Please add this twa to the beta server in place of game A
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Please add this twa to the beta server in place of game A
Can I edit StarControl II to be an unlimited fast paced edit. I will be asking Cruncher to replace Game A with it.
The changes will be... 1. shortened cit times, initial and max values. and 2. change it from turns to unlim. We can call it SC2_Unlim
H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
Last edited by Helix on Sun Jul 18, 2010 6:43 pm, edited 2 times in total.
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| Sun Jul 18, 2010 5:34 pm |
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Thrawn
Commander
Joined: Fri Aug 20, 2004 2:00 am Posts: 1801 Location: Outer Rims
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 Re: Thrawn....
Helix wrote: Can I edit StarControl II to be an unlimited fast paced edit. I will be asking Cruncher to replace Game A with it.
The changes will be... 1. shortened cit times and 2. change it from turns to unlim. We can call it SC2_Unlim
H Feel free to do so.
_________________ -Thrawn
But risk has always been an inescapable part of warfare.
--
Knight to Queen's Bishop 3
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| Sun Jul 18, 2010 5:50 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: Thrawn....
Edit: Thrawn I was editing my original post when you answered there are also changes to planet initial values and max valuesHere is the file. Cruncher, this is an alien edit that will definitely stress the server. The cits are fast, its unlimited turns, there are 12 alien races, no delays and there is plenty of product on the planets. Please replace the unlim at game A with this one. Remember to check the global entries when importing the TWA, that is where the alien info is stored. One add on after you import it and bang the game. Please do the following... OPen the editor, press N for planet settings, press 1 for terra Press H for planet type, choose the Volcanic planet Press B for fuel and set to 10,000,000 Then exit. That will set the initial colos to 10 mill If you want to see it up on a current server, it is game A @ twgs.podzone.org:23
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
Last edited by Helix on Mon Jul 19, 2010 5:21 pm, edited 1 time in total.
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| Sun Jul 18, 2010 6:06 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: Please add this twa to the beta server in place of game A
Settings Global (server) settings -------------------------------------------------------------------------------- Ship Delay: 0 s/TPW Probe Movement Delay: 0 s/sector Command Limitation: 100 cmds / 1s Output Segment Size: Unlim bytes Days Until Deletion: 30 days Ack Interval: 300 s Daily Log Length: 800 bytes Inactivity Timeout: 300 s Local Display On? false Local Beeper On? true User Aliases? true Aliens Sleep? false
******************************************************************************** -------------------------------------------------------------------------------- Game A - SC2_Unlim - 20000 sectors - Unlim turns -------------------------------------------------------------------------------- Age of Game: 0 days Game banged on: Sun Jul 18 2010 Closed game? false Extern last ran on: Sat Jul 17 2010 Sectors: 20,000 Max users: 200 Max ships: 800 Max ports: 8000 Max planets: 4000 New player planets? false Turns per day: Unlim Turn bank: 3 days Time limit per day: Unlim min Time penalty: 0 min/logon Starting credits:1,000,000cr Starting holds: 75 Starting figs: 2500 Death delay? false Radiation duration: 1 days NavHaz clear rate: 100% / day Times Class0/9 Blown: 0 Cloak failure rate: 3% Port regen: 200% / day Port regen max: 100% / visit Max product: 32,760 units Built port density: 95% One-way warp density: 3% Two-way warp density: 30% Max course length: 45 Fighter lock decay: 1440s Terra max colos:10,000,000 Terra regen rate: 65,535 colos/day Squatters: 5 ships/sec Corp size: 5 users/corp Planetary nego: 100% Planets per sector: 5 Photon duration: 10s Fedsafe Photons? false Multi photons? false Photon cost: 40,000cr Gold mode? true MBBS mode? true Steal from buy? true Steal delay? false Steal Factor: 70% Rob factor: 50% Busts clear every: 1 days Last bust clear: Sun Jul 18 2010 Bubbles: 20 Min size: 100 Max size: 995 Min links: 1 Max links: 4 Min tunnel depth: 0 Max tunnel depth: 0 Ship reregistry cost: 5000cr Cloak cost: 25,000cr Armid mine cost: 1000cr Limpet mine cost: 10,000cr Beacon cost: 100cr Limpet removal cost: 5000cr Genesis torp cost: 20,000cr Atomic det cost: 15,000cr Density scanner cost: 2000cr Holo scanner cost: 25,000cr Corbomite cost: 1000cr Planet scanner cost: 30,000cr Ether probe cost: 3000cr Mine disruptor cost: 6000cr Planet xport cost: 50,000cr Plnt xport upg cost: 25,000cr TWarp I drive cost: 50,000cr TWarp II drive cost: 80,000cr Twarp upgrade cost: 40,000cr Psychic probe cost: 10,000cr Internal aliens? false Internal Ferrengi? false --------------------------------------------------------------------------------
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sun Jul 18, 2010 7:02 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: Please add this twa to the beta server in place of game A
Ships ******************************************************************************************************** .................................................Ships.................................................. ******************************************************************************************************** 0 *** Escape Pod *** () Deployment: General : Max Holds: 5 Start Holds: 1 Max Shields: 50 Hold Value: 500 Turns/Warp: 6 XPort Range: 0 Mines: 0 Mine Disrpt: 10 Drive Value: 4246 Max Figs: 50 Figs / Wave: 10 Off Odds: 0.8 Def Odds: 0.8 Comp Value: 4700 Photon Miss: 0 EtherProbes: 25 Beacons: 0 Cloaks: 5 Hull Value: 5000 XP Needed: 0 Gen Torps: 0 Atomic Dets: 5 Corbomite: 1500 Total Price: 14446
DensityScan HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate !HasPod IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 1 Cruiser (Earthling) Deployment: General : Max Holds: 75 Start Holds: 20 Max Shields: 400 Hold Value: 10000 Turns/Warp: 3 XPort Range: 5 Mines: 50 Mine Disrpt: 10 Drive Value: 1000 Max Figs: 2500 Figs / Wave: 750 Off Odds: 1 Def Odds: 1 Comp Value: 20300 Photon Miss: 0 EtherProbes: 25 Beacons: 50 Cloaks: 5 Hull Value: 10000 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 1500 Total Price: 41300
DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 2 Scout (Shofixti) Deployment: General : Max Holds: 25 Start Holds: 10 Max Shields: 100 Hold Value: 5000 Turns/Warp: 2 XPort Range: 0 Mines: 0 Mine Disrpt: 10 Drive Value: 3000 Max Figs: 250 Figs / Wave: 250 Off Odds: 2 Def Odds: 2 Comp Value: 5200 Photon Miss: 0 EtherProbes: 25 Beacons: 10 Cloaks: 5 Hull Value: 2750 XP Needed: 0 Gen Torps: 0 Atomic Dets: 5 Corbomite: 1500 Total Price: 15950
DensityScan !HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate !HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 3 Broodhome (Chenjesu) Deployment: General : Max Holds: 60 Start Holds: 12 Max Shields: 400 Hold Value: 6000 Turns/Warp: 3 XPort Range: 2 Mines: 5 Mine Disrpt: 10 Drive Value: 1000 Max Figs: 5000 Figs / Wave: 2000 Off Odds: 1.3 Def Odds: 1.3 Comp Value: 82800 Photon Miss: 10 EtherProbes: 25 Beacons: 5 Cloaks: 5 Hull Value: 11000 XP Needed: 0 Gen Torps: 0 Atomic Dets: 5 Corbomite: 1500 Total Price: 100800
