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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Enhanced Limpets
Big D wrote: Exactly, discouraging the usage of massive amounts of limpets. Dunno about that, there's still several reasons to build out a limp grid.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
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| Tue Dec 21, 2010 4:56 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Enhanced Limpets
Thinking more about the re-entry delay, I think it would work fairly well. Would need to up this to like 5 minutes tho, to prevent people from using the citadel, but that's about it. If you can only scrub one limpet per 5 minutes, it would take forever to clean out a sector.
Such a delay would also reduce the value of exit-entering to moth sector cannons. People could still do it, but they'd have to be very careful. Increased risk means reduced power.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Tue Dec 21, 2010 4:58 am |
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booger
Lieutenant Commander
Joined: Sat Feb 27, 2010 7:59 pm Posts: 782
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 Re: Enhanced Limpets
Singularity wrote: *THE* thing that has chased off the most players is the time requirement.
The time requirement causes people with jobs and real world activities to grow to resent the game the way it's played now. That's because you can't play part time and win. The game rewards those w/o a job, and w/o a family, and often strains family relationships. I've seen it happen, I've seen marriages dissolve under the pressure of THIS game. I once had a wife come into our chat and cuss me out for it, and I've had others that were incredibly supportive. I had one family where the wife would play for the husband while he was at work. Same account, obviously not duping, not sure what that is.
That's what makes this game both strong and weak. It's a social game, it's a fun game because it's social. People don't play it because it's a game, they play it because it's a social experience. I mean heck, traitor just came back in a few days ago and posted a merry xmas message. What do you think brought him in to do that, the ability to make 19k per turn or the friends he's spent hours with on the phone?
I'd imagine in your own memories of how you played the game, you probably had your own group too.
What we need is a way to expand THAT experience while reducing the time commitment to something that people with jobs can play. I would like to make it easier for sysops to post custom messages with each game, and I would like a way to better manage the time requirements.
I have no clue how to do either. I have a few ideas, but they aren't without problems and I'm sure there are better approaches.
earlier you mentioned travian, citing it as a flawed strategy game(which you are correct- its for basement dwellers and its about timing more than anything else). i came back to TW because this quote is whats wrong with travian. and frankly, slowing down TW will make me leave it for the same reasons i left travian. i dont think any of you guys realize the strain of a 24/7 game that lasts for 12-14 months. i can post links to rants about travian breaking families, because of how much time you have to put in. i know people who lost jobs over it. and while this might not be the right thread for it, this is a concern i have. i like having a timing/strategy game that is over in a few days, but rewards persistence. i love a game that allows scripting, since most games in this genre dont. but i personally wont go back to 1 hour a day, so someone can destroy my stuff when im not allowed on, because of paying homage to the old doors game- and im not going to play a game that requires attention 24/7 for months. im not trying to get into your $#it JP, and i understand that you want to allow the modern style game to continue. another concern i have right now is that there wont be a consistent modern game to play, because of all the options being added. there are so many configurable switches being added that the game could end up being vastly different from server to server, even game to game. how can we have a tourney from 5 different servers hosted on a 6th when none of the 6 run the same game?
