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 IP Limits 
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Unread post IP Limits
Quote:
Remote admin connection allows toggling game as active/inactive


The limit 1 IP per connection. Any chance to move that in-game and on a per-game basis, rather than the TWGS configuration itself? It would be nice if this option was available in game where the SysOp can specify the number of connections allowed to connect to that game per IP. So for example, set game A to allow 2 IPs to connect, game B might allow 1 IP, game C allow 3. You get the point.

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Fri May 28, 2010 6:48 pm
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Unread post Re: IP Limits
I think you are talking about changing global commands to local .. that is a better way to handle most complaints on server settings like IP limits , command settings and such.

I'de also consider a small change that was introduced in TWGS , inactive sub prompts ..
When it was introduced , it was defaulted to Off or No.
So if you import an older TWA you have to be sure to check that setting.

IF it were to default to On , then those games that want it off would have to be changed.
And the majority of SysOps out there use On anyways.

TIA

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Sat May 29, 2010 6:51 pm
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Unread post Re: IP Limits
Quote:
I think you are talking about changing global commands to local .. that is a better way to handle most complaints on server settings like IP limits , command settings and such


It's a server setting, in the TWGS configuration. I look at global/local as settings that affect the game(s). I'd like to see it moved to where it can be configured per game. If not, then perhaps it can change to allow the SysOps to specify the number of IP's allowed to connect. For example, I don't check that option because we have some players that are on a network and share an IP. If we can specify a number rather than having it unchecked and it allows unlimited number, then that would be nice.

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-Thrawn

But risk has always been an inescapable part of warfare.

--

Knight to Queen's Bishop 3


Sat May 29, 2010 8:19 pm
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