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 Stop server option 
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Veteran Op

Joined: Tue Nov 28, 2006 4:04 pm
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Unread post Stop server option
Has anyone had an issue with stopping the server when several nodes are full?

I've had a couple of issues concerning this and it usually happens after the server has been running for a while and more than 5 or 6 nodes are full from what I can tell.

I click the "Stop Server" button OR the x (top right corner) and the "Stop Server" button is no longer highlighted but nothing happens. When it is in this state, no one can log in the server, altho the players already online can continue playing. To close the TWGS I had to use Alt/Ctrl/Del.


Tue Oct 12, 2010 12:06 am
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Immortal Op

Joined: Thu May 29, 2008 9:04 am
Posts: 143
Location: Kitchener, Ontario, Canada
Unread post Re: Stop server option
Big D wrote:
Has anyone had an issue with stopping the server when several nodes are full?

I've had a couple of issues concerning this and it usually happens after the server has been running for a while and more than 5 or 6 nodes are full from what I can tell.

I click the "Stop Server" button OR the x (top right corner) and the "Stop Server" button is no longer highlighted but nothing happens. When it is in this state, no one can log in the server, altho the players already online can continue playing. To close the TWGS I had to use Alt/Ctrl/Del.



Your not alone, I am haveing same problem. Seems to be after someone hangs or after midnight maintenance runs. I have stayed up the last 3 mights to watch maintenance run and all 3 nights cnrtl/alt/del . When someone hangs they are still shown as connected but "disconnecting". One aditional note it doesnt kick people of at said time for maintenance. Hopefully JP can get that fixed up in next build.

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Tue Oct 12, 2010 4:42 am
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Veteran Op

Joined: Tue Nov 28, 2006 4:04 pm
Posts: 5025
Unread post Re: Stop server option
After further testing of this bug, I've come to the conclusion that it's bigger than I first thought. If a node is disconnected by sysop boot or by random server boot for some reason the records reveal they are in the last place they were at the time of the disconnect. So if a player is on the planet surface, they remain on the planet surface and won't be booted off the planet by the disconnect. So even tho the player is not in the game or even logged into the server they can't and won't be booted from the planet surface.

Still testing so I'll report any other odd behavior.


Tue Oct 12, 2010 5:39 pm
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Veteran Op

Joined: Tue Nov 28, 2006 4:04 pm
Posts: 5025
Unread post Re: Stop server option
I also found that sometimes when you try to view the game logs or error logs that the TWGS software will completely shut down. The server itself doesn't crash, but the software does.


Tue Oct 12, 2010 5:52 pm
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Immortal Op

Joined: Thu May 29, 2008 9:04 am
Posts: 143
Location: Kitchener, Ontario, Canada
Unread post Re: Stop server option
Big D wrote:
After further testing of this bug, I've come to the conclusion that it's bigger than I first thought. If a node is disconnected by sysop boot or by random server boot for some reason the records reveal they are in the last place they were at the time of the disconnect. So if a player is on the planet surface, they remain on the planet surface and won't be booted off the planet by the disconnect. So even tho the player is not in the game or even logged into the server they can't and won't be booted from the planet surface.

Still testing so I'll report any other odd behavior.



Yes tried this and if you stay on a planet you will remain on it, not even in a citadale when you hang or disconnect.

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Sun Oct 17, 2010 9:00 am
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