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 Photon Delay broken 
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Unread post Photon Delay broken
Promethius wrote:
odd, I just tested with a 2 second delay and a 4 second duration - the player being torped received the message about the launch at the same time the torp hit in v2.10.



Excellent! We have a bug report! :)

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Sun Sep 18, 2011 5:14 pm
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Unread post Re: Photon Delay broken
Cruncher wrote:
Promethius wrote:
odd, I just tested with a 2 second delay and a 4 second duration - the player being torped received the message about the launch at the same time the torp hit in v2.10.



Excellent! We have a bug report! :)


Might want someone else to test it since I really haven't messed with the settings much.

Code:
<1> Ship Move/Attack  Constant (250 ms) <2> Planet Move     None
<3> Other Attacks     None              <4> Crime Delay     None
<5> Photon Launch     Constant (2 s)    <6> Photon Blast    None
<7> Ship IG           None              <8> Planetary IG    None
<9> Dock/Depart       None              <0> Land/Take off   None
<A> Drop/Take Mines   None              <B> Drop/Take Figs  None
<C> Planet Transport  None              <D> Ship Transport  None
<E> EtherProbe Scan   None              <F> GenTorp Launch  None


[edit] photon blast may be the setting needed[/edit]

[edit2] That was the setting - 6 to give warning.

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Sun Sep 18, 2011 5:17 pm
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Unread post Re: Photon Delay broken
If I am reading it correctly the setting should be like this:

<5> Photon Launch None <6> Photon Blast Constant (2 s)

Option 5 reads:
This option sets the Photon Missile launch delay. By default,
Photon Missiles launches have no delay. With the CONSTANT option,
the Photon launches at a constant speed as specified in the "Photon
Launch Delay" setting.

Option 6:
This option sets the Photon Missile detonation delay. By default,
Photon Missiles detonate immediately on reaching the target sector.
With the CONSTANT option, the Photon detonates at a constant speed
as specified in the "Photon Blast Delay" setting.

A Photon Torpedo was just launched into this sector!
------ 5 Seconds Later ------
A Photon Torpedo just detonated!
Photon Wave Duration : 5 seconds in sector 20298

A sysop that has been using these settings should have been able to test and verify if it was working or not. Sorry JP looks like Cruncher is crying wolf without testing "AGAIN"!

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Sun Sep 18, 2011 6:24 pm
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Unread post Re: Photon Delay broken
T0yman wrote:
A sysop that has been using these settings should have been able to test and verify if it was working or not. Sorry JP looks like Cruncher is crying wolf without testing "AGAIN"!


No, I trusted Prom, when he said it was broken. I'm glad it's not.

I can't test everything, thanks for helping... "AGAIN"! :)

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Sun Sep 18, 2011 8:27 pm
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Unread post Re: Photon Delay broken
You should test every setting before subjecting your players to them. A good sysop would. :-)
Took me less time to test than it did you to type up a report.

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Sun Sep 18, 2011 8:44 pm
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Unread post Re: Photon Delay broken
T0yman wrote:
You should test every setting before subjecting your players to them. A good sysop would. :-)
Took me less time to test than it did you to type up a report.



I guess you're the better sysop then, open you server back up to the public.

I tested that setting when it first came out, I don't re-check every setting with every new wide release unless there's a report that it's broken.

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Sun Sep 18, 2011 9:06 pm
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Unread post Re: Photon Delay broken
Cruncher wrote:
T0yman wrote:
You should test every setting before subjecting your players to them. A good sysop would. :-)
Took me less time to test than it did you to type up a report.



I guess you're the better sysop then, open you server back up to the public.

I tested that setting when it first came out, I don't re-check every setting with every new wide release unless there's a report that it's broken.


If it changed and you are going to use it then you should test it. Otherwise, whats the point?

H

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Sun Sep 18, 2011 9:31 pm
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Unread post Re: Photon Delay broken
Cruncher wrote:
T0yman wrote:
A sysop that has been using these settings should have been able to test and verify if it was working or not. Sorry JP looks like Cruncher is crying wolf without testing "AGAIN"!


