| Author |
Message |
|
rem0te
1st Sergeant
Joined: Fri May 27, 2011 9:20 am Posts: 45
|
 Re: TW high score list
My father once told me: even if you have the best anti-thief system money can buy, if someone really want your stuff, they'll find a way to get it. Does that mean I should leave my door unlocked? I think not.
Will a delayed highscore from main menu deter mastermind from getting their info? likely not. Will it prevent at least some "petty thief" (no offense intended to any TW play style, this is figure of speech) from running their simple player sniffer script? possibly.
Finally, John, form a programmer point of view, adding an optional feature is always good. Giving more tool to help the sysop run the game the way he intend it is the right way to go. Even if the tool is not perfect, its better than having none.
_________________ -=[ rem0te ]=- I'm an Insane-Cyber-Techno-Evil-Gothic-TradeWars-Freak 
My TW Visual Map Helper
|
| Mon Jun 20, 2011 11:22 pm |
|
 |
|
Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
|
 Re: TW high score list
Vid Kid wrote: Whatever is done will be countered by a script and possibly IRC chat to bot others in.
4 man corps, 2 hour window - seems that leaves lots of time left for other teams. Low turns, 2 hours will be plents of time... Or corps sharing a time bank.. that would be a fun twist. Someone could take a day off and the team would not loose turns. There are players who enjoy slower, time and turn limit games. Let them enjoy!
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
|
| Mon Jun 20, 2011 11:24 pm |
|
 |
|
John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
|
 Re: TW high score list
Back when the rules for Corps were created, only one corp member was allowed in the game at a time. So much has changed since then. Personally, I think it's an issue that a one-man corp or even solo player is at a disadvantage vs multi-man corp in a time-limited game, simply as a function of time spent in the game. If there is to be any parity between corps of various sizes, there needs to be an equal number of turns/time for every corp, regardless of size. Just something to consider...
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
|
| Mon Jun 20, 2011 11:38 pm |
|
 |
|
Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
|
 Re: TW high score list
John Pritchett wrote: Back when the rules for Corps were created, only one corp member was allowed in the game at a time. So much has changed since then. Personally, I think it's an issue that a one-man corp or even solo player is at a disadvantage vs multi-man corp in a time-limited game, simply as a function of time spent in the game. If there is to be any parity between corps of various sizes, there needs to be an equal number of turns/time for every corp, regardless of size. Just something to consider... So what prevents a player from leaving a corp to get around these limitations, and then re-joining the corp?
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
|
| Tue Jun 21, 2011 4:56 am |
|
 |
|
Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
|
 Re: TW high score list
MicroBlaster wrote: So what prevents a player from leaving a corp to get around these limitations, and then re-joining the corp? Yeah that would promote mega corping then.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
|
| Tue Jun 21, 2011 6:41 am |
|
 |
|
rem0te
1st Sergeant
Joined: Fri May 27, 2011 9:20 am Posts: 45
|
 Re: TW high score list
Cruncher wrote: MicroBlaster wrote: So what prevents a player from leaving a corp to get around these limitations, and then re-joining the corp? Yeah that would promote mega corping then. Not saying we have to do the same, but EvE online gameplay is heavily centered on corporation and in this game, if you leave a corp, you cannot join or create one for a few days.
_________________ -=[ rem0te ]=- I'm an Insane-Cyber-Techno-Evil-Gothic-TradeWars-Freak 
My TW Visual Map Helper
|
| Tue Jun 21, 2011 8:19 am |
|
 |
|
John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
|
 Re: TW high score list
Quote: So what prevents a player from leaving a corp to get around these limitations, and then re-joining the corp? I agree with Rem0te, it would take some additional rules on how you interact with Corps. What are the "legitimate" reasons for leaving and rejoining a Corp? Would there be a problem with a Corp being a more rigid entity in some games? Once you're in a Corp, you're in the Corp until you leave or are booted, and then you can't rejoin for a specified time if at all? There are many shenanigans related to Corps these days.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
|
| Tue Jun 21, 2011 10:23 am |
|
 |
|
Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
|
 Re: TW high score list
Change CEOs to allow for the use of the corp flag by a better player.