!DensityScan !HoloScan !Transwarp !PlanetScan !Interdictor CanLand CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 4 Avenger (Ilwrath) Deployment: General : Max Holds: 80 Start Holds: 16 Max Shields: 750 Hold Value: 8000 Turns/Warp: 4 XPort Range: 8 Mines: 25 Mine Disrpt: 10 Drive Value: 1000 Max Figs: 10000 Figs / Wave: 3000 Off Odds: 1.6 Def Odds: 1.6 Comp Value: 61500 Photon Miss: 0 EtherProbes: 25 Beacons: 50 Cloaks: 5 Hull Value: 18000 XP Needed: 0 Gen Torps: 1 Atomic Dets: 5 Corbomite: 1500 Total Price: 88500
DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 5 Guardian (Androsynth) Deployment: General : Max Holds: 85 Start Holds: 20 Max Shields: 1500 Hold Value: 10000 Turns/Warp: 3 XPort Range: 10 Mines: 100 Mine Disrpt: 10 Drive Value: 5000 Max Figs: 20000 Figs / Wave: 6000 Off Odds: 1.2 Def Odds: 1.2 Comp Value: 120000 Photon Miss: 0 EtherProbes: 25 Beacons: 100 Cloaks: 5 Hull Value: 28500 XP Needed: 0 Gen Torps: 10 Atomic Dets: 5 Corbomite: 1500 Total Price: 163500
DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO !Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 6 Podship (Mycon) Deployment: General : Max Holds: 250 Start Holds: 50 Max Shields: 500 Hold Value: 27000 Turns/Warp: 6 XPort Range: 7 Mines: 0 Mine Disrpt: 10 Drive Value: 1000 Max Figs: 200 Figs / Wave: 100 Off Odds: 0.6 Def Odds: 0.6 Comp Value: 10400 Photon Miss: 0 EtherProbes: 25 Beacons: 10 Cloaks: 5 Hull Value: 25200 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 1500 Total Price: 63600
!DensityScan !HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 7 Skiff (Arilou) Deployment: General : Max Holds: 125 Start Holds: 50 Max Shields: 1000 Hold Value: 27000 Turns/Warp: 4 XPort Range: 5 Mines: 1 Mine Disrpt: 10 Drive Value: 1000 Max Figs: 400 Figs / Wave: 125 Off Odds: 0.8 Def Odds: 0.8 Comp Value: 11050 Photon Miss: 0 EtherProbes: 25 Beacons: 20 Cloaks: 5 Hull Value: 12900 XP Needed: 0 Gen Torps: 2 Atomic Dets: 5 Corbomite: 1500 Total Price: 51950
DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 8 Drone (Umgah) Deployment: General : Max Holds: 65 Start Holds: 30 Max Shields: 500 Hold Value: 15000 Turns/Warp: 2 XPort Range: 5 Mines: 2 Mine Disrpt: 10 Drive Value: 2000 Max Figs: 300 Figs / Wave: 100 Off Odds: 0.8 Def Odds: 0.8 Comp Value: 9600 Photon Miss: 0 EtherProbes: 25 Beacons: 20 Cloaks: 5 Hull Value: 6800 XP Needed: 0 Gen Torps: 2 Atomic Dets: 5 Corbomite: 1500 Total Price: 33400
DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 9 Marauder (Kohr-ah) Deployment: General : Max Holds: 150 Start Holds: 40 Max Shields: 2000 Hold Value: 23000 Turns/Warp: 4 XPort Range: 15 Mines: 125 Mine Disrpt: 10 Drive Value: 10000 Max Figs: 50000 Figs / Wave: 10000 Off Odds: 1.5 Def Odds: 1.5 Comp Value: 231000 Photon Miss: 5 EtherProbes: 25 Beacons: 150 Cloaks: 5 Hull Value: 65000 XP Needed: 0 Gen Torps: 10 Atomic Dets: 5 Corbomite: 1500 Total Price: 329000
DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO !Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 10 Eluder (Spathi) Deployment: General : Max Holds: 50 Start Holds: 12 Max Shields: 3000 Hold Value: 6000 Turns/Warp: 3 XPort Range: 6 Mines: 5 Mine Disrpt: 10 Drive Value: 10000 Max Figs: 10000 Figs / Wave: 1000 Off Odds: 1.2 Def Odds: 1.2 Comp Value: 48000 Photon Miss: 0 EtherProbes: 25 Beacons: 5 Cloaks: 5 Hull Value: 15000 XP Needed: 0 Gen Torps: 1 Atomic Dets: 5 Corbomite: 1500 Total Price: 79000
DensityScan HoloScan Transwarp !PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 11 Intruder (VUX) Deployment: General : Max Holds: 73 Start Holds: 20 Max Shields: 2000 Hold Value: 10000 Turns/Warp: 3 XPort Range: 3 Mines: 50 Mine Disrpt: 10 Drive Value: 10000 Max Figs: 5000 Figs / Wave: 1000 Off Odds: 1.4 Def Odds: 1.4 Comp Value: 29000 Photon Miss: 0 EtherProbes: 25 Beacons: 50 Cloaks: 5 Hull Value: 12300 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 1500 Total Price: 61300
DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 12 Penetrator (Syreen) Deployment: General : Max Holds: 80 Start Holds: 20 Max Shields: 750 Hold Value: 10000 Turns/Warp: 3 XPort Range: 6 Mines: 25 Mine Disrpt: 10 Drive Value: 10000 Max Figs: 5000 Figs / Wave: 2000 Off Odds: 1.4 Def Odds: 1.4 Comp Value: 39500 Photon Miss: 0 EtherProbes: 25 Beacons: 50 Cloaks: 5 Hull Value: 13000 XP Needed: 0 Gen Torps: 2 Atomic Dets: 5 Corbomite: 1500 Total Price: 72500
DensityScan !HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 13 Transformer (Mmrnhrm) Deployment: General : Max Holds: 60 Start Holds: 30 Max Shields: 750 Hold Value: 15000 Turns/Warp: 2 XPort Range: 3 Mines: 5 Mine Disrpt: 10 Drive Value: 10000 Max Figs: 750 Figs / Wave: 250 Off Odds: 1.1 Def Odds: 1.1 Comp Value: 10500 Photon Miss: 0 EtherProbes: 25 Beacons: 20 Cloaks: 5 Hull Value: 6750 XP Needed: 0 Gen Torps: 1 Atomic Dets: 5 Corbomite: 1500 Total Price: 42250
DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 14 Terminator (Yehat) Deployment: General : Max Holds: 50 Start Holds: 10 Max Shields: 4000 Hold Value: 5000 Turns/Warp: 4 XPort Range: 3 Mines: 50 Mine Disrpt: 10 Drive Value: 10000 Max Figs: 2500 Figs / Wave: 800 Off Odds: 1 Def Odds: 1 Comp Value: 25000 Photon Miss: 0 EtherProbes: 25 Beacons: 10 Cloaks: 5 Hull Value: 7500 XP Needed: 0 Gen Torps: 1 Atomic Dets: 5 Corbomite: 1500 Total Price: 47500
DensityScan HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 15 Precurser (Earth) Deployment: General : Max Holds: 255 Start Holds: 150 Max Shields: 6000 Hold Value: 250000 Turns/Warp: 5 XPort Range: 20 Mines: 255 Mine Disrpt: 40 Drive Value: 500000 Max Figs: 200000 Figs / Wave: 50000 Off Odds: 1.8 Def Odds: 2 Comp Value: 2000000 Photon Miss: 40 EtherProbes: 100 Beacons: 150 Cloaks: 5 Hull Value: 5000000 XP Needed: 0 Gen Torps: 20 Atomic Dets: 20 Corbomite: 2500 Total Price: 7750000
DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod Guardian !ReqCommish ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 16 Dreadnought (Ur-quon) Deployment: General : Max Holds: 40 Start Holds: 10 Max Shields: 4000 Hold Value: 5000 Turns/Warp: 15 XPort Range: 20 Mines: 200 Mine Disrpt: 10 Drive Value: 50000 Max Figs: 100000 Figs / Wave: 15000 Off Odds: 1.2 Def Odds: 1.2 Comp Value: 380000 Photon Miss: 0 EtherProbes: 25 Beacons: 100 Cloaks: 5 Hull Value: 104000 XP Needed: 0 Gen Torps: 20 Atomic Dets: 5 Corbomite: 1500 Total Price: 539000
DensityScan HoloScan !Transwarp PlanetScan Interdictor !CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 17 Assault Trader (~BFerrengi) Deployment: Manual
This craft has been identified as the Ferrengi's primary scouting vessel. It does carry sufficient firepower to pose a threat to some of the smaller Federation-design warcraft though. The Ferrengi seem to excel in developing drive systems and the Assault Trader makes this readily apparent in its high speed and agility. One craft by it's self can be handled, but be warned that they prefer to travel in convoys.
: Max Holds: 50 Start Holds: 12 Max Shields: 200 Hold Value: 6000 Turns/Warp: 2 XPort Range: 0 Mines: 10 Mine Disrpt: 10 Drive Value: 1500 Max Figs: 3000 Figs / Wave: 1000 Off Odds: 1 Def Odds: 1 Comp Value: 16400 Photon Miss: 0 EtherProbes: 25 Beacons: 5 Cloaks: 5 Hull Value: 8000 XP Needed: 0 Gen Torps: 0 Atomic Dets: 5 Corbomite: 1500 Total Price: 31900
DensityScan HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 18 Battle Cruiser (~BFerrengi) Deployment: Manual
One of these warships was recently sighted off the Antarian Nebulae. This craft was unknown to the Federation until a hapless materials transport warping from the StarDock to a Federation Outpost was set upon by a pair of these. The crew managed to return the above info before contact was lost with them. From the debris left in the area, it would appear that these ships pack a powerful punch. No escape pod made if off the 'Sport to provide further details.