No, I trusted Prom, when he said it was broken. I'm glad it's not.

I can't test everything, thanks for helping... "AGAIN"! :)


Yeah, I messed up on that one. I saw the two settings and thought that would be it, but the third setting was the one necessary.

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Sun Sep 18, 2011 9:31 pm
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Unread post Re: Photon Delay broken
Promethius wrote:
Cruncher wrote:
T0yman wrote:
A sysop that has been using these settings should have been able to test and verify if it was working or not. Sorry JP looks like Cruncher is crying wolf without testing "AGAIN"!


No, I trusted Prom, when he said it was broken. I'm glad it's not.

I can't test everything, thanks for helping... "AGAIN"! :)


Yeah, I messed up on that one. I saw the two settings and thought that would be it, but the third setting was the one necessary.


Didn't you read the TWGS tedit users manual? laff


Sun Sep 18, 2011 9:51 pm
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Unread post Re: Photon Delay broken
Big D wrote:
Promethius wrote:
Cruncher wrote:
T0yman wrote:
A sysop that has been using these settings should have been able to test and verify if it was working or not. Sorry JP looks like Cruncher is crying wolf without testing "AGAIN"!


No, I trusted Prom, when he said it was broken. I'm glad it's not.

I can't test everything, thanks for helping... "AGAIN"! :)


Yeah, I messed up on that one. I saw the two settings and thought that would be it, but the third setting was the one necessary.


Didn't you read the TWGS tedit users manual? laff



lol, no. My first time in that part of T-Edit and it is a scary place. Still messing with a T-Edit script and I am glad that area is not a part of it.

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Sun Sep 18, 2011 10:16 pm
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Unread post Re: Photon Delay broken
Cruncher wrote:
I guess you're the better sysop then, open you server back up to the public.

Yes I know.
As I have told you several times I never closed my server I only changed the Port which is posted on EIS website. I just don't advertise since I am still on 2.07.... I am just not comfortable with all the changes in 2.10 yet. Plus I watch a lot of Netflix which would render my server unplayable. But it is still there for testing, I will probably upgrade it this week as there are so many changes that testing on 2.07 is pretty much a waste for T-Edit scripts.

Yes I know this is a slight derail but you ask :) Oh and I would have made the same comments to Prom if he was using the setting and had no idea what it did in an open game.

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Mon Sep 19, 2011 6:48 am
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Unread post Re: Photon Delay broken
Just curious what makes it so scary. I can always use feedback on how to make these things easier to learn and use.

I attempt to provide documentation with each setting rather than one big TEDIT doc, but if the descriptions are too difficult to understand, I'm open to suggestions on how to improve. I didn't focus-group these things or anything.

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Wed Sep 21, 2011 3:36 pm
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Unread post Re: Photon Delay broken
I did read it twice before I tested, easy to get confused with all the new settings. Most seem pretty simple to understand, but as I did on Gen Torp Delay, it is easy to read one thing and think something else ;)

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Wed Sep 21, 2011 4:45 pm
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Unread post Re: Photon Delay broken
Do you think it would be preferable to always work in ms rather than convert to seconds, at least for the prompts? To keep the field from being too long, it's good to convert 1000+ ms to 1 s, etc. But in the actual command, I could expand that out so it's more consistent and less confusing.

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Wed Sep 21, 2011 4:54 pm
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Unread post Re: Photon Delay broken
John Pritchett wrote:
Do you think it would be preferable to always work in ms rather than convert to seconds, at least for the prompts? To keep the field from being too long, it's good to convert 1000+ ms to 1 s, etc. But in the actual command, I could expand that out so it's more consistent and less confusing.

Not sure how others feel but picking one standard is the preferred method, I like ms better since I am used to using it for scripting anyway and it gives more flexibility.

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Wed Sep 21, 2011 4:58 pm
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