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 My revision list 
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Unread post Re: My revision list
John Pritchett wrote:
Singularity, is that a change from past behavior? If you surrounded an alien and it attempted to flee and couldn't, wouldn't it return to its original sector? The only change here is what happens if you fig the sector under an alien so it has nowhere to return to, and the change is a fix that cleans up a bug but really doesn't change behavior, because whether the alien goes to sector 0 or is cleanly removed by normal destruction, it's still out of the game.


Depends. If you have an IG, and it tries to flee, it'll stick back in your sector.
But if you have a defensive or toll fig down, it can retreat off the fig away
from the ship IG. That lets it get away. The trick then has been to surround
with defensive figs and put an offensive fig down, or no fig at all, in the
central sector. That way it can't get out.

If you don't have an IG, whether it's fleeing or moving normally, it would
just move and kill the fig and you'd have to chase it. If it can't kill the fig for
some reason then it normally sits on the fig and tries to retreat. Usually, in
this case, it ends up bouncing back and forth over and over. It's still in the
game, until it gets blown up by something, but it's not really in the sector.
Another reason to keep the original sector unfigged.

If your changes don't affect flee behavior then it won't matter that much.
It's almost impossible to distinguish flee from normal movement behavior,
however, as some aliens tend to move away from getting attacked while
others only flee. If your changes don't involve flee, then sometimes they'll
flee and kill the fig, other times they won't and will stay in the sector.
The end result is that you still need an IG, unless the aliens don't move
away from being attacked.

All in all, it may be a tiny minor change from the current behavior, but I
really doubt it'll cause any problems. I doubt most people will even notice
the difference. If it fixes the alien bouncing tho, it's well worth it.

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Thu Sep 30, 2010 10:20 pm
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Unread post Re: My revision list
The main point of any alien changes at this point has been to cut down on mail spam. But some bugs were identified and fixed along the way.

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Thu Sep 30, 2010 10:26 pm
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Unread post Re: My revision list
John Pritchett wrote:
The main point of any alien changes at this point has been to cut down on mail spam. But some bugs were identified and fixed along the way.


Mail and on-screen fighit spam is a problem. Mail can be cleared out pretty quickly,
but the on-screen spam is a PITA.

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Thu Sep 30, 2010 10:36 pm
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Unread post Re: My revision list
It should be improved, and if it's still a problem I'll keep at it. The goal is for every event/notification to be meaningful (ie, not redundant).

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Fri Oct 01, 2010 12:33 am
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Unread post Re: My revision list
Less Spam and a better experience fighting aliens is all good.

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Fri Oct 01, 2010 10:12 am
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Unread post Re: My revision list
So when is this revision going to be available for download?


Fri Oct 01, 2010 10:31 pm
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Unread post Re: My revision list
I'd like to run the wide beta until things stabilize (had three bugs, one major today from Ice9), then I'll open the release to the public. Anyone who wants to be part of the wide beta can email me, though.

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Sat Oct 02, 2010 1:30 am
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Unread post Re: My revision list
Doesn't appear that alien spam has been reduced. The movement now just destroys the grid. The messages should decrease as the grid gets tore up which won't take long from what I can tell, at least with the way these aliens are set.

[Edit]In one hour, 20 minutes I've had 97 hits on a 15k grid in a 30k game so maybe it has slowed down some.[/Edit]

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Sat Oct 23, 2010 8:21 pm
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Unread post Re: My revision list
Barring an all out battle CN6 often cuts down on the alien spam as all u see is the one line kill message instead of the 3 line Entered Sector/Is attaclking/kill message.

97 hits?

Fooling in there space and between there space and the Class0's/Msl's will get u alot of hits now i think.

Having the same 3 aliens spawn and bounce off a fig for 3 days is REAL spam that I am glad they are gone.As to there space...it always seemed weird that u could fig alien space and the aliens would leave the fig alone for days and bounce off it

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Sat Oct 23, 2010 10:22 pm
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Unread post Re: My revision list
I don't have alien space figged - too many figs to take out and not worth attacking their homeworld. Not an alien cap game except to grab some 1 tpw ships. The aliens will tear up your grid now though, and even in a fairly high turn game that is a pain.

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Sat Oct 23, 2010 10:47 pm
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