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 Ice-9 is down for Beta Install! 
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Unread post Ice-9 is down for Beta Install!
This is how I feel today :D :D

http://www.youtube.com/watch?v=4rVuZ0hJEyM


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Fri Oct 01, 2010 12:00 pm
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Unread post Re: Ice-9 is down for Beta Install!
After watching the Aliens in the building game for a few hours I can tell you I will not be upgrading Toyland until it is time to rebang. It changes the way they are moving around way to much and causing issues where there weren't any before. Sorry but changing in the middle of a game is just a bad idea.

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Fri Oct 01, 2010 7:05 pm
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Unread post Re: Ice-9 is down for Beta Install!
T0yman wrote:
After watching the Aliens in the building game for a few hours I can tell you I will not be upgrading Toyland until it is time to rebang. It changes the way they are moving around way to much and causing issues where there weren't any before. Sorry but changing in the middle of a game is just a bad idea.


Please be more specific, what's changed in their movement? We have single tolls scattered about, I didn't notice anymore or less alien activity.

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Fri Oct 01, 2010 8:16 pm
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Unread post Re: Ice-9 is down for Beta Install!
I would agree with that assessment, Toyland. No sense changing Gold alien behavior in the middle of an active game.

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Fri Oct 01, 2010 8:19 pm
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Unread post Re: Ice-9 is down for Beta Install!
Beforehand, I do not think the Aggressive Flag for the races did much, I turned it off for the races in this game, and they seem to have calmed down a bit to how they behaved previously.

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Fri Oct 01, 2010 8:30 pm
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Unread post Re: Ice-9 is down for Beta Install!
Yes, a number of bugs kept the aliens from being as aggressive as they were designed to be. Just the fact that they wouldn't enter any sector with 1 defensive fighter limited the effectiveness of the aliens. Now that these bugs are being fixed, mods that feature Gold aliens will probably need to be tweaked to keep them from being too powerful. I consider this a good thing because a very common complaint has been that the aliens are just too weak.

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Sat Oct 02, 2010 1:28 am
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Unread post Re: Ice-9 is down for Beta Install!
Well once we logged in the Aliens started mowing our gates where previously there were no aliens. No Aliens had previously even got close, so sector assessment that we used to decide where to build is now going to have issues. Yes changing the flag from aggressive to non-aggressive changed so much now that they are not even hitting figs.

I am not saying the setting is good or bad just that it would have changed the location of where we would have built our gates if this was known. So to change in the middle of the game seems like a bad move.
I am actually considering on Toyland instead to run them side by side on different ports and as one game ends then move it over, but not flip everything at once.... just my 2 cents.

Plus I keep finding more and more scripts that are going to need work to function, lots of options and variables to consider when tweaking to accommodate both versions.

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Sat Oct 02, 2010 7:34 am
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Unread post Re: Ice-9 is down for Beta Install!
T0yman wrote:
Well once we logged in the Aliens started mowing our gates where previously there were no aliens. No Aliens had previously even got close, so sector assessment that we used to decide where to build is now going to have issues. Yes changing the flag from aggressive to non-aggressive changed so much now that they are not even hitting figs.

I am not saying the setting is good or bad just that it would have changed the location of where we would have built our gates if this was known. So to change in the middle of the game seems like a bad move.
I am actually considering on Toyland instead to run them side by side on different ports and as one game ends then move it over, but not flip everything at once.... just my 2 cents.

Plus I keep finding more and more scripts that are going to need work to function, lots of options and variables to consider when tweaking to accommodate both versions.


Not to mention the issue's of having two TWGS on one server.

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Sat Oct 02, 2010 11:34 am
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Unread post Re: Ice-9 is down for Beta Install!
Not to mention the issue's of having two TWGS on one server.[/quote]

Yep, I really am not a fan of running from a Virtual Box. Would have been nice to have an Upgrade or New Install option to allow for side by side running while in testing of beta.

The more I am playing with the new version the less likely I am to place it anywhere near the server until I can get server side scripts to work like they are used to. Several items in tedit have moved to new locations might take time to get them all working. I like most of what I see but I know there are going to be issues would rather take time and walk into it instead of running in full blast.

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Sat Oct 02, 2010 11:47 am
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Unread post Re: Ice-9 is down for Beta Install!
T0yman wrote:
I like most of what I see but I know there are going to be issues would rather take time and walk into it instead of running in full blast.



I'm glad you like most of what you see. Some players did take the time to tweak their scripts on the beta server, so I'm pretty sure they are ready to run full blast as you say. JP did make it clear there were going to be changes in the start menu long ago.

I beleive Kraaken and Stein have made the appropriate changes. I'd like to hear from them how things are working out on the wide beta release.

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Sat Oct 02, 2010 12:12 pm
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Unread post Re: Ice-9 is down for Beta Install!
T0yman wrote:
Plus I keep finding more and more scripts that are going to need work to function, lots of options and variables to consider when tweaking to accommodate both versions.


I have found that the only script I use regularly that needed work was the main mombot itself, there are 2 or 3 posts with the fixed version. Here is an off the cuff list of scripts I use in both and haven't had to fix. I have been playing in 30k games and in 20k games side by side without a problem.

LS Scripts
Ship Manifest
his 2 ship Colo
Orenator
Planet Creation
Dock

Mombot Scripts
Farm
wsst
ugrid
pdrop
qfot


Prom
ZTM41
adj speedbuy

DNY
all of these work fine as far as I can tell

The biggest problems I can find are related to the 30k sector games and a 45 sector course length and their effect on scripts like ugrid, rammar's blast path and twarp gridder

H

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Sat Oct 02, 2010 12:17 pm
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Unread post Re: Ice-9 is down for Beta Install!
It looks like Toyman was referring mostly to server side scripts not working because of the tedit structure changes. Hopefully JP can add a few changes to where we won't have to use so many server side scripts. Examples:

Sysop able to specify how long the truce mode is in effect.

1) Truce Mode (How many truce days?)
Unable to attack other traders, Unable to land on planets that aren't personal or corp owned, Single fighter deployment, No mine deployment, IG's inoperative, Quasar cannons inoperative, Photon missiles inoperative, Unable to blow ports, Unable to deploy fighters in MSL's and sectors surrounding federation space.)

2) Battle Mode
(Normal settings other than sysop specifications such as photon missile duration.)

I think something like this would be very beneficial for new and returning players.


Sat Oct 02, 2010 2:02 pm
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Unread post Re: Ice-9 is down for Beta Install!
That is something I'd like to explore.

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Sat Oct 02, 2010 3:34 pm
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Unread post Re: Ice-9 is down for Beta Install!
Why do truce games need fighters at all?

Blues and reds can blind warp colo.

Worldtrade and SSM SST dont need figs.

Cant invade a planet that is lvl2 with figs

Cant attack other players etc

Just turning the figs off but keeping shields solves about 95% of the truce issues

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Sat Oct 02, 2010 3:51 pm
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Unread post Re: Ice-9 is down for Beta Install!
Parrothead wrote:
Why do truce games need fighters at all?

Blues and reds can blind warp colo.

Worldtrade and SSM SST dont need figs.

Cant invade a planet that is lvl2 with figs

Cant attack other players etc

Just turning the figs off but keeping shields solves about 95% of the truce issues


Then what would we have to complain about? :lol:

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