: Max Holds: 75 Start Holds: 16 Max Shields: 800 Hold Value: 8000 Turns/Warp: 3 XPort Range: 2 Mines: 25 Mine Disrpt: 10 Drive Value: 3000 Max Figs: 8000 Figs / Wave: 2000 Off Odds: 1.2 Def Odds: 1.2 Comp Value: 40600 Photon Miss: 0 EtherProbes: 25 Beacons: 15 Cloaks: 5 Hull Value: 15500 XP Needed: 0 Gen Torps: 3 Atomic Dets: 5 Corbomite: 1500 Total Price: 67100
DensityScan HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 19 Dreadnought (~BFerrengi) Deployment: Manual
The U.S.S. Constellation was destroyed recently when it was engaged by this new class of Ferrengi vessel. The craft dropped out of a cloaked mode and attacked the Constellation before they even had a chance to raise their shields or return fire. All commissioned StarShip Captains have been notified that the appearance of one of these weapons of Destruction is a Priority Red demand for assistance. Civilians with appropriate defenses have also been asked to aid in the defense against these powerful ships.
: Max Holds: 100 Start Holds: 20 Max Shields: 1000 Hold Value: 10000 Turns/Warp: 4 XPort Range: 5 Mines: 50 Mine Disrpt: 10 Drive Value: 10000 Max Figs: 15000 Figs / Wave: 5000 Off Odds: 1.4 Def Odds: 1.4 Comp Value: 94000 Photon Miss: 1 EtherProbes: 25 Beacons: 25 Cloaks: 5 Hull Value: 25000 XP Needed: 0 Gen Torps: 6 Atomic Dets: 5 Corbomite: 1500 Total Price: 139000
DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active --------------------------------------------------------------------------------------------------------
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sun Jul 18, 2010 7:03 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: Please add this twa to the beta server in place of game A
Planets ******************************************************************************************************** ................................................Planets................................................. ******************************************************************************************************** 0 Earth Type
Thick Oxygen/Nitrogen atmosphere. Specific gravity within 0.7 to 1.3 Earth normal. Random, but mostly manageable weather patterns, with temperatures ranging from 0 to 40 degrees Celsius. Fertile soil, excellent for Organic production. Mineral deposits, very good for Equipment production. Chemical elements good for Fuel Ore. Class M planets are excellent for human colonization and promote an excellent population growth curve as well as a very good population harmony quotient. They have an above average "habitability band". Drawbacks include overpopulation problems, political unrest and human-induced destruction of the BioSphere.
ClassLtr: M Subclass: ANSIFile: PLANETM TextFile: PLANETM Deleted: No General: Yes Habitablity: 100 Hazard: 1 OreProd: 2 OrgProd: 1 EquProd: 3 FigProd: 1 MaxOreColos: 200000 MaxOrgColos: 200000 MaxEquColos: 200000 MaxOreInv: 1000000 MaxOrgInv: 1000000 MaxEquInv: 1000000 MaxFigs: 1000000 MaxShields: 65500 StartEquip: 2000 StartOre: 10000 StartOrg: 2000 MaxCitLvl: 6 CitLvl1Cols: 1000 CitLvl1Days: 0 CitLvl1Equ: 250 CitLvl1Ore: 300 CitLvl1Org: 200 CitLvl2Cols: 2000 CitLvl2Days: 1 CitLvl2Equ: 250 CitLvl2Ore: 200 CitLvl2Org: 50 CitLvl3Cols: 4000 CitLvl3Days: 2 CitLvl3Equ: 500 CitLvl3Ore: 500 CitLvl3Org: 250 CitLvl4Cols: 6000 CitLvl4Days: 3 CitLvl4Equ: 1000 CitLvl4Ore: 1000 CitLvl4Org: 1200 CitLvl5Cols: 6000 CitLvl5Days: 0 CitLvl5Equ: 1000 CitLvl5Ore: 300 CitLvl5Org: 400 CitLvl6Cols: 6000 CitLvl6Days: 1 CitLvl6Equ: 2000 CitLvl6Ore: 1000 CitLvl6Org: 1200 -------------------------------------------------------------------------------------------------------- 1 Desert wasteland
Thin Oxygen/Nitrogen atmosphere. Specific gravity within 0.5 to 1.5 Earth normal. Weather patterns are mostly dry and hot with temperatures ranging fron 40 to 140 degrees Celsius. Little area of fertile soil, very bad for Organics. Very little precious metal making it bad for Equipment production. Common Chemical traces making it great for Fuel Ore. Class K worlds are average for humanoid colonization but an arrid and hot climate requires specialized colonists. Narrow habitability band but a generally stable political environment as the population must depend on each other to survive. Higher fatality rate than Class M worlds.
ClassLtr: K Subclass: BE ANSIFile: PLANETK TextFile: PLANETK Deleted: No General: Yes Habitablity: 98 Hazard: 2 OreProd: 10 OrgProd: 10 EquProd: 1 FigProd: 2 MaxOreColos: 40000 MaxOrgColos: 40000 MaxEquColos: 200000 MaxOreInv: 200000 MaxOrgInv: 200000 MaxEquInv: 1000000 MaxFigs: 1000000 MaxShields: 50000 StartEquip: 10000 StartOre: 1000 StartOrg: 1000 MaxCitLvl: 6 CitLvl1Cols: 1000 CitLvl1Days: 1 CitLvl1Equ: 600 CitLvl1Ore: 400 CitLvl1Org: 300 CitLvl2Cols: 2400 CitLvl2Days: 2 CitLvl2Equ: 400 CitLvl2Ore: 300 CitLvl2Org: 80 CitLvl3Cols: 4400 CitLvl3Days: 3 CitLvl3Equ: 650 CitLvl3Ore: 600 CitLvl3Org: 400 CitLvl4Cols: 7000 CitLvl4Days: 4 CitLvl4Equ: 800 CitLvl4Ore: 700 CitLvl4Org: 900 CitLvl5Cols: 8000 CitLvl5Days: 5 CitLvl5Equ: 1000 CitLvl5Ore: 300 CitLvl5Org: 400 CitLvl6Cols: 7000 CitLvl6Days: 6 CitLvl6Equ: 1600 CitLvl6Ore: 700 CitLvl6Org: 900 -------------------------------------------------------------------------------------------------------- 2 Oceanic
Dense Oxygen/Nitrogen atmosphere. Specific gravity within 1.1 to 1.8 Earth normal. Random and occasional violent weather current patterns, with temps ranging from 20 to 50 degrees Celsius. No land mass to speak of, making mining for Ore more difficult. Organics production quite good, (one of the best) but a poor environment for building Equipment. Class O planets are more challenging to habitate, but are almost as safe as class M. Good population growth curve and decent population harmony. Their entire surface is habitable with proper gear with the only drawbacks being the costs to settle and build citadels.
ClassLtr: O Subclass: J ANSIFile: PLANETO TextFile: PLANETO Deleted: No General: Yes Habitablity: 98 Hazard: 2 OreProd: 2 OrgProd: 1 EquProd: 5 FigProd: 2 MaxOreColos: 200000 MaxOrgColos: 200000 MaxEquColos: 200000 MaxOreInv: 100000 MaxOrgInv: 1000000 MaxEquInv: 100000 MaxFigs: 1000000 MaxShields: 50000 StartEquip: 2000 StartOre: 2000 StartOrg: 10000 MaxCitLvl: 6 CitLvl1Cols: 1400 CitLvl1Days: 0 CitLvl1Equ: 400 CitLvl1Ore: 500 CitLvl1Org: 200 CitLvl2Cols: 2400 CitLvl2Days: 0 CitLvl2Equ: 300 CitLvl2Ore: 200 CitLvl2Org: 50 CitLvl3Cols: 4400 CitLvl3Days: 1 CitLvl3Equ: 650 CitLvl3Ore: 600 CitLvl3Org: 400 CitLvl4Cols: 7000 CitLvl4Days: 2 CitLvl4Equ: 800 CitLvl4Ore: 700 CitLvl4Org: 900 CitLvl5Cols: 8000 CitLvl5Days: 3 CitLvl5Equ: 1000 CitLvl5Ore: 300 CitLvl5Org: 400 CitLvl6Cols: 7000 CitLvl6Days: 4 CitLvl6Equ: 1600 CitLvl6Ore: 700 CitLvl6Org: 900 -------------------------------------------------------------------------------------------------------- 3 Mountainous
Thin Oxygen/Nitrogen atmosphere. Specific gravity within 1.0 to 2.2 Earth normal. Weather patterns are wet with temperatures ranging anywhere from -30 to 50 Celsius depending on the width of the habitability band. Excellent Mineral and Ore deposits but harsh conditions only permit avg to below avg Equipment production. Soil is excellent, providing higher than normal organics production. Colonist specialization is necessary to maintain population. Good - very good population harmony quotient. Above average "habitability band" but only medium population growth. Drawbacks include hazards to equipment and occasional severe weather conditions.
