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 max nodes in beta? and other limits! 
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Unread post Re: max nodes in beta? and other limits!
Vid Kid wrote:
alot of these things can be done by script , the special universe generater , the port fixer ..


Sure, but most everything can be scripted. I'd like to see some of the more
common tasks available in the TWA.

Vid Kid wrote:
the one I've like to see in tedit would be a class0 hardener


That can be done in a script too. But yes, it would be nice if it was an option
in tedit.

Vid Kid wrote:
But for now , I think J.P. has had his hands full nailing current bugs.


Nod. Isn't the next phase going to be new features, tho?

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