_________________ I was immortal, for a little while... http://www.youtube.com/watch?v=5ZY2mRG5mzg
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| Tue Dec 21, 2010 5:16 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Enhanced Limpets
booger wrote: i dont think any of you guys realize the strain of a 24/7 game that lasts for 12-14 months. i can post links to rants about travian breaking families, because of how much time you have to put in. i know people who lost jobs over it. and while this might not be the right thread for it, this is a concern i have. No, we do. While most games here don't last 12 months, I've had strings of games that took 24 hours a day that lasted for 12 months. I've had corpies that played that entire run w/ me, too, and it got hairy and stressful. Ask misb. While TW isn't that bad, taking 3 months of your life off isn't any more practical than taking 12 months of your life off. IMO, this is something that also needs addressed. This is why I'd like to see games built around specific time zones. It's something I'd like to do once the beta is more stable. I can script it, but it would be nice if I didn't have to. booger wrote: how can we have a tourney from 5 different servers hosted on a 6th when none of the 6 run the same game? Standardized edits. So when you play edit X, you know you're getting edit X.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Tue Dec 21, 2010 5:22 am |
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booger
Lieutenant Commander
Joined: Sat Feb 27, 2010 7:59 pm Posts: 782
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 Re: Enhanced Limpets
Singularity wrote: booger wrote: i dont think any of you guys realize the strain of a 24/7 game that lasts for 12-14 months. i can post links to rants about travian breaking families, because of how much time you have to put in. i know people who lost jobs over it. and while this might not be the right thread for it, this is a concern i have. No, we do. While most games here don't last 12 months, I've had strings of games that took 24 hours a day that lasted for 12 months. I've had corpies that played that entire run w/ me, too, and it got hairy and stressful. Ask misb. While TW isn't that bad, taking 3 months of your life off isn't any more practical than taking 12 months of your life off. IMO, this is something that also needs addressed. This is why I'd like to see games built around specific time zones. It's something I'd like to do once the beta is more stable. I can script it, but it would be nice if I didn't have to. booger wrote: how can we have a tourney from 5 different servers hosted on a 6th when none of the 6 run the same game? Standardized edits. So when you play edit X, you know you're getting edit X. travian has a 'speed server' which only lasts 3 to 4 months. having played like 5 of em, ill tell ya that you are right on. still too much... hence my trepidation there. as for a standardized edit, there are too many server things going on to guarantee edit x on server a will be the same as edit x on server b, or c, etc. at least that is my perception. it seems like a lot of settings are now going to be outside the auspices of a specific edit...
_________________ I was immortal, for a little while... http://www.youtube.com/watch?v=5ZY2mRG5mzg
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| Tue Dec 21, 2010 5:30 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Enhanced Limpets
booger wrote: as for a standardized edit, there are too many server things going on to guarantee edit x on server a will be the same as edit x on server b, or c, etc. at least that is my perception. it seems like a lot of settings are now going to be outside the auspices of a specific edit... JP is working on that, some kind of edit signature, IIRC. Additionally, right now edits tend to be standard. A pirates on my server is the same as most others. We're pretty good about keeping edits focused.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Tue Dec 21, 2010 5:37 am |
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Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
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 Re: Enhanced Limpets
A low turns games rarely takes more than an hour to play @ most
The rest is just scripts and social interaction.
Turnies take more for the CEO but it wouldn't have to if everyone came in for there hour or 2.
People WILL be AFK....You will lose some grid....Get over it.
_________________ Coconut Telegraph (ICQ)#586137616 Team Speak3@ 220.244.125.70:9987 Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
 Jesus wounldn't Subspace Crawl
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| Tue Dec 21, 2010 8:17 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Enhanced Limpets
Big D wrote: The point I was getting at was limpet clearing should require turns or planet fuel to clear a sector. If a limpet is picked up that belongs to corp X, it would take a limpet from another corp/player to remove that limpet or a visit to a class 0/9 port. Now a corp of 5 could clear 5 limpets in one sector without moving, and then move and clean all 5 ships with personal limpets, BUT if there is 250 limpets there, that will take a lot of gas or turns to accomplish the task. Therefore it would be much more difficult to clear sectors of limpets. They would really have to want the sector to go to that much trouble, but it would be possible for reds and blues equally. No simply have one corpie drop corp and ping-pong him back (auto flee) & forth until the limpets are clear then you only have to pay to clean 1or two.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Tue Dec 21, 2010 8:26 am |
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Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
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 Re: Enhanced Limpets
Flee costs turns 50% of the time or SSF would still be used to cash. SSF in a 1TPW ship is still a better money maker than SDT but by so little % no one bothers.