ClassLtr: L Subclass: E ANSIFile: PLANETL TextFile: PLANETL Deleted: No General: Yes Habitablity: 98 Hazard: 3 OreProd: 2 OrgProd: 1 EquProd: 1 FigProd: 1 MaxOreColos: 500000 MaxOrgColos: 500000 MaxEquColos: 500000 MaxOreInv: 2000000 MaxOrgInv: 2000000 MaxEquInv: 2000000 MaxFigs: 2000000 MaxShields: 65500 StartEquip: 10000 StartOre: 10000 StartOrg: 10000 MaxCitLvl: 6 CitLvl1Cols: 400 CitLvl1Days: 0 CitLvl1Equ: 150 CitLvl1Ore: 150 CitLvl1Org: 100 CitLvl2Cols: 1400 CitLvl2Days: 0 CitLvl2Equ: 250 CitLvl2Ore: 200 CitLvl2Org: 50 CitLvl3Cols: 3600 CitLvl3Days: 0 CitLvl3Equ: 700 CitLvl3Ore: 600 CitLvl3Org: 250 CitLvl4Cols: 5600 CitLvl4Days: 0 CitLvl4Equ: 1000 CitLvl4Ore: 1000 CitLvl4Org: 1200 CitLvl5Cols: 7000 CitLvl5Days: 3 CitLvl5Equ: 1000 CitLvl5Ore: 300 CitLvl5Org: 400 CitLvl6Cols: 5600 CitLvl6Days: 4 CitLvl6Equ: 2000 CitLvl6Ore: 1000 CitLvl6Org: 1200 -------------------------------------------------------------------------------------------------------- 4 Glacial
Extremely thin Oxygen-Nitrogen atmospheres. Specific gravity from 0.5 to 1.7 Earth normal. Meteorologically unstable causing violent conditions. Temps range from -10 to -190 degrees Celsius. Full life support necessary for colonies and death rates are high. No workable soil base so hydroponic Organics are limited. Modest mineral and chemicals exist so production of Ore and Equipment will be below average to none. Class C planets NOT recommended for colonization, their violent condition makes it extremely hazardous. Some Class C planets have been adopted by the Federation and used as prison colonies with very effective results.
ClassLtr: C Subclass: EJ ANSIFile: PLANETC TextFile: PLANETC Deleted: No General: Yes Habitablity: 92 Hazard: 5 OreProd: 10 OrgProd: 10 EquProd: 10 FigProd: 10 MaxOreColos: 100000 MaxOrgColos: 100000 MaxEquColos: 100000 MaxOreInv: 20000 MaxOrgInv: 50000 MaxEquInv: 10000 MaxFigs: 1000000 MaxShields: 50000 StartEquip: 1000 StartOre: 1000 StartOrg: 1000 MaxCitLvl: 6 CitLvl1Cols: 1000 CitLvl1Days: 2 CitLvl1Equ: 600 CitLvl1Ore: 400 CitLvl1Org: 300 CitLvl2Cols: 2400 CitLvl2Days: 3 CitLvl2Equ: 400 CitLvl2Ore: 300 CitLvl2Org: 80 CitLvl3Cols: 4400 CitLvl3Days: 4 CitLvl3Equ: 650 CitLvl3Ore: 600 CitLvl3Org: 400 CitLvl4Cols: 6600 CitLvl4Days: 5 CitLvl4Equ: 700 CitLvl4Ore: 700 CitLvl4Org: 900 CitLvl5Cols: 9000 CitLvl5Days: 6 CitLvl5Equ: 1000 CitLvl5Ore: 300 CitLvl5Org: 400 CitLvl6Cols: 6600 CitLvl6Days: 7 CitLvl6Equ: 1400 CitLvl6Ore: 700 CitLvl6Org: 900 -------------------------------------------------------------------------------------------------------- 5 Volcanic
Extremely thin Oxygen / Nitrogen atmospheres. Specific gravities are within 0.8 to 2.6 Earth normal. Climate patterns are violent with temperatures from 45 to 400 degrees Celcius. Full life support required for colonization. Zero workable soil and harsh conditions make Organics production impossible. Good trace elements for equip but conditions make production a gamble at best. Excellent Ore production possibilities as material is often ejected by volcanic activity and found on the surface. Very dangerous for colony growth as unstable planetary crusts often lead to the complete loss of a colony. The Federation has been known to use Class H planets for defense of key sectors due to their large Ore base.
ClassLtr: H Subclass: KEJ ANSIFile: PLANETH TextFile: PLANETH Deleted: No General: Yes Habitablity: 90 Hazard: 7 OreProd: 1 OrgProd: 2 EquProd: 5 FigProd: 4 MaxOreColos: 100000 MaxOrgColos: 20000 MaxEquColos: 100000 MaxOreInv: 1000000 MaxOrgInv: 100000 MaxEquInv: 100000 MaxFigs: 1000000 MaxShields: 50000 StartEquip: 1000 StartOre: 20000 StartOrg: 1000 MaxCitLvl: 6 CitLvl1Cols: 800 CitLvl1Days: 0 CitLvl1Equ: 600 CitLvl1Ore: 500 CitLvl1Org: 300 CitLvl2Cols: 1600 CitLvl2Days: 0 CitLvl2Equ: 400 CitLvl2Ore: 300 CitLvl2Org: 100 CitLvl3Cols: 4400 CitLvl3Days: 0 CitLvl3Equ: 1500 CitLvl3Ore: 1200 CitLvl3Org: 400 CitLvl4Cols: 7000 CitLvl4Days: 2 CitLvl4Equ: 2500 CitLvl4Ore: 2000 CitLvl4Org: 2000 CitLvl5Cols: 10000 CitLvl5Days: 3 CitLvl5Equ: 2000 CitLvl5Ore: 3000 CitLvl5Org: 1200 CitLvl6Cols: 7000 CitLvl6Days: 4 CitLvl6Equ: 5000 CitLvl6Ore: 2000 CitLvl6Org: 2000 -------------------------------------------------------------------------------------------------------- 6 Vaporous/Gaseous
Heavy ranging to very thin atmospheres consisting of various elements, mostly comprised of helium or of hydrogen. Specific gravities can range from 0.2 to 8.0 of Earth normal. Climate patterns usually extremely violent with temps ranging from -200 to 400 Celsius. Full life support required at all times. No production can sustain itself on a Class U planet. Some miners have hinted at very valuable products that they have extracted from Class U worlds but the Federation does not have them in its "Official Guide to Mining". Class U planets are not recommended for colonizations as the environment is harsher than being in space itself.
