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This is not an area to debate the pros and cons of proposed features. It is an area for people to suggest new features for either TW or TWGS. I will either add the proposed feature to my planned features list, or explain my reasons for passing on the feature at this time. Features added to the list can be voted on so I can gauge people's interest.



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 Details of Sector Fig Limit feature 
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Veteran Op
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Joined: Sat Dec 29, 2007 5:06 pm
Posts: 2059
Location: Oklahoma
Unread post Re: Details of Sector Fig Limit feature
Vid Kid wrote:
All this talk about fig restrictions .. a few sysops (myself included) have these script to monitor MSL and adj's for truce ... but what is missing is on the TWGS side .. a way to eliminate limps from sectors.

They will remain even with sweeper scripts.

just a bit of input.

Not on 2.10, I am working on my updated sweeper script and it removes limpets via Option "P"
This from the New T-Edit
Sector : 12

<Z> Nebulae :
<N> Beacon : None

Warps lead to: <A> 3896 <B> 11433

<G> Port : Ithor Outpost (#6806)
<H> Fighters : None
<J> Mines : None
<P> Limpets : None
<I> Planets : None
<K> Traders : None
<L> Ferrengi : None
<M> Aliens : None

Sector editor (?) (<>) (X=Exit) [X] :

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T0yman (Permanently Retired since 2012)
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Last edited by T0yman on Thu Sep 15, 2011 7:42 am, edited 1 time in total.



Thu Sep 15, 2011 6:44 am
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1st Sergeant

Joined: Sat Jul 30, 2011 7:15 pm
Posts: 41
Location: Louisville, KY USA
Unread post Re: Details of Sector Fig Limit feature
I had a thought as far as how to deal with over-limit players if this ever happens, E.G. if they are ever allowed to go over the fig limit. Make it a sysop-configurable "cruelty setting." The options are:

1. Fig counts are sorted lowest to highest. The lowest counts are eliminated until the limit is reached.

2. A randomized system is used, but lower counts are given more of a chance of being eliminated. In other words, as the fig count goes up, the chance of that sector being nuked goes down. There should still be a slight chance of a hugely figged sector being nuked.

3. Sectors are cleared of fighters in a totally random manner until the limit is reached. Every sector is just as likely to be nuked as every other sector.

4. Reverse of #2 above. The larger fig counts will tend to get wiped out first.

5. The reverse of #1 above. The highest fig counts *will* be eliminated first.


Thu Sep 15, 2011 7:04 am
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Sergeant Major
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Joined: Sun Jun 26, 2011 5:29 am
Posts: 69
Unread post Re: Details of Sector Fig Limit feature
@Big D: Ooops--yes, you are correct. I misspoke. I meant that ship & planetary buyouts are almost certainly going away.

Carry on...


Thu Sep 15, 2011 7:53 am
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Joined: Sun Dec 24, 2000 3:00 am
Posts: 3151
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Unread post Re: Details of Sector Fig Limit feature
Vid Kid wrote:
All this talk about fig restrictions .. a few sysops (myself included) have these script to monitor MSL and adj's for truce ... but what is missing is on the TWGS side .. a way to eliminate limps from sectors.

They will remain even with sweeper scripts.

just a bit of input.


Well, I'm not opposed to providing options to limit limpets for truce mode if that's something people want to see, but as far as running sweeper scripts, one of the recent TEDIT changes was the addition of a Limpets field to the sector editor. I have no idea why that was missing all these years.

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Thu Sep 15, 2011 5:12 pm
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