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| new twgs and is there a possibility of a linux version? https://mail.black-squirrel.com/viewtopic.php?f=52&t=27742 |
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| Author: | scolfax [ Wed Aug 04, 2010 3:19 am ] |
| Post subject: | new twgs and is there a possibility of a linux version? |
Would it be possible to have a linux version? |
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| Author: | Singularity [ Wed Aug 04, 2010 3:29 am ] |
| Post subject: | Re: new twgs and is there a possibility of a linux version? |
Can you imagine trying to port all of that delphi code into object pascal? eww... Would be pretty sweet to have tho. |
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| Author: | John Pritchett [ Wed Aug 04, 2010 11:22 am ] |
| Post subject: | Re: new twgs and is there a possibility of a linux version? |
Yeah, I got burned by Inprise when they brought out Kylix. That was my target for getting this running in Linux, and I got all set up to do it, dropped several hundred on the compiler and some test hardware, but when I got all ready, it turned out Kylix didn't support legacy code very well at all. You basically had to recode it in Kylix, and if I'm doing that, I'm doing it in C++, not Delphi. I have been working on a rewrite in C++ using the Torque engine, and that's multiplatform, so if this game ever makes the jump to multiplatform, that's probably how it will happen. But it's not at the top of my priority list at the moment. |
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