ClassLtr: U Subclass: GJ ANSIFile: PLANETU TextFile: PLANETU Deleted: No General: Yes Habitablity: 88 Hazard: 8 OreProd: 9999 OrgProd: 9999 EquProd: 9999 FigProd: 9999 MaxOreColos: 3000 MaxOrgColos: 3000 MaxEquColos: 3000 MaxOreInv: 10000 MaxOrgInv: 10000 MaxEquInv: 10000 MaxFigs: 1000000 MaxShields: 50000 StartEquip: 0 StartOre: 0 StartOrg: 0 MaxCitLvl: 6 CitLvl1Cols: 3000 CitLvl1Days: 8 CitLvl1Equ: 2500 CitLvl1Ore: 1200 CitLvl1Org: 400 CitLvl2Cols: 3000 CitLvl2Days: 4 CitLvl2Equ: 400 CitLvl2Ore: 300 CitLvl2Org: 100 CitLvl3Cols: 5000 CitLvl3Days: 5 CitLvl3Equ: 2000 CitLvl3Ore: 500 CitLvl3Org: 500 CitLvl4Cols: 6000 CitLvl4Days: 5 CitLvl4Equ: 600 CitLvl4Ore: 500 CitLvl4Org: 200 CitLvl5Cols: 8000 CitLvl5Days: 4 CitLvl5Equ: 600 CitLvl5Ore: 200 CitLvl5Org: 200 CitLvl6Cols: 6000 CitLvl6Days: 8 CitLvl6Equ: 1200 CitLvl6Ore: 500 CitLvl6Org: 200 --------------------------------------------------------------------------------------------------------
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sun Jul 18, 2010 7:04 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: Please add this twa to the beta server in place of game A
Aliens ******************************************************************************************************** .................................................Aliens................................................. ******************************************************************************************************** ID: 0 Name: CHENJESU Singular: Chenjesu Plural: Chenjesu StartPop: 1 MaxPop: 10 StartDay: 0 MaxDay: 50 MaxRankDay: 120 MoveRate: 4 AnomChance: 100 ExploreChnc: 50 RunChance: 100 RobChance: 80 FleetSize: 2 AssaultSize: 100 StartCap: 50 TradeCap: 25 HoldUpg: 10 FigUpg: 1000 Combat2Day: 20 Combat3Day: 40 Combat4Day: 60 Cargo2Day: 0 Cargo3Day: 20 Cargo4Day: 40 Trans2Day: 0 Trans3Day: 20 Trans4Day: 40 Scout2Day: 0 Scout3Day: 20 Scout4Day: 40 HomeworldID: 2 HWName: Procyon HWType: 2 StartCit: 3 MinOuterSec: 10
HasHomeSector StaysHome !HasHomeworld !RecapsHW !FortifiesHW !FortifiesHSpace Organized Protective !FormsFleets !Anomalous Aggressive Shy !FedShy Robs/Steals Trades ShowsRank SpecificShips !AlienShips !GeneralShips
Uses specific ships: Broodhome,
Fig spawn formula: rnd(20 * (gameAge + 0)) + 30 (On day 0: 30 - 30) (On day 50: 30 - 1030) Shield spawn formula: rnd(10 * (gameAge + 0)) + 0 (On day 0: 0 - 0) (On day 50: 0 - 500) Hold spawn formula: 1 * rnd(gameAge) + 0) + 5 (On day 0: 5 - 5) (On day 50: 5 - 55) Exp spawn formula: rnd((rnd(30) + 1) * (gameAge + 0)) (On day 0: 0 - 0) (On day 50: 50 - 1550) Corbo spawn formula: rnd(1 / 50 * (alienXP + 0) + 0) (On day 0: 0 - ((XP + 0) / 50) + 0) (On day 50: 0 - ((XP + 0) / 50) + 0) Align spawn formula: rnd(400) + -350 (On day 0: -350 - 50) (On day 50: -350 - 50) Credit spawn formula: (rnd(gameAge) + 1) * (rnd(1000) + 1) (On day 0: 1 - 1001) (On day 50: 1 - 51051) -------------------------------------------------------------------------------------------------------- ID: 1 Name: MMRNHRM Singular: Mmrnhrm Plural: Mmrnhrm StartPop: 1 MaxPop: 10 StartDay: 0 MaxDay: 120 MaxRankDay: 120 MoveRate: 4 AnomChance: 100 ExploreChnc: 50 RunChance: 100 RobChance: 80 FleetSize: 3 AssaultSize: 100 StartCap: 50 TradeCap: 25 HoldUpg: 10 FigUpg: 1000 Combat2Day: 30 Combat3Day: 50 Combat4Day: 70 Cargo2Day: 0 Cargo3Day: 20 Cargo4Day: 50 Trans2Day: 20 Trans3Day: 30 Trans4Day: 50 Scout2Day: 20 Scout3Day: 30 Scout4Day: 50 HomeworldID: 0 HWName: Mmrnhrm Homeworld HWType: 0 StartCit: 3 MinOuterSec: 10
HasHomeSector StaysHome HasHomeworld !RecapsHW !FortifiesHW !FortifiesHSpace Organized Protective FormsFleets Anomalous Aggressive !Shy FedShy !Robs/Steals Trades ShowsRank SpecificShips !AlienShips !GeneralShips
Uses specific ships: Transformer,
Fig spawn formula: rnd(20 * (gameAge + 0)) + 30 (On day 0: 30 - 30) (On day 120: 30 - 2430) Shield spawn formula: rnd(10 * (gameAge + 0)) + 0 (On day 0: 0 - 0) (On day 120: 0 - 1200) Hold spawn formula: 1 * rnd(gameAge) + 0) + 5 (On day 0: 5 - 5) (On day 120: 5 - 125) Exp spawn formula: rnd((rnd(30) + 1) * (gameAge + 0)) (On day 0: 0 - 0) (On day 120: 120 - 3720) Corbo spawn formula: rnd(1 / 50 * (alienXP + 0) + 0) (On day 0: 0 - ((XP + 0) / 50) + 0) (On day 120: 0 - ((XP + 0) / 50) + 0) Align spawn formula: rnd(-30 * (gameAge + 1)) + 0 (On day 0: 0 - -30) (On day 120: 0 - -3630) Credit spawn formula: (rnd(gameAge) + 1) * (rnd(1000) + 1) (On day 0: 1 - 1001) (On day 120: 1 - 121121) -------------------------------------------------------------------------------------------------------- ID: 2 Name: YEHAT Singular: Yehat Plural: Yehat StartPop: 1 MaxPop: 10 StartDay: 0 MaxDay: 120 MaxRankDay: 120 MoveRate: 4 AnomChance: 100 ExploreChnc: 50 RunChance: 100 RobChance: 80 FleetSize: 3 AssaultSize: 100 StartCap: 50 TradeCap: 25 HoldUpg: 10 FigUpg: 1000 Combat2Day: 30 Combat3Day: 50 Combat4Day: 70 Cargo2Day: 0 Cargo3Day: 20 Cargo4Day: 50 Trans2Day: 20 Trans3Day: 30 Trans4Day: 50 Scout2Day: 20 Scout3Day: 30 Scout4Day: 50 HomeworldID: 3 HWName: Serpentis HWType: 3 StartCit: 3 MinOuterSec: 10
HasHomeSector StaysHome HasHomeworld !RecapsHW !FortifiesHW !FortifiesHSpace Organized Protective FormsFleets Anomalous Aggressive !Shy FedShy Robs/Steals Trades ShowsRank SpecificShips !AlienShips !GeneralShips
Uses specific ships: Terminator,
Fig spawn formula: rnd(20 * (gameAge + 0)) + 30 (On day 0: 30 - 30) (On day 120: 30 - 2430) Shield spawn formula: rnd(10 * (gameAge + 0)) + 0 (On day 0: 0 - 0) (On day 120: 0 - 1200) Hold spawn formula: 1 * rnd(gameAge) + 0) + 5 (On day 0: 5 - 5) (On day 120: 5 - 125) Exp spawn formula: rnd((rnd(30) + 1) * (gameAge + 0)) (On day 0: 0 - 0) (On day 120: 120 - 3720) Corbo spawn formula: rnd(1 / 50 * (alienXP + 0) + 0) (On day 0: 0 - ((XP + 0) / 50) + 0) (On day 120: 0 - ((XP + 0) / 50) + 0) Align spawn formula: rnd(-30 * (gameAge + 1)) + 0 (On day 0: 0 - -30) (On day 120: 0 - -3630) Credit spawn formula: (rnd(gameAge) + 1) * (rnd(1000) + 1) (On day 0: 1 - 1001) (On day 120: 1 - 121121) -------------------------------------------------------------------------------------------------------- ID: 3 Name: SHOFIXTI Singular: Shofixti Plural: Shofixti StartPop: 1 MaxPop: 10 StartDay: 0 MaxDay: 50 MaxRankDay: 120 MoveRate: 4 AnomChance: 100 ExploreChnc: 50 RunChance: 100 RobChance: 80 FleetSize: 2 AssaultSize: 100 StartCap: 50 TradeCap: 25 HoldUpg: 10 FigUpg: 1000 Combat2Day: 20 Combat3Day: 40 Combat4Day: 60 Cargo2Day: 0 Cargo3Day: 20 Cargo4Day: 40 Trans2Day: 0 Trans3Day: 20 Trans4Day: 40 Scout2Day: 0 Scout3Day: 20 Scout4Day: 40 HomeworldID: 4 HWName: Gorno HWType: 3 StartCit: 3 MinOuterSec: 10
HasHomeSector StaysHome !HasHomeworld !RecapsHW !FortifiesHW !FortifiesHSpace Organized Protective !FormsFleets !Anomalous Aggressive Shy !FedShy Robs/Steals Trades ShowsRank SpecificShips !AlienShips !GeneralShips
Uses specific ships: Scout,