The "legitimate" reason is up to your players' ethics, and that means no ethics in some instances, ie., rotating multiple players through the corp to exceed the maximum turns/time that a corp would normally have.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
|
| Tue Jun 21, 2011 12:20 pm |
|
 |
|
T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
|
 Re: TW high score list
You used the word "ethics" on a Trade Wars forum.... lol
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
|
| Tue Jun 21, 2011 1:45 pm |
|
 |
|
Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
|
 Re: TW high score list
T0yman wrote: You used the word "ethics" on a Trade Wars forum.... lol I don't know weather to laugh or cry... That is soooo funny, but very sad...
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
|
| Tue Jun 21, 2011 2:23 pm |
|
 |
|
John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
|
 Re: TW high score list
I don't see a problem with a Promote option so you don't have to shuffle players around by quitting and rejoining. There have been ways to circumvent Corp rules forever, like having both Reds and Blues on the same Corp when the game clearly means for Corps to be a single alignment.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
|
| Tue Jun 21, 2011 2:52 pm |
|
 |
|
Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
|
 Re: TW high score list
John Pritchett wrote: I don't see a problem with a Promote option so you don't have to shuffle players around by quitting and rejoining. There have been ways to circumvent Corp rules forever, like having both Reds and Blues on the same Corp when the game clearly means for Corps to be a single alignment. I know.. I've had to learn and develop a lot of new strategies to keep up here. In the past it was more more difficult to work out he logistics of running two corps as one team. There's a lot about today's game that's much easier to play now than before.. and I mean before we knew about mega rob. OK, how's this idea for turn pooling? Sort of a twist on the turn bank now. Each player gets max turns daily, those turns not used go into a turn bank for any corp member to draw upon the next day. Max turns in turn bank would have a limit like today's turn bank. This would mean possibly showing two turns remaining. your turns and the corp banked turns. Ah... the more I think about this the more it sounds like a v4.xx project.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
|
| Tue Jun 21, 2011 3:46 pm |
|
 |
|
Stoneslinger
Immortal Op
Joined: Thu May 29, 2008 9:04 am Posts: 143 Location: Kitchener, Ontario, Canada
|
 Re: TW high score list
John Pritchett wrote: The threatening attitude is just irritating. It's like you're saying "if you try to fix the problems, we'll just make it worse". Forgive me if I don't believe scripters are holding back. They'll make it as bad as they can. If it's better for them, they'll do it, regardless of whether it's good for the game. So if I can address anything, I should do it. I'm in favor of addressing any way that players detect player activity and particularly location outside of those intended by the designer, and I don't expect to accomplish that overnight. Removing the # who's on and CLV is rediculous. The scripter groups that take adantage of these are nothing more than cheaters, useing game features for unintented purposes. Their attitudes disgust me and I am sure many others. l The fact remains it wont matter what you do JP they will find a way around it as soon as you release it. It unfortunatly will end up in the sysop's lap to prove they are cheating or useing unintended actions. Saddens me to see this persistant group of cheaters continue to drive players away from the game.
_________________ Stoneslinger http://theswampbbs.net telnet://theswampbbs.net
|
| Tue Jun 21, 2011 4:10 pm |
|
 |
|
Crosby
Lieutenant Commander
Joined: Sun Jan 29, 2006 3:00 am Posts: 801 Location: Iowa
|
 Re: TW high score list
Quote: Their attitudes disgust me and I am sure many others. If the game allows it, how is it cheating? Gathering information from the changes in the CLV screen is cheating? Am I missing your sarcasm? I'm saddened that the game I enjoy is being 'dumbed-down' to the level of the simplest player... How many others have you heard from? How are you so sure?
_________________ #+++ The early bird may get the worm, but the second mouse gets the cheese. #---
|
| Tue Jun 21, 2011 5:23 pm |
|
 |
|
John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
|
 Re: TW high score list
The fact that things like CLV and port reports can be used to gather information about player activity when they were never intended to be used this way is a flaw in the design, and it's a choice between fixing the flaws or letting the game remain broken. I don't want to change much, and what I do will be optional, but if it's possible to make a minor change like delaying CLV updates to remove a tactic that is detrimental to gameplay, then I'll do it. Then there won't be a question about whether or not it's cheating because the game simply won't allow it.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
|
| Tue Jun 21, 2011 5:53 pm |
|
 |
|
Who is online |
Users browsing this forum: No registered users and 471 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|