_________________ Coconut Telegraph (ICQ)#586137616 Team Speak3@ 220.244.125.70:9987 Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
 Jesus wounldn't Subspace Crawl
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| Tue Dec 21, 2010 8:51 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Enhanced Limpets
Parrothead wrote: Flee costs turns 50% of the time or SSF would still be used to cash. SSF in a 1TPW ship is still a better money maker than SDT but by so little % no one bothers. If the cost to remove limpets is greater than the cost of lost turns, it's still a viable option not many would concider. So, if just one of the options for limpets is that they never "fall-off" and can only be cleaned at SD or one of the zero ports, it's still a good "option". And I do agree with Sing, if we go this route, the Zero ports do need to be hardened.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Tue Dec 21, 2010 9:49 am |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: Enhanced Limpets
Parrothead wrote: People WILL be AFK....You will lose some grid....Get over it. Dude lighten up H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Tue Dec 21, 2010 4:24 pm |
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Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
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 Re: Enhanced Limpets
Cruncher wrote: So, if just one of the options for limpets is that they never "fall-off" and can only be cleaned at SD or one of the zero ports, it's still a good "option". NO it is not a good Option at all. As it removes Choice and narrows the gameplay options alot. ALl you have to do is put one of your corp's personal figs on your ship and you would never have to worry over limpets.Sysops could just remove them from ships today...no need for all the coding just to make limpets worthless. I know you are new to modern tactics Crusher but Limpets are a major part of gridding. Turning them off makes gridding to powerful and ruins the game as base building and everything that goes with it become worthless in gameplay. Making them super sticky Just condemns everyone to fighting over a few sectors for grid control. Might as well have 100 sector Verse because the whole game will revolve around Class0 control. Little else will matter. Your Corp will HAVE to Control at least one Class0 to be competitive. Therfore I MUST be online at Xturn....Miss one day and game is over....Again NO CHOICE.
_________________ Coconut Telegraph (ICQ)#586137616 Team Speak3@ 220.244.125.70:9987 Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
 Jesus wounldn't Subspace Crawl
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| Tue Dec 21, 2010 4:33 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: Enhanced Limpets
plenty of choice here both for the sysop and the player. Both can vote with their feet. Having options doesnt mean you have to use them or play in a game where they are used. You choose.
H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Tue Dec 21, 2010 6:55 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Enhanced Limpets
Parrothead wrote: Cruncher wrote: So, if just one of the options for limpets is that they never "fall-off" and can only be cleaned at SD or one of the zero ports, it's still a good "option". NO it is not a good Option at all. As it removes Choice and narrows the gameplay options alot. ALl you have to do is put one of your corp's personal figs on your ship and you would never have to worry over limpets.Sysops could just remove them from ships today...no need for all the coding just to make limpets worthless. I know you are new to modern tactics Crusher but Limpets are a major part of gridding. Turning them off makes gridding to powerful and ruins the game as base building and everything that goes with it become worthless in gameplay. Making them super sticky Just condemns everyone to fighting over a few sectors for grid control. Might as well have 100 sector Verse because the whole game will revolve around Class0 control. Little else will matter. Your Corp will HAVE to Control at least one Class0 to be competitive. Therfore I MUST be online at Xturn....Miss one day and game is over....Again NO CHOICE. Sticky Limpets don't have to be used in gridwars style games. And if I recall, there was a 3% chance they would fall off on their own. NOT all games need be gridwars. Many builders games today limit the number of figs allow to be deployed so as to eliminate gridwars. And you needn’t control a zero port, just have one fed safe blue to scrub ships with. Many games today employ a fed safe blue on their mixed corp. It’s really not such a big deal. Oh, and the name is CruNCh... not Crusher. Hehehe...
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Tue Dec 21, 2010 8:30 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Enhanced Limpets
Cruncher wrote: Sticky Limpets don't have to be used in gridwars style games. And if I recall, there was a 3% chance they would fall off on their own. Here's the thing you aren't understanding. Unless there is a shift the balance of the game to make grid play less useful, it will always dominate the game. This particular setting will not change that, thus it will have no impact on grid play at all. People will always do what's in their own best interest in the game to do. To that end, there's a sustainable equilibrium that arises dependent upon the settings. In the vast majority of those settings, grid war is that equilibrium. And while it's possible to adjust the settings so that isn't the case, very very few people actually play those settings and thus sysops don't bang many of those games.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
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| Tue Dec 21, 2010 8:42 pm |
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