Fig spawn formula: rnd(20 * (gameAge + 0)) + 30 (On day 0: 30 - 30) (On day 50: 30 - 1030) Shield spawn formula: rnd(10 * (gameAge + 0)) + 0 (On day 0: 0 - 0) (On day 50: 0 - 500) Hold spawn formula: 1 * rnd(gameAge) + 0) + 5 (On day 0: 5 - 5) (On day 50: 5 - 55) Exp spawn formula: rnd((rnd(30) + 1) * (gameAge + 0)) (On day 0: 0 - 0) (On day 50: 50 - 1550) Corbo spawn formula: rnd(1 / 50 * (alienXP + 0) + 0) (On day 0: 0 - ((XP + 0) / 50) + 0) (On day 50: 0 - ((XP + 0) / 50) + 0) Align spawn formula: rnd(400) + -350 (On day 0: -350 - 50) (On day 50: -350 - 50) Credit spawn formula: (rnd(gameAge) + 1) * (rnd(1000) + 1) (On day 0: 1 - 1001) (On day 50: 1 - 51051) -------------------------------------------------------------------------------------------------------- ID: 4 Name: ARILOU Singular: Arilou Plural: Arilou StartPop: 1 MaxPop: 10 StartDay: 0 MaxDay: 50 MaxRankDay: 120 MoveRate: 4 AnomChance: 100 ExploreChnc: 50 RunChance: 100 RobChance: 80 FleetSize: 2 AssaultSize: 100 StartCap: 50 TradeCap: 25 HoldUpg: 10 FigUpg: 1000 Combat2Day: 20 Combat3Day: 40 Combat4Day: 60 Cargo2Day: 0 Cargo3Day: 20 Cargo4Day: 40 Trans2Day: 0 Trans3Day: 20 Trans4Day: 40 Scout2Day: 0 Scout3Day: 20 Scout4Day: 40 HomeworldID: 5 HWName: Falayalaralfali HWType: 2 StartCit: 3 MinOuterSec: 10
HasHomeSector StaysHome !HasHomeworld !RecapsHW !FortifiesHW !FortifiesHSpace Organized Protective !FormsFleets !Anomalous Aggressive Shy !FedShy Robs/Steals Trades ShowsRank SpecificShips !AlienShips !GeneralShips
Uses specific ships: Skiff,
Fig spawn formula: rnd(20 * (gameAge + 0)) + 30 (On day 0: 30 - 30) (On day 50: 30 - 1030) Shield spawn formula: rnd(10 * (gameAge + 0)) + 0 (On day 0: 0 - 0) (On day 50: 0 - 500) Hold spawn formula: 1 * rnd(gameAge) + 0) + 5 (On day 0: 5 - 5) (On day 50: 5 - 55) Exp spawn formula: rnd((rnd(30) + 1) * (gameAge + 0)) (On day 0: 0 - 0) (On day 50: 50 - 1550) Corbo spawn formula: rnd(1 / 50 * (alienXP + 0) + 0) (On day 0: 0 - ((XP + 0) / 50) + 0) (On day 50: 0 - ((XP + 0) / 50) + 0) Align spawn formula: rnd(400) + -350 (On day 0: -350 - 50) (On day 50: -350 - 50) Credit spawn formula: (rnd(gameAge) + 1) * (rnd(1000) + 1) (On day 0: 1 - 1001) (On day 50: 1 - 51051) -------------------------------------------------------------------------------------------------------- ID: 5 Name: SYREEN Singular: Syreen Plural: Syreen StartPop: 1 MaxPop: 10 StartDay: 0 MaxDay: 120 MaxRankDay: 120 MoveRate: 4 AnomChance: 100 ExploreChnc: 50 RunChance: 100 RobChance: 80 FleetSize: 3 AssaultSize: 100 StartCap: 50 TradeCap: 25 HoldUpg: 10 FigUpg: 1000 Combat2Day: 30 Combat3Day: 50 Combat4Day: 70 Cargo2Day: 0 Cargo3Day: 20 Cargo4Day: 50 Trans2Day: 20 Trans3Day: 30 Trans4Day: 50 Scout2Day: 20 Scout3Day: 30 Scout4Day: 50 HomeworldID: 6 HWName: Syra HWType: 3 StartCit: 3 MinOuterSec: 10
HasHomeSector StaysHome HasHomeworld !RecapsHW !FortifiesHW !FortifiesHSpace Organized Protective FormsFleets Anomalous Aggressive !Shy FedShy Robs/Steals Trades ShowsRank SpecificShips !AlienShips !GeneralShips
Uses specific ships: Penetrator,
Fig spawn formula: rnd(20 * (gameAge + 0)) + 30 (On day 0: 30 - 30) (On day 120: 30 - 2430) Shield spawn formula: rnd(10 * (gameAge + 0)) + 0 (On day 0: 0 - 0) (On day 120: 0 - 1200) Hold spawn formula: 1 * rnd(gameAge) + 0) + 5 (On day 0: 5 - 5) (On day 120: 5 - 125) Exp spawn formula: rnd((rnd(30) + 1) * (gameAge + 0)) (On day 0: 0 - 0) (On day 120: 120 - 3720) Corbo spawn formula: rnd(1 / 50 * (alienXP + 0) + 0) (On day 0: 0 - ((XP + 0) / 50) + 0) (On day 120: 0 - ((XP + 0) / 50) + 0) Align spawn formula: rnd(-30 * (gameAge + 1)) + 0 (On day 0: 0 - -30) (On day 120: 0 - -3630) Credit spawn formula: (rnd(gameAge) + 1) * (rnd(1000) + 1) (On day 0: 1 - 1001) (On day 120: 1 - 121121) -------------------------------------------------------------------------------------------------------- ID: 6 Name: UR-QUON Singular: Ur-Quon Plural: Ur-Quon StartPop: 1 MaxPop: 10 StartDay: 0 MaxDay: 120 MaxRankDay: 120 MoveRate: 4 AnomChance: 100 ExploreChnc: 50 RunChance: 100 RobChance: 80 FleetSize: 5 AssaultSize: 100 StartCap: 50 TradeCap: 25 HoldUpg: 10 FigUpg: 1000 Combat2Day: 30 Combat3Day: 50 Combat4Day: 70 Cargo2Day: 0 Cargo3Day: 20 Cargo4Day: 50 Trans2Day: 20 Trans3Day: 30 Trans4Day: 50 Scout2Day: 20 Scout3Day: 30 Scout4Day: 50 HomeworldID: 0 HWName: Ur-Quon Homeworld HWType: 0 StartCit: 3 MinOuterSec: 10
HasHomeSector StaysHome HasHomeworld !RecapsHW !FortifiesHW !FortifiesHSpace Organized Protective FormsFleets Anomalous Aggressive !Shy !FedShy !Robs/Steals Trades ShowsRank SpecificShips !AlienShips !GeneralShips
Uses specific ships: Dreadnought,
Fig spawn formula: rnd(20 * (gameAge + 0)) + 30 (On day 0: 30 - 30) (On day 120: 30 - 2430) Shield spawn formula: rnd(10 * (gameAge + 0)) + 0 (On day 0: 0 - 0) (On day 120: 0 - 1200) Hold spawn formula: 1 * rnd(gameAge) + 0) + 5 (On day 0: 5 - 5) (On day 120: 5 - 125) Exp spawn formula: rnd((rnd(30) + 1) * (gameAge + 0)) (On day 0: 0 - 0) (On day 120: 120 - 3720) Corbo spawn formula: rnd(1 / 50 * (alienXP + 0) + 0) (On day 0: 0 - ((XP + 0) / 50) + 0) (On day 120: 0 - ((XP + 0) / 50) + 0) Align spawn formula: rnd(-30 * (gameAge + 1)) + 0 (On day 0: 0 - -30) (On day 120: 0 - -3630) Credit spawn formula: (rnd(gameAge) + 1) * (rnd(1000) + 1) (On day 0: 1 - 1001) (On day 120: 1 - 121121) -------------------------------------------------------------------------------------------------------- ID: 7 Name: MYCON Singular: Mycon Plural: Mycon StartPop: 1 MaxPop: 10 StartDay: 0 MaxDay: 120 MaxRankDay: 120 MoveRate: 4 AnomChance: 100 ExploreChnc: 50 RunChance: 100 RobChance: 80 FleetSize: 3 AssaultSize: 100 StartCap: 50 TradeCap: 25 HoldUpg: 10 FigUpg: 1000 Combat2Day: 30 Combat3Day: 50 Combat4Day: 70 Cargo2Day: 0 Cargo3Day: 20 Cargo4Day: 50 Trans2Day: 20 Trans3Day: 30 Trans4Day: 50 Scout2Day: 20 Scout3Day: 30 Scout4Day: 50 HomeworldID: 7 HWName: Scorpii HWType: 2 StartCit: 3 MinOuterSec: 10
HasHomeSector StaysHome HasHomeworld !RecapsHW !FortifiesHW !FortifiesHSpace Organized Protective FormsFleets Anomalous Aggressive !Shy FedShy Robs/Steals Trades ShowsRank SpecificShips !AlienShips !GeneralShips
Uses specific ships: Podship,
Fig spawn formula: rnd(20 * (gameAge + 0)) + 30 (On day 0: 30 - 30) (On day 120: 30 - 2430) Shield spawn formula: rnd(10 * (gameAge + 0)) + 0 (On day 0: 0 - 0) (On day 120: 0 - 1200) Hold spawn formula: 1 * rnd(gameAge) + 0) + 5 (On day 0: 5 - 5) (On day 120: 5 - 125) Exp spawn formula: rnd((rnd(30) + 1) * (gameAge + 0)) (On day 0: 0 - 0) (On day 120: 120 - 3720) Corbo spawn formula: rnd(1 / 50 * (alienXP + 0) + 0) (On day 0: 0 - ((XP + 0) / 50) + 0) (On day 120: 0 - ((XP + 0) / 50) + 0) Align spawn formula: rnd(-30 * (gameAge + 1)) + 0 (On day 0: 0 - -30) (On day 120: 0 - -3630) Credit spawn formula: (rnd(gameAge) + 1) * (rnd(1000) + 1) (On day 0: 1 - 1001) (On day 120: 1 - 121121) -------------------------------------------------------------------------------------------------------- ID: 8 Name: SPATHI Singular: Spathi Plural: Spathi StartPop: 1 MaxPop: 10 StartDay: 0 MaxDay: 50 MaxRankDay: 120 MoveRate: 4 AnomChance: 100 ExploreChnc: 50 RunChance: 100 RobChance: 80 FleetSize: 2 AssaultSize: 100 StartCap: 50 TradeCap: 25 HoldUpg: 10 FigUpg: 1000 Combat2Day: 20 Combat3Day: 40 Combat4Day: 60 Cargo2Day: 0 Cargo3Day: 20 Cargo4Day: 40 Trans2Day: 0 Trans3Day: 20 Trans4Day: 40 Scout2Day: 0 Scout3Day: 20 Scout4Day: 40 HomeworldID: 8 HWName: Spathiwa HWType: 0 StartCit: 3 MinOuterSec: 10
