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Event handling and IO
https://mail.black-squirrel.com/viewtopic.php?f=52&t=32197
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Author:  John Pritchett [ Thu Sep 01, 2011 7:36 pm ]
Post subject:  Event handling and IO

Cruncher has been telling me about a problem with too many messages causing a game to bog down and be unresponsive. Others have described being able to generate some events with a series of quick attacks, then ignore the player because they know the player can't do anything. I've made some modifications to the way the game deals with IO while it's handling messages and I need to know if this is still a problem. Anyone who can, please test this on the beta server and let me know.

Thanks!

Author:  Cruncher [ Fri Sep 02, 2011 8:39 pm ]
Post subject:  Re: Event handling and IO

Who would like to test PvP with me in Sandbox?

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