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Catch & release in test games please
https://mail.black-squirrel.com/viewtopic.php?f=52&t=31556
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Author:  Cruncher [ Sat May 07, 2011 12:45 pm ]
Post subject:  Catch & release in test games please

Big D.. how the heck are we going to try to stress this game if you keep killin' off the testers?


Shipboard Computers Beta Tester 13 destroyed 6645 fighters.
For getting blown up, you lost 318 experience points.
Beta Tester 13 destroyed your Corporate FlagShip!!!
You fled in your Escape Pod to sector 27550


Catch & release policy please

Author:  Big D [ Sat May 07, 2011 1:32 pm ]
Post subject:  Re: Catch & release in test games please

Cruncher wrote:
Big D.. how the heck are we going to try to stress this game if you keep killin' off the testers?


Shipboard Computers Beta Tester 13 destroyed 6645 fighters.
For getting blown up, you lost 318 experience points.
Beta Tester 13 destroyed your Corporate FlagShip!!!
You fled in your Escape Pod to sector 27550


Catch & release policy please


I like the name of your scout below. It looks like you had catch and release in mind when you entered the game. laff

Sector  : 24913 in The Federation.
Beacon : FedSpace, FedLaw Enforced
Ports : Stargate Alpha I, Class 9 (Special) (StarDock)
Traders : Civilian <<Doctor_Who>>, w/ 2,482 ftrs,
in The Merchant Marines (4 Dragons Ltd Merchant Cruiser)
Ships : Kill Big D! [Owned by] Cruncher, w/ 250 ftrs,
(Martel Matra Scout Marauder)
Testing [Owned by] testing [2], w/ 100,000 ftrs,
(4 Dragons Ltd Interdictor Cruiser)
Testing [Owned by] testing [2], w/ 100,000 ftrs,
(Axis Industries Interdictor Cruiser)
Easter Bunny [Owned by] testing [2], w/ 100,000 ftrs,
(Sovremenny Interdictor Cruiser)
Warps to Sector(s) : 451 - 11067 - 18709 - 18972 - 21836 - 27369

Author:  Cruncher [ Sat May 07, 2011 1:52 pm ]
Post subject:  Re: Catch & release in test games please

Big D wrote:
I like the name of your scout below. It looks like you had catch and release in mind when you entered the game. laff

Sector  : 24913 in The Federation.
Beacon : FedSpace, FedLaw Enforced
Ports : Stargate Alpha I, Class 9 (Special) (StarDock)
Traders : Civilian <<Doctor_Who>>, w/ 2,482 ftrs,
in The Merchant Marines (4 Dragons Ltd Merchant Cruiser)
Ships : Kill Big D! [Owned by] Cruncher, w/ 250 ftrs,
(Martel Matra Scout Marauder)
Testing [Owned by] testing [2], w/ 100,000 ftrs,
(4 Dragons Ltd Interdictor Cruiser)
Testing [Owned by] testing [2], w/ 100,000 ftrs,
(Axis Industries Interdictor Cruiser)
Easter Bunny [Owned by] testing [2], w/ 100,000 ftrs,
(Sovremenny Interdictor Cruiser)
Warps to Sector(s) : 451 - 11067 - 18709 - 18972 - 21836 - 27369


I don't see Big D in the game, just some kill happy yahoo calls himself Beta Tester 13. :lol:

Author:  Cruncher [ Sat May 07, 2011 1:59 pm ]
Post subject:  Re: Catch & release in test games please

Beta Tester 13 destroyed your ship today...
You must wait for 1 day(s) to get back in.

Author:  Big D [ Sat May 07, 2011 2:06 pm ]
Post subject:  Re: Catch & release in test games please

I can see the old tag bug or whatever they call it is still there. When 2 players hit figs exactly at the same time it disconnects both players.

Author:  Cruncher [ Sat May 07, 2011 3:50 pm ]
Post subject:  Re: Catch & release in test games please

Big D wrote:
I can see the old tag bug or whatever they call it is still there. When 2 players hit figs exactly at the same time it disconnects both players.



Just say you're testing an attack bug, don't take out the player's pods. As if it isn't hard enough to get people to come run turns, you're turning them away with poor sportsmanship. What's the point here D? That you can win an unlimted turn stock game?

This isn't about playing the game, it's about trying stuff out to see if we can break it. So later when we do play, it will be as bug free as possible, that's why I've set up 4 charactors to run on a day I can look in on things.

When are you going out of town? Hehe.. <EG>

Author:  Big D [ Sat May 07, 2011 10:55 pm ]
Post subject:  Re: Catch & release in test games please

Cruncher wrote:
Big D wrote:
I can see the old tag bug or whatever they call it is still there. When 2 players hit figs exactly at the same time it disconnects both players.



Just say you're testing an attack bug, don't take out the player's pods. As if it isn't hard enough to get people to come run turns, you're turning them away with poor sportsmanship. What's the point here D? That you can win an unlimted turn stock game?

This isn't about playing the game, it's about trying stuff out to see if we can break it. So later when we do play, it will be as bug free as possible, that's why I've set up 4 charactors to run on a day I can look in on things.

When are you going out of town? Hehe.. <EG>


Don't get upset. I'll be going out of town on Sunday night and you can test your invasion skills while I'm not at the keys. It's a game and killing is part of Tradewars. They only way you are going to learn to play the game is to be able to compete in combat situations and learn to stay alive when you are the underdog. I came into the game as a blue 5 days late and eliminated several reds that had been cashing for days. Give it a go, the game is all yours now.

Author:  Cruncher [ Sun May 08, 2011 6:49 am ]
Post subject:  Re: Catch & release in test games please

Big D wrote:
Don't get upset. I'll be going out of town on Sunday night and you can test your invasion skills while I'm not at the keys. It's a game and killing is part of Tradewars. They only way you are going to learn to play the game is to be able to compete in combat situations and learn to stay alive when you are the underdog. I came into the game as a blue 5 days late and eliminated several reds that had been cashing for days. Give it a go, the game is all yours now.


And yet again you are so far from the point of this exercise it's scary. I DO NOT play unlims. You DO NOT have to teach me anything about combat. I'm simply running trading scripts and doing goofy stuff to try to break the game and find bugs.

What upsets me is that you keep killing off anyone who comes to test. This is a test game to stress. If you want PvP, ask me and we'll meet and whack at each other, but NO #SD#, that's counter productive to the point of this exercise.

Author:  Thrawn [ Sun May 08, 2011 8:50 am ]
Post subject:  Re: Catch & release in test games please

This is not smack talk. Please take your *arguing* elsewhere.

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