HasHomeSector StaysHome !HasHomeworld !RecapsHW !FortifiesHW !FortifiesHSpace Organized Protective !FormsFleets !Anomalous Aggressive Shy FedShy Robs/Steals Trades ShowsRank SpecificShips !AlienShips !GeneralShips
Uses specific ships: Eluder,
Fig spawn formula: rnd(20 * (gameAge + 0)) + 30 (On day 0: 30 - 30) (On day 50: 30 - 1030) Shield spawn formula: rnd(10 * (gameAge + 0)) + 0 (On day 0: 0 - 0) (On day 50: 0 - 500) Hold spawn formula: 1 * rnd(gameAge) + 0) + 5 (On day 0: 5 - 5) (On day 50: 5 - 55) Exp spawn formula: rnd((rnd(30) + 1) * (gameAge + 0)) (On day 0: 0 - 0) (On day 50: 50 - 1550) Corbo spawn formula: rnd(1 / 50 * (alienXP + 0) + 0) (On day 0: 0 - ((XP + 0) / 50) + 0) (On day 50: 0 - ((XP + 0) / 50) + 0) Align spawn formula: rnd(400) + -350 (On day 0: -350 - 50) (On day 50: -350 - 50) Credit spawn formula: (rnd(gameAge) + 1) * (rnd(1000) + 1) (On day 0: 1 - 1001) (On day 50: 1 - 51051) -------------------------------------------------------------------------------------------------------- ID: 9 Name: UMGAH Singular: Umgah Plural: Umgah StartPop: 1 MaxPop: 10 StartDay: 0 MaxDay: 120 MaxRankDay: 120 MoveRate: 4 AnomChance: 100 ExploreChnc: 50 RunChance: 100 RobChance: 80 FleetSize: 3 AssaultSize: 100 StartCap: 50 TradeCap: 25 HoldUpg: 10 FigUpg: 1000 Combat2Day: 30 Combat3Day: 50 Combat4Day: 70 Cargo2Day: 0 Cargo3Day: 20 Cargo4Day: 50 Trans2Day: 20 Trans3Day: 30 Trans4Day: 50 Scout2Day: 20 Scout3Day: 30 Scout4Day: 50 HomeworldID: 9 HWName: Orionis HWType: 5 StartCit: 3 MinOuterSec: 10
HasHomeSector StaysHome HasHomeworld !RecapsHW !FortifiesHW !FortifiesHSpace Organized Protective FormsFleets Anomalous Aggressive !Shy FedShy Robs/Steals Trades ShowsRank SpecificShips !AlienShips !GeneralShips
Uses specific ships: Drone,
Fig spawn formula: rnd(20 * (gameAge + 0)) + 30 (On day 0: 30 - 30) (On day 120: 30 - 2430) Shield spawn formula: rnd(10 * (gameAge + 0)) + 0 (On day 0: 0 - 0) (On day 120: 0 - 1200) Hold spawn formula: 1 * rnd(gameAge) + 0) + 5 (On day 0: 5 - 5) (On day 120: 5 - 125) Exp spawn formula: rnd((rnd(30) + 1) * (gameAge + 0)) (On day 0: 0 - 0) (On day 120: 120 - 3720) Corbo spawn formula: rnd(1 / 50 * (alienXP + 0) + 0) (On day 0: 0 - ((XP + 0) / 50) + 0) (On day 120: 0 - ((XP + 0) / 50) + 0) Align spawn formula: rnd(-30 * (gameAge + 1)) + 0 (On day 0: 0 - -30) (On day 120: 0 - -3630) Credit spawn formula: (rnd(gameAge) + 1) * (rnd(1000) + 1) (On day 0: 1 - 1001) (On day 120: 1 - 121121) -------------------------------------------------------------------------------------------------------- ID: 10 Name: VUX Singular: VUX Plural: VUX StartPop: 1 MaxPop: 10 StartDay: 0 MaxDay: 120 MaxRankDay: 120 MoveRate: 4 AnomChance: 100 ExploreChnc: 50 RunChance: 100 RobChance: 80 FleetSize: 3 AssaultSize: 100 StartCap: 50 TradeCap: 25 HoldUpg: 10 FigUpg: 1000 Combat2Day: 30 Combat3Day: 50 Combat4Day: 70 Cargo2Day: 0 Cargo3Day: 20 Cargo4Day: 50 Trans2Day: 20 Trans3Day: 30 Trans4Day: 50 Scout2Day: 20 Scout3Day: 30 Scout4Day: 50 HomeworldID: 10 HWName: Luyten HWType: 2 StartCit: 3 MinOuterSec: 10
HasHomeSector StaysHome HasHomeworld !RecapsHW !FortifiesHW !FortifiesHSpace Organized Protective FormsFleets Anomalous Aggressive !Shy FedShy Robs/Steals Trades ShowsRank SpecificShips !AlienShips !GeneralShips
Uses specific ships: Intruder,
Fig spawn formula: rnd(20 * (gameAge + 0)) + 30 (On day 0: 30 - 30) (On day 120: 30 - 2430) Shield spawn formula: rnd(10 * (gameAge + 0)) + 0 (On day 0: 0 - 0) (On day 120: 0 - 1200) Hold spawn formula: 1 * rnd(gameAge) + 0) + 5 (On day 0: 5 - 5) (On day 120: 5 - 125) Exp spawn formula: rnd((rnd(30) + 1) * (gameAge + 0)) (On day 0: 0 - 0) (On day 120: 120 - 3720) Corbo spawn formula: rnd(1 / 50 * (alienXP + 0) + 0) (On day 0: 0 - ((XP + 0) / 50) + 0) (On day 120: 0 - ((XP + 0) / 50) + 0) Align spawn formula: rnd(-30 * (gameAge + 1)) + 0 (On day 0: 0 - -30) (On day 120: 0 - -3630) Credit spawn formula: (rnd(gameAge) + 1) * (rnd(1000) + 1) (On day 0: 1 - 1001) (On day 120: 1 - 121121) -------------------------------------------------------------------------------------------------------- ID: 11 Name: ANDROSYNTH Singular: Androsynth Plural: Androsynth StartPop: 1 MaxPop: 10 StartDay: 0 MaxDay: 120 MaxRankDay: 120 MoveRate: 4 AnomChance: 100 ExploreChnc: 50 RunChance: 100 RobChance: 80 FleetSize: 5 AssaultSize: 100 StartCap: 50 TradeCap: 25 HoldUpg: 10 FigUpg: 1000 Combat2Day: 30 Combat3Day: 50 Combat4Day: 70 Cargo2Day: 0 Cargo3Day: 20 Cargo4Day: 50 Trans2Day: 20 Trans3Day: 30 Trans4Day: 50 Scout2Day: 20 Scout3Day: 30 Scout4Day: 50 HomeworldID: 11 HWName: Vulpeculae HWType: 0 StartCit: 3 MinOuterSec: 10
HasHomeSector StaysHome HasHomeworld !RecapsHW !FortifiesHW !FortifiesHSpace Organized Protective FormsFleets Anomalous Aggressive !Shy !FedShy Robs/Steals Trades ShowsRank SpecificShips !AlienShips !GeneralShips
Uses specific ships: Guardian,
Fig spawn formula: rnd(20 * (gameAge + 0)) + 30 (On day 0: 30 - 30) (On day 120: 30 - 2430) Shield spawn formula: rnd(10 * (gameAge + 0)) + 0 (On day 0: 0 - 0) (On day 120: 0 - 1200) Hold spawn formula: 1 * rnd(gameAge) + 0) + 5 (On day 0: 5 - 5) (On day 120: 5 - 125) Exp spawn formula: rnd((rnd(30) + 1) * (gameAge + 0)) (On day 0: 0 - 0) (On day 120: 120 - 3720) Corbo spawn formula: rnd(1 / 50 * (alienXP + 0) + 0) (On day 0: 0 - ((XP + 0) / 50) + 0) (On day 120: 0 - ((XP + 0) / 50) + 0) Align spawn formula: rnd(-30 * (gameAge + 1)) + 0 (On day 0: 0 - -30) (On day 120: 0 - -3630) Credit spawn formula: (rnd(gameAge) + 1) * (rnd(1000) + 1) (On day 0: 1 - 1001) (On day 120: 1 - 121121) -------------------------------------------------------------------------------------------------------- ID: 12 Name: ILWRATH Singular: Ilwrath Plural: Ilwrath StartPop: 1 MaxPop: 10 StartDay: 0 MaxDay: 120 MaxRankDay: 120 MoveRate: 4 AnomChance: 100 ExploreChnc: 50 RunChance: 100 RobChance: 80 FleetSize: 3 AssaultSize: 100 StartCap: 50 TradeCap: 25 HoldUpg: 10 FigUpg: 1000 Combat2Day: 30 Combat3Day: 50 Combat4Day: 70 Cargo2Day: 0 Cargo3Day: 20 Cargo4Day: 50 Trans2Day: 20 Trans3Day: 30 Trans4Day: 50 Scout2Day: 20 Scout3Day: 30 Scout4Day: 50 HomeworldID: 12 HWName: Tauri HWType: 1 StartCit: 3 MinOuterSec: 10
HasHomeSector StaysHome HasHomeworld !RecapsHW !FortifiesHW !FortifiesHSpace Organized Protective FormsFleets Anomalous Aggressive !Shy !FedShy Robs/Steals Trades ShowsRank SpecificShips !AlienShips !GeneralShips
Uses specific ships: Avenger,
