www.ClassicTW.com
https://mail.black-squirrel.com/

beta server bug?
https://mail.black-squirrel.com/viewtopic.php?f=52&t=26711
Page 1 of 1

Author:  Night Hawk [ Fri Jul 16, 2010 6:38 pm ]
Post subject:  beta server bug?

Game F "old school".

Busts are set to clear every day, but last bust clear was yesterday?



Enter your choice: S

Registered to : EIS BETA
Version : 3.14 Gold Host type : TWGS
Age of game : 12 days Days since BIGBANG : 12 days
Delete if idle : 30 days

Players in game : 4 of max 500 Percent good : 75%
Ports in game : 5702 of max 6000 Value of ports : 133343252
Planets in game : 4 of max 2500 Percent w/ Citadels : 75%
Ships in game : 5 of max 2000 Corps in game : 1
Figs in game : 259546 Mines in game : 129

Game type : Open Turns per day : 1500
Planetary Trade %: 100% Steal from BUY port : Yes
Initial fighters : 30 Clear Busts Every : 1 Days
Initial credits : 300 Last Bust Clear : Yesterday
Initial holds : 20 Multiple Photon fire: No
Sectors in game : 10000 Display StarDock : Yes
Ship delay factor: None Local display on : Yes
Start with planet: No Classic Ferrengi : Yes
Production Rate : 25% / Day Max Regen per Visit : 100%
Rob/steal delay : No Invincible Ferrengal: No
Tournament Mode : Off

Author:  Cruncher [ Fri Jul 16, 2010 6:57 pm ]
Post subject:  Re: beta server bug?

Night Hawk wrote:
Clear Busts Every : 1 Days
Last Bust Clear : Yesterday


Good Catch! I checked all the other games on the Beta Server and saw the same thing.

I did have JP set extern to 9pm EST so I'm wondering if that has something to do with it. Let's take a look at this setting after 9pm est to see if it changes.

Author:  Big D [ Fri Jul 16, 2010 6:59 pm ]
Post subject:  Re: beta server bug?

Cruncher wrote:
Night Hawk wrote:
Clear Busts Every : 1 Days
Last Bust Clear : Yesterday


Good Catch! I checked all the other games on the Beta Server and saw the same thing.

I did have JP set extern to 9pm EST so I'm wondering if that has something to do with it. Let's take a look at this setting after 9pm est to see if it changes.


Yes that's exactly what's happening. It's not good to set extern before midnight because of several factors. If you want extern to run earlier, it's best to change the system time and still run extern at midnight.

Author:  Cruncher [ Fri Jul 16, 2010 7:11 pm ]
Post subject:  Re: beta server bug?

Big D wrote:
Yes that's exactly what's happening. It's not good to set extern before midnight because of several factors. If you want extern to run earlier, it's best to change the system time and still run extern at midnight.


That would have been best, but this server is used for other purposes and that was not possible. I asked JP for the 9pm extern to test the TL bug. I didn’t want to stay up until 1am to check that.

Author:  Big D [ Fri Jul 16, 2010 7:13 pm ]
Post subject:  Re: beta server bug?

Cruncher wrote:
Big D wrote:
Yes that's exactly what's happening. It's not good to set extern before midnight because of several factors. If you want extern to run earlier, it's best to change the system time and still run extern at midnight.


That would have been best, but this server is used for other purposes and that was not possible. I asked JP for the 9pm extern to test the TL bug. I didn’t want to stay up until 1am to check that.


Since it's a test server and actual games aren't being played, it's really no big deal. It will effect several things tho, the most important is pods.

Author:  Cruncher [ Fri Jul 16, 2010 7:44 pm ]
Post subject:  Re: beta server bug?

Big D wrote:
Since it's a test server and actual games aren't being played, it's really no big deal. It will effect several things tho, the most important is pods.


How so? I've not been to many servers lately, but I have seen some games today with a 9pm extern. When I saw that, I thought cool! For us old, timers! Supper by 4, to bed by 10:)

Author:  Singularity [ Fri Jul 16, 2010 7:45 pm ]
Post subject:  Re: beta server bug?

That's been a bug for quite a while, IIRC.

Author:  Big D [ Fri Jul 16, 2010 7:58 pm ]
Post subject:  Re: beta server bug?

Cruncher wrote:
How so? I've not been to many servers lately, but I have seen some games today with a 9pm extern. When I saw that, I thought cool! For us old, timers! Supper by 4, to bed by 10:)


Scenario:
You get killed right after extern at 9pm. You get your life back at midnight. However, you don't get your pods back until the next extern, so you have to go all day until 9pm that night with no pods available.

Author:  Helix [ Fri Jul 16, 2010 9:09 pm ]
Post subject:  Re: beta server bug?

Cruncher wrote:

I did have JP set extern to 9pm EST so I'm wondering if that has something to do with it. Let's take a look at this setting after 9pm est to see if it changes.


There are things that happen at extern and things that happen at midnight. Its best if both of those things happen at the same time (ie midnight server time) When they happen seperately it can create a lot of confusion... One of the tricks used to set midnight and extern earlier is to set the server time 3 time zone east, that would make extern and midnight at 9pm EST

From TW-Cabal

Extern: A lot of things happen at Extern, so I thought I would list them here. (see Midnight too) I will put them in order of occurrence later. **There is a lot more to add, I'm still fleshing this out. If you see something I missed, let me know. -T 7/3/02
1) Check for players with different alignments in the same corp. Apply penalties if needed.
2) Fedspace is cleared of Nav Haz.
3) Empty ships in Fedspace are repo'd. (unless locked in tow. see tip #4)
4) Players are towed for Armament Violations. (having more than 100 figs in Fedspace while off-line)
5) Check for too many players in a Fedspace sector. (Random off-line players are towed if the number of allowed off-line players is exceeded in the sector) (not TOTALLY random :-)
6) Reset Tax time.
7) Reset Grimy Trader Curse.
8) Recover deaths (2 pods).
9) Reset Jettison Collies.
10) Reset Alignment loss for breaking into another corp.
11) Clear busts (if it's the right day. In MBBS mode, it happens here daily)
12) Player Figs and Mines are cleared out of MSL's. Planets with Cits in MSL's are reduced to LV 2 Cits.
13) Planets in overloaded sectors collide. Only 2 planets collide per extern.
14) Destroyed Class 0 and 9 ports rebuilt if the radiation is gone.
15) Nav Hazz clears/reduces
16) Port construction advances
17) Players and Corps timeout. Remaining assets go rougue.

Midnight: A lot of things happen at midnight, so I thought I would list them here. (See Extern too)
1) Players that died the previous day are allowed back in. (no pod recovery, that happens at extern)
2) Hold, Fig, and Shield prices change at Class 0 and Class 9 ports
3) Players who log in after Midnight gain one point of Experience and one point of Alignment.
4) Citadel construction advances.
5) Underground wrong passwords resets.

Page 1 of 1 All times are UTC - 5 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/