
Re: Details of Sector Fig Limit feature
Vid Kid wrote:
All this talk about fig restrictions .. a few sysops (myself included) have these script to monitor MSL and adj's for truce ... but what is missing is on the TWGS side .. a way to eliminate limps from sectors.
They will remain even with sweeper scripts.
just a bit of input.
Not on 2.10, I am working on my updated sweeper script and it removes limpets via Option "P"
This from the New T-Edit
Sector : 12
<Z> Nebulae :
<N> Beacon : None
Warps lead to: <A> 3896 <B> 11433
<G> Port : Ithor Outpost (#6806)
<H> Fighters : None
<J> Mines : None
<P> Limpets : None
<I> Planets : None
<K> Traders : None
<L> Ferrengi : None
<M> Aliens : None
Sector editor (?) (<>) (X=Exit) [X] :