Fig spawn formula: rnd(20 * (gameAge + 0)) + 30 (On day 0: 30 - 30) (On day 120: 30 - 2430) Shield spawn formula: rnd(10 * (gameAge + 0)) + 0 (On day 0: 0 - 0) (On day 120: 0 - 1200) Hold spawn formula: 1 * rnd(gameAge) + 0) + 5 (On day 0: 5 - 5) (On day 120: 5 - 125) Exp spawn formula: rnd((rnd(30) + 1) * (gameAge + 0)) (On day 0: 0 - 0) (On day 120: 120 - 3720) Corbo spawn formula: rnd(1 / 50 * (alienXP + 0) + 0) (On day 0: 0 - ((XP + 0) / 50) + 0) (On day 120: 0 - ((XP + 0) / 50) + 0) Align spawn formula: rnd(-30 * (gameAge + 1)) + 0 (On day 0: 0 - -30) (On day 120: 0 - -3630) Credit spawn formula: (rnd(gameAge) + 1) * (rnd(1000) + 1) (On day 0: 1 - 1001) (On day 120: 1 - 121121) -------------------------------------------------------------------------------------------------------- ID: 13 Name: KOHR-AH Singular: Kohr-ah Plural: Kohr-ah StartPop: 1 MaxPop: 10 StartDay: 0 MaxDay: 120 MaxRankDay: 120 MoveRate: 4 AnomChance: 100 ExploreChnc: 50 RunChance: 100 RobChance: 80 FleetSize: 5 AssaultSize: 100 StartCap: 50 TradeCap: 25 HoldUpg: 10 FigUpg: 1000 Combat2Day: 30 Combat3Day: 50 Combat4Day: 70 Cargo2Day: 0 Cargo3Day: 20 Cargo4Day: 50 Trans2Day: 20 Trans3Day: 30 Trans4Day: 50 Scout2Day: 20 Scout3Day: 30 Scout4Day: 50 HomeworldID: 0 HWName: Kohr-ah Homeworld HWType: 0 StartCit: 3 MinOuterSec: 10
HasHomeSector StaysHome HasHomeworld !RecapsHW !FortifiesHW !FortifiesHSpace Organized Protective FormsFleets Anomalous Aggressive !Shy !FedShy !Robs/Steals Trades ShowsRank SpecificShips !AlienShips !GeneralShips
Uses specific ships: Marauder,
Fig spawn formula: rnd(20 * (gameAge + 0)) + 30 (On day 0: 30 - 30) (On day 120: 30 - 2430) Shield spawn formula: rnd(10 * (gameAge + 0)) + 0 (On day 0: 0 - 0) (On day 120: 0 - 1200) Hold spawn formula: 1 * rnd(gameAge) + 0) + 5 (On day 0: 5 - 5) (On day 120: 5 - 125) Exp spawn formula: rnd((rnd(30) + 1) * (gameAge + 0)) (On day 0: 0 - 0) (On day 120: 120 - 3720) Corbo spawn formula: rnd(1 / 50 * (alienXP + 0) + 0) (On day 0: 0 - ((XP + 0) / 50) + 0) (On day 120: 0 - ((XP + 0) / 50) + 0) Align spawn formula: rnd(-30 * (gameAge + 1)) + 0 (On day 0: 0 - -30) (On day 120: 0 - -3630) Credit spawn formula: (rnd(gameAge) + 1) * (rnd(1000) + 1) (On day 0: 1 - 1001) (On day 120: 1 - 121121) --------------------------------------------------------------------------------------------------------
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sun Jul 18, 2010 7:05 pm |
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booger
Lieutenant Commander
Joined: Sat Feb 27, 2010 7:59 pm Posts: 782
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 Re: Please add this twa to the beta server in place of game A
shouldnt there be a rainbow world type? im just sayin... BTW i like your edit here helix. i still play 'the urquan masters'....
_________________ I was immortal, for a little while... http://www.youtube.com/watch?v=5ZY2mRG5mzg
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| Sun Jul 18, 2010 9:00 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: Please add this twa to the beta server in place of game A
booger wrote: shouldnt there be a rainbow world type? im just sayin... BTW i like your edit here helix. i still play 'the urquan masters'.... This is Thrawn and Daala's edit, I just made it fast and unlimited. They did the alien work. I'm just standing on the shoulders of others. Helix
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sun Jul 18, 2010 9:11 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Please add this twa to the beta server in place of game A
Helix wrote: booger wrote: shouldnt there be a rainbow world type? im just sayin... BTW i like your edit here helix. i still play 'the urquan masters'.... This is Thrawn and Daala's edit, I just made it fast and unlimited. They did the alien work. I'm just standing on the shoulders of others. Helix I don't have remote desktop on the Beta Server, only remote sysop. We have to send .TWA files to JP to upload.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sun Jul 18, 2010 9:19 pm |
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Thrawn
Commander
Joined: Fri Aug 20, 2004 2:00 am Posts: 1801 Location: Outer Rims
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 Re: Please add this twa to the beta server in place of game A
booger wrote: shouldnt there be a rainbow world type? im just sayin... BTW i like your edit here helix. i still play 'the urquan masters'.... I still play Urquan Masters as well. We will be updating the Star Control II edit to reflect planets in the next version. I still have the star map from the game so I'll pick a few types from there.
_________________ -Thrawn
But risk has always been an inescapable part of warfare.
--
Knight to Queen's Bishop 3
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| Sun Jul 18, 2010 9:25 pm |
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booger
Lieutenant Commander
Joined: Sat Feb 27, 2010 7:59 pm Posts: 782
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 Re: Please add this twa to the beta server in place of game A
Thrawn wrote: booger wrote: shouldnt there be a rainbow world type? im just sayin... BTW i like your edit here helix. i still play 'the urquan masters'.... I still play Urquan Masters as well. We will be updating the Star Control II edit to reflect planets in the next version. I still have the star map from the game so I'll pick a few types from there. i have that map too! lol! id love to try the edit unlim with decreased cit times... i know like 30 planet types from that game off the top of my head! most were colors though...
_________________ I was immortal, for a little while... http://www.youtube.com/watch?v=5ZY2mRG5mzg
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| Sun Jul 18, 2010 9:29 pm |
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Thrawn
Commander
Joined: Fri Aug 20, 2004 2:00 am Posts: 1801 Location: Outer Rims
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 Re: Please add this twa to the beta server in place of game A
This topic has been locked for the following reason:
Poster(s) derailed thread with inappropriate/unrelated posts.
_________________ -Thrawn
But risk has always been an inescapable part of warfare.
--
Knight to Queen's Bishop 3
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| Mon Jul 19, 2010 10:18 am |
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Thrawn
Commander
Joined: Fri Aug 20, 2004 2:00 am Posts: 1801 Location: Outer Rims
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 Re: Please add this twa to the beta server in place of game A
This thread has been cleaned up and will now be re-opened. Those that contributed to the inappropriate posts will be facing further action from the Admin.
_________________ -Thrawn
But risk has always been an inescapable part of warfare.
--
Knight to Queen's Bishop 3
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| Mon Jul 19, 2010 11:41 am |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: Please add this twa to the beta server in place of game A
Cruncher, any idea when this will be imported to Game A?
H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Mon Jul 19, 2010 8:21 pm |
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