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| Sandbox - what works and what does not? https://mail.black-squirrel.com/viewtopic.php?f=52&t=31510 |
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| Author: | Cruncher [ Tue Apr 26, 2011 10:51 am ] |
| Post subject: | Sandbox - what works and what does not? |
Emulating 56k Modem - pacing settings (Z in tedit) at default. TWX - 2_BuyDown.ts does NOT work Naming planets (.) does NOT work Naming planets (,) DOES work TWS - 2_WorldSSM.ts DOES work TWGS - 2_WorldTrade.ts DOES work |
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| Author: | Singularity [ Tue Apr 26, 2011 4:37 pm ] |
| Post subject: | Re: Sandbox - what works and what does not? |
Naming planets . only doesn't work because that triggers the timer stuff. That will be changed after JP is done. The 56k modem pace won't affect either of those. What it will do is make ptorps a lot slower... which means a macro gridder will have a field day. |
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| Author: | Cruncher [ Tue Apr 26, 2011 5:37 pm ] |
| Post subject: | Re: Sandbox - what works and what does not? |
TWX - 2_Col.ts DOES work I've upped the colo regen to 65k per day, it was at the default setting of 750. So, now the Sandbox will have plenty of colos to build with. I'm running a mixed corp Myself and my Evil counterpart are cloaked at SD. Somegal has 9M. Corp 2 PW TEST. Jump in and use whatever you need to test with. |
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| Author: | Cruncher [ Tue Apr 26, 2011 5:43 pm ] |
| Post subject: | Re: Sandbox - what works and what does not? |
Singularity wrote: Naming planets . only doesn't work because that triggers the timer stuff. That will be changed after JP is done. The 56k modem pace won't affect either of those. What it will do is make ptorps a lot slower... which means a macro gridder will have a field day. Only time will tell how this will play out for certain. I am concerned that the 2_BuyDown.ts script didn't work. I have a very simplified buy-down script Kav wrote for Zoc, and that does work. It does not haggle, only 100% + over-haggle %'s. I was thinking of rebanging this one with the Gold editors turned on, give us more stuff to play with, but I'll keep it stock and upped the colo regen. I'd like to run more basic type tests before we turn the Gold editors on. It will take a little time of course to get mobile planets online, but we need colos to do that and 750 a day just is a tad lite. |
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| Author: | Cruncher [ Wed Apr 27, 2011 12:50 pm ] |
| Post subject: | Re: Sandbox - what works and what does not? |
Very odd.. I'm the CEO, Comet is a corpie yet he's flying a Corp Flag. Could be a very old bug. < T h e C o r p o r a t e R e g i s t e r > Corp Number Corp Name ----------------------------------------------------- 1 U.N.S.C. Creation Date: 04/23/23 Corp C.E.O. -> Puma Chimera Nard Dawg ----------------------------------------------------- 2 Testing Creation Date: 04/24/23 Corp C.E.O. -> Cruncher comet Somegal ----------------------------------------------------- 3 Bekon Creation Date: 04/25/23 Corp C.E.O. -> Tarke Trade Wars 2002 Trader Rankings : 04/27/23 01:46:29 PM # Rank Alignment Corp Trader Name Ship Type --- --------------------- -- ------------------------------ ------------------ 1 101,359 3,150 1 Puma Imperial StarShip 2 58,319 1,376 1 Chimera Imperial StarShip 3 35,950 1,826 2 Cruncher Imperial StarShip 4 15,555 213 1 Nard Dawg Merchant Cruiser 5 5,159 -138,977 2 comet Corporate FlagShip 6 4,144 -1,331 ** stimp Colonial Transport 7 2,451 -94,437 2 Somegal Havoc GunStar 8 304 67 ** sd Merchant Freighter 9 22 0 ** junk pile Merchant Cruiser 10 8 0 ** Microblaster Merchant Cruiser 11 0 0 ** John Merchant Cruiser 12 0 0 ** reaver Merchant Cruiser 13 0 0 3 Tarke Merchant Cruiser 14 0 0 ** moonrunner Merchant Cruiser |
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| Author: | Cruncher [ Wed Apr 27, 2011 1:05 pm ] |
| Post subject: | Re: Sandbox - what works and what does not? |
TWX - 2_BuyDown.ts DOES work today. The only thing I've done differently is to silence all messages, but yesterday messages were not a problem. Here's my cap from yesterday: Planet #19 in sector 9749: Hot Stuff Class H-KEJ, Volcanic Created by: Cruncher Claimed by: Testing [2] Item Colonists Colonists Daily Planet Ship Planet (1000s) 2 Build 1 Product Amount Amount Maximum ------- --------- --------- --------- --------- --------- --------- Fuel Ore 158 1 158 6,654 0 1,000,000 Organics 0 N/A 0 0 0 10,000 Equipment 0 500 0 0 0 100,000 Fighters N/A 52 3 0 200 1,000,000 You have 250 free cargo holds. Loading and compiling script: C:\TWX\scripts\2_BuyDown.ts Planet command (?=help) [D] Sect 9749³Turns 0³Creds 3,201,575³Figs 200³Shlds 500³Hlds 250³Ore 0³Org 0 Equ 0³Col 0³Phot 0³Armd 0³Lmpt 0³GTorp 0³TWarp No³Clks 0³Beacns 0³AtmDt 0 Crbo 0³EPrb 0³MDis 0³PsPrb No³PlScn No³LRS None³Aln 1,435³Exp 18,966³Corp 2 Ship 14 ColTra Planet command (?