion. |
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| Author: | Promethius [ Thu Oct 20, 2011 11:59 am ] |
| Post subject: | Re: CEO overriding? |
You would need a flow of command control for this. Say the CEO gets SD, then needed changes might not be made. The CEO gets popped again coming into the game, now you are down two days for changes. |
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| Author: | Master Blaster [ Thu Oct 20, 2011 1:23 pm ] |
| Post subject: | Re: CEO overriding? |
In today's corporate climate, killing the CEO crosses my mind regularly. I'm all for it. |
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