=help) [D] /-------TWX-PROXY-SCRIPT-PACK-2-------\ Version 2.00 BuyDown For script information please refer to the Pack2 Documentation. Remember that you can always use the help option (+) to get information on any script feature. Read the warnings about this script before using it! BuyDown Settings: ? - Command list + - Help on command Q - Terminate script G - GO! H - Haggling BEST PRICE P - Product FUEL ORE T - Turn limit -1 U - Quantity 24000 Planet command (?=help) [D] D Planet #19 in sector 9749: Hot Stuff Class H-KEJ, Volcanic Created by: Cruncher Claimed by: Testing [2] Item Colonists Colonists Daily Planet Ship Planet (1000s) 2 Build 1 Product Amount Amount Maximum ------- --------- --------- --------- --------- --------- --------- Fuel Ore 158 1 158 6,654 0 1,000,000 Organics 0 N/A 0 0 0 10,000 Equipment 0 500 0 0 0 100,000 Fighters N/A 52 3 0 200 1,000,000 Planet command (?=help) [D] Q Blasting off from Hot Stuff Command [TL=00:00:00]:[9749] (?=Help)? : Sect 9749³Turns 0³Creds 3,201,575³Figs 200³Shlds 500³Hlds 250³Ore 0³Org 0 Equ 0³Col 0³Phot 0³Armd 0³Lmpt 0³GTorp 0³TWarp No³Clks 0³Beacns 0³AtmDt 0 Crbo 0³EPrb 0³MDis 0³PsPrb No³PlScn No³LRS None³Aln 1,435³Exp 18,966³Corp 2 Ship 14 ColTra Command [TL=00:00:00]:[9749] (?=Help)? : C <Computer> <Computer activated> Computer command [TL=00:00:00]:[9749] (?=Help)? R What sector is the port in? [9749] Commerce report for Novgorod: 10:35:53 AM Wed Apr 26, 2023 Items Status Trading % of max OnBoard ----- ------ ------- -------- ------- Fuel Ore Selling 26473 80% 0 Organics Buying 1740 100% 0 Equipment Buying 1990 100% 0 Computer command [TL=00:00:00]:[9749] (?=Help)? Q <Computer deactivated> Command [TL=00:00:00]:[9749] (?=Help)? : P <A> Attack this Port <N> Negotiate Planetary Trade Agreement <T> Trade at this Port <Q> Quit, nevermind Enter your choice [T] ? T <Port> Docking... Commerce report for Novgorod: 10:35:54 AM Wed Apr 26, 2023 -=-=- Docking Log -=-=- Colt docked 7 minutes ago. Items Status Trading % of max OnBoard ----- ------ ------- -------- ------- Fuel Ore Selling 26475 80% 0 Organics Buying 1740 100% 0 Equipment Buying 1990 100% 0 You have 3,201,575 credits and 250 empty cargo holds. We are selling up to 26475. You have 0 in your holds. How many holds of Fuel Ore do you want to buy [250]? Agreed, 250 units. We'll sell them for 1,166 credits. Your offer [1,166] ? 1072 We'll sell them for 1,160 credits. Your offer [1,160] ? 1084 We'll sell them for 1,160 credits. Your offer [1,160] ? 1096 Agreed, and a pleasure doing business with you! For your good trading you receive 1 experience point(s). You have 3,200,479 credits and 0 empty cargo holds. Command [TL=00:00:00]:[9749] (?=Help)? : L <Preparing ship to land on planet surface> Land on which planet <Q to abort> ? TNL1 Invalid registry number, landing aborted. |
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| Author: | Singularity [ Wed Apr 27, 2011 3:30 pm ] |
| Post subject: | Re: Sandbox - what works and what does not? |
If it's based off my game, the corp flag is open. 2_buydown should work fine. There isn't really a point in checking which scripts work. Nothing was changed that would affect the usability of most scripts. Just the . thing and the new data in the @. |
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| Author: | Cruncher [ Wed Apr 27, 2011 7:32 pm ] |
| Post subject: | Re: Sandbox - what works and what does not? |
Singularity wrote: If it's based off my game, the corp flag is open. 2_buydown should work fine. There isn't really a point in checking which scripts work. Nothing was changed that would affect the usability of most scripts. Just the . thing and the new data in the @. I only reported that 2_buydown didn't work, because it didn't. While it very well could have been me, you can see from the screencap above that something wasn't right. And I immediately went into the SubZero game and did a 2_buydown without a problem. I dunno what happened. As for the Corp Flag, yeah, I'm still not used to all that's possible with today's TWGS settings. |
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| Author: | Singularity [ Wed Apr 27, 2011 9:04 pm ] |
| Post subject: | Re: Sandbox - what works and what does not? |
Problem looks like a planet scanner issue. The script is doing this.. send "ltnl1*q" Or something like that, but you have a pscanner or multiple planets in the sector. That's causing the "Land on which planet <Q to abort>" prompt to appear and you're hanging on that. That's not an issue of the beta, it's just a bug in the script. Most people, infact pretty much nobody, uses 2_buydown anymore. CK's buydown has been integrated with the bot for years, it should work fine here. It has a much more precise haggle, altho it's definitely